~/Coolio Prime\~ Posted October 24, 2009 Report Share Posted October 24, 2009 [spoiler=001]Once per turn, you can Tribute 1 other Thunder-type monster you control to add 1 Thunder-type monster from your Deck to your Hand. You can discard 2 cards to inflict 1500 damage your opponent's Life Points and Special Summon 1 Thunder-type monster from your hand. You cannot declare an attack during the turn you activate this effect. [spoiler=002]Increase the ATK of this card by 200 for each Thunder-type monster you control other than this card. When this card is Special Summoned, add 1 Thunder-type monster from your Graveyard to your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Negate the effect of a Spell card that targets this card and destroy it. [spoiler=003]You can Special Summon this card by Tributing 1 "Benevolent Thunder Wizard" and "Benevolent Thunder Paladin" you control. Once per turn, you can discard 1 Thunder-type monster you control to inflict 500 points of damage to your opponent's Life Points and increase the ATK of this card by 500. Once per turn, you can negate the activation of a Trap card and destroy it. [spoiler=004]This card is treated as a Thunder-type monster while in your hand. If this card is discarded to activate the effect of a "Benevolent Thunder" monster your control, increase your Life Points by 1000 and inflict 1000 points of damage to your opponent's Life Points. If a "Benevolent Thunder" monster you control would be destroyed, you can remove this card in your Graveyard from play instead. [spoiler=005]When a Thunder-Type monster you control destroys a monster as a result of battle, place 1 Storm Counter on this card (max. 3). Inflict 300 damage to your opponent during each of their Standby Phases for each Storm Counter on this card. You can remove 3 Storm Counters from this card to add 1 card from your Graveyard to your hand. If this card would be destroyed by an opponent's card effect, you can place 1 Storm Counter on this card and remove from play 1 "Benevolent Thunder Wizard" you control instead. [spoiler=006]Remove 1 Storm Counter from a "Tormented Skies" you control while you control at least 1 "Benevolent Thunder Cyborg" on your side of the field. Destroy 1 "Benevolent Thunder" monster you control and 1 card your opponent controls. You can remove this card in your Graveyard from play to increase the ATK of a "Benevolent Thunder" monster you control by 700 until the End Phase of the turn. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2009 Report Share Posted October 24, 2009 can you write out the lores for all of the cards first? Link to comment Share on other sites More sharing options...
Jamuz Terebellum Posted October 24, 2009 Report Share Posted October 24, 2009 Well, first: write the effects out, for people can read it. Thunder Paladin's card is Ichigo, from Bleach, but i think it's not that important. For the cards which i can read the effect, they are very good. Your OCG is fine, and Thunder-Type monsters are my favorite.9/10 is my rate for now ^^ Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted October 24, 2009 Author Report Share Posted October 24, 2009 K, lore added. I didn't know that was someone from Bleach, it seemed like good material for a pic though. Link to comment Share on other sites More sharing options...
Jamuz Terebellum Posted October 24, 2009 Report Share Posted October 24, 2009 Well, maybe Thunder Cyborg could be a fusion of Thunder Paladin and Thunder Wizard, as you need to tribute them to summon it. My rate was 9/10, i change it to 9.5 :) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2009 Report Share Posted October 24, 2009 Paladin you should remove the last effect, it makes it OPed Thunder Wizard's 2 card discard should be either burn your opponent by 1500 OR special summon a thunder type monster from your hand, not both at the same time Cyborg's 500 atk gain should only last 1 turn, not permanently 7.9/10 Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted October 24, 2009 Author Report Share Posted October 24, 2009 Paladin's last effect makes it far from OP'd. It only serves as a minor source of protection, and it prevents him from using equips. Wizard's burn is merely meant to be a compliment to the summon, both of them apart wouldn't be usable enough for its cost. Cyborg is supposed to be the boss, so a slow increase in ATK is needed rather than a temporary one that only puts him above 2700 or lower monsters. I can't disagree with opinions, but these cards are of medium usability in today's metagame. Link to comment Share on other sites More sharing options...
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