Chex Posted October 26, 2009 Report Share Posted October 26, 2009 Please rate and comment on how you think of them, enjoy!:D Effect: This card cannot be Special Summoned. You cannot activate this effect during the turn that this card was Normal Summoned or flipped face-up. You can discard 2 monster cards from your hand and remove this card from play to Special Summon 1 Level 6 or lower Synchro monster from your Side Deck, ignoring any Summoning conditions. Remove from play the Synchro monster at the end of the turn that it was Special Summoned. Effect: 1 Tuner + 1 or more non-Tuner monstersIf this card would be removed from play, Special Summon it to your side of the field in face-up Defense Position during your next Standby Phase. Destroy any monster this card attacks at the end of the Damage Step. You can remove from play the monster destroyed by this effect. If this card would be sent to the graveyard, you can pay 2000 Life Points to remove it from play instead. Effect: Pay Life Points equal to the Level of the monster x 400 points. The equipped monster cannot be selected as an attack target. If the equipped monster would be removed from the field, you can discard 1 card from your hand to return the monster equipped with this card to your hand. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 27, 2009 Report Share Posted October 27, 2009 Messenger of Death's effect is OPed since you can keep looping it. For the first effect you should have said you can special summon it when it's removed from play except by its own effect 8/10 Link to comment Share on other sites More sharing options...
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