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"Armor" Archetype


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Daemon of the Crimson Armor

EARTH

******

Fiend / Effect

Once per turn, you can remove from play 1 Equip Spell card in your Graveyard. This card is treated as being equipped with the Equip Spell Card until your next Standby Phase. If this card is not an appropriate card for the removed Equip Spell Card, change this card's Type or Attribute to make the Equip Spell Card appropriate until your next Standby Phase.

2000 / 1900

 

 

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Daemon of the New Age Armor

EARTH

***

Fiend / Tuner

Once per turn, send, from your Deck to the Graveyard, 1 Equip Spell card. Select 1 "Armor" monster on the field, and treat the selected monster as being equipped by the sent Equip Spell card until your next Standby Phase. If the selected card is not an appropriate card for the sent Equip Spell Card, change it's Type or Attribute to make it an appropriate Card.

1300 / 1000

 

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Daemon of the Icy Armor

EARTH

*******

Fiend / Synchro / Effect

1 "Armor" Tuner + 1 or more non-Tuner monsters equipped with an Equip Spell card

When this card is Synchro Summoned, add 1 "Armor" monster to your hand or send 1 Equip Spell card from your Deck to your Graveyard. When this card is equipped with an Equip Spell card, this card cannot be destroyed by Trap Cards.

2300 / 1800

 

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Daemon of the Lightning Armor

EARTH

*********

Fiend / Synchro / Effect

1 "Armor" Tuner + 1 or more non-Tuner monsters equipped with an Equip Spell card.

When this card is Synchro Summoned and you control a monster Equipped with an Equip Spell card, select 1 Equip Spell card in your hand, Deck, or Graveyard. This card is treated as being Equipped with the Equip Spell card (ignoring Equip conditions). When this card is to be destroyed, you can remove from play 1 Equip Spell card equipped to this card to Special Summon this card (all other Equip Spell cards equipped to it are destroyed).

2600 / 2300

 

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Daemon of the Blazing Armor

EARTH

********

Fiend / Synchro / Effect

1 "Armor" Tuner + 1 or more non-Tuner monsters equipped with an Equip Spell Card.

When this card is Synchro Summoned, reveal the top card of your deck. If it is an Equip Spell Card, this card is treated as being equipped with the Equip Spell Card (negating Equip conditions). If not, add it to your hand. Once per tur, while this card is equipped with an Equip Spell Card, and your Opponent controls 1 or more monster than you do, you can discard a card in your hand to Special Summon 1 "Armor" monster from your hand. It's effect's are negated.

2500 / 2100

 

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Lightly Armored Maiden

EARTH

***

Fairy / Tuner

This card is treated as an "Armor" Tuner. This card cannot be Equipped with an Equip Spell Card. You can Tribute this face-up card to select 1 Equip Spell Card from your hand, Deck, or Graveyard and treat 1 face-up "Armor" monster you control as being equipped with the selected Equip Spell Card (negating Equip Conditions). When this card is in the Graveyard, you can Special Summon it by destroying 1 Equip Spell Card on the field. If you do, remove this card from play when it is removed from the field.

1400 / 900

 

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Armor Sentry Droid

EARTH

**

Machine / Effect

You can Tribute this face-up card to Special Summon 1 "Armor" monster from your Deck, and select 1 Equip Spell Card from your Deck and treat it as being Equipped to the selected card.

800 / 500

 

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Daemon of the Knight's Armor

EARTH

*****

Fiend / Effect

This card cannot be Special Summoned except by the effect of an "Armor" Card. When this card is Summoned, select 1 Equip Spell Card in your hand, and treat it as being equipped to this card. As long as this card is equipped with an Equip Spell Card, this card is treated as a Warrior-Type monster.

 

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Ultimate Defensive Armor

TRAP / Counter

This card can only be activated when your Opponent Attacks an "Armor" monster equipped with an Equip Spell Card is targeted for Attack. Negate the attack and send 1 Equip Spell Card from your Deck to the Graveyard.

 

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Drill Armor

SPELL / Equip

This card can only be equipped to an "Armor" monster, by the effects of an "Armor" monster. The equipped monster inflicts piercing damage. When an "Armor" monster equipped with this card would be destroyed, destroy this card and Special Summon 1 "Armor" monster from your Deck with ATK equal to or less than the destroyed monster.

 

Image Credit: Father Wolf / KAJN / haris[/align]

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The Lightning Armor me thinks is very much of a great asset. It's like PTD on crack, but it's way too easy to revive from the grave after being destroyed, if it's equipped with more than one Spell Card. But, eh.

 

As for the Icy Armor, it should be:

 

"Not destroyed by the effects of Trap Cards" I believe.

 

Beautiful work. ^.^ 9.9/10

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The Lightning Armor me thinks is very much of a great asset. It's like PTD on crack' date=' but it's way too easy to revive from the grave after being destroyed, if it's equipped with more than one Spell Card. But, eh.

[/quote']

 

"(all other Equip Spell cards equipped to it are destroyed)."

 

But thanks =3

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