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First Archtype: Crimson Collision! [10/30]


red37s

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Only 4 card for today, little tired. But some good card if u ask me, link to older post (1st)

http://forum.yugiohcardmaker.net/thread-163820.html

 

Well, gimme some feedback, hope u like em.

 

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Once per turn, you can discard 1 card, then select 1 Trap Card from either player's Graveyard and add it to your hand. If the field spell "Day of Crimson" is on the field this card cannot be destroyed by battle.

 

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Detroy any monter this card battle with at the end of the Damage Step. This effect can only be activated when the field spell "Day of Crimson" is on the field.

 

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When this card is Normal Summoned you can Special Summon 1 level 4 or lower "Crimson" monster from your hand or Deck. Its effect is negated.

 

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1 "Crimson" Tuner + 1 or more non-Tuner monsters

You can pay 1000 life points to activate Trap Cards from your hand until the end of your opponent's next turn. This effect can only be used if the field spell "Day of Crimson" is on the field.

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