Ophiuchus Posted October 28, 2009 Report Share Posted October 28, 2009 Well this is my second card set I've made. Tried to make the card's seem the same as their counter parts are in the game however some pictures may not match the game's counterparts as I couldn't find a decent picture for them. Dynamis's Effect:During each player's Standby Phase a "Job-Relic Token" (Rock/EARTH/Level 1/ATK 0/DEF 0) is Special Summoned to the respective players side of the field, a Token cannot be Special Summoned if the player only has 1 empty monster card zone on their side of the field. All "Job-Relic Tokens" on the field gain 1 counter during each Standby Phase. If this card is removed from the field destroy all "Job-Relic Tokens" on the field. Each time a "Job-Relic Token" is removed from the field reduce the owner's lifepoints by 100 for each counter on the destroyed Token. If this card is removed from the field destroy all "Job-Relic Tokens" on the field.Dynamis Lord's Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Dynamis" is face-up on the field from your hand or deck by removing from play 20 cards with different names and "Job" in their name from your graveyard. All "Job-Relic Tokens" on your side of the field gain 500 ATK and DEF for each counter they have. As long as there are "Job" monsters on your side of the field this card cannot be targeted by any of your opponent's cards. Elder Memories Effect:Select 1 "Job" monster from you hand, your side of the field, or your graveyard and equip as an Equip Spell card to 1 other "Job" monster on your side of the field. The monster equiped with the selected card gains the selected card's effects. The monster equiped with the selected card does not gain the selected card's effect of adding 1 counter each Standby Phase. The selected card is not treated as a Monster card.Job-Bard (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Once per turn remove 1 counter from this card to increse the ATK or DEF of all monsters on your side of the field by 300. Remove 2 counters from this card when a monster on your side of the field attacks and flip a coin, if the result is tails the monster can attack again. Job-Beastmaster (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Remove 1 counter from this card to take control of 1 monster on your opponet's side of the field that is not a Warrior-Type, Zombie-Type, or Spellcaster-Type and is a lower level then this card. Remove 1 counter from this card to increase this card's level by 1 until the end of this turn.Job-Blue Mage (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Once per turn during remove 2 counters from this card to gain the ATK and DEF of 1 monster on your opponents side of the field until the end of this turn. Once per turn remove 2 counters from this card to add the effect of a monster on your opponents side of the field to this card until the end of this turn.Job-Corsair (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Remove 1 counter from this card to roll a six-sided die and increase this card's ATK by 100 x the number rolled until the end of this turn. If this card's ATK increases by more than 1100 by this card's effect then set this card's ATK at 400 until your next turn. Once per turn remove 2 counters from this card to reduce your opponent's lifepoints by half of this card's ATK. Job-Dancer (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. During your Main Phase I remove 1 counter from this card to place this card in your Spell & Trap card zone until your next standby phase. Remove 3 counters from this card to be allowed an additional Normal Summon for a "Job" monster this turn.Job-Dark Knight (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Remove 1 counter from this card to add 10% of the ATK of an opponents monster to this card until the end of this turn. Remove 5 counters from this card to double this card's ATK then remove this card from play at the end of this turn. Job-Dragoon (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Once per turn remove 1 counter from this card to Special Summon 1 "Wyvern Token" (Dragon-Type/LIGHT/Level 4/ATK 1600/DEF 1600) on your side of the field. Remove 2 counters from this card to negate an attack against this card. Remove 2 counters from this card during your Battle Phase to attack an additional monster on your opponents side of the field.Job-Monk's Effect:Add 1 counter to this card during each Standby Phase. During your Main Phase remove 1 counter from this card to increase this card's ATK by 150 until the end of this turn. Remove 3 counters from this card when it is selected as an attack target to flip 3 coins, if 2 of the 3 results are heads destroy the attacking monster without applying damage calculations. Job-Ninja (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to his card during each Standby Phase. Remove 1 counter from this card during either player's turn to negate this card's destruction, this card cannot negate it's destruction if caused by it's own effect. Remove 5 counters from this card to destroy all monsters on the field.Job-Paladin (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Remove 1 counter from this card during either player's turn to negate the destruction of 1 "Job" card on your side of the field and destroy this card instead. Remove 1 counter from this card during either player's turn to negate this card's destruction until the end of this turn. Job-Puppermaster (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Remove 1 counter from this card to select 1 "Job" card in your graveyard and Special Summon an "Automanton Token" (Machine-Type/EARTH/Level 4/ATK 1700/DEF 1700) with the same effect as the selected card on your side of the field. Remove all counters from this card if there is more then 1 "Automanton Token" on the field and destroy all "Automanton Tokens" on the field.Job-Ranger (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Remove 1 counter from this card to flip up a face-down card on your opponent's side of the field, the card is not activated and then returned to it's original position. Remove 4 counters from this card to destroy any card on you opponent's side of the field. Job-Red Mage's Effect:Add 1 counter to his card during each Standby Phase. Remove 1 counter from this card to increase this card's ATK by 250 until your next turn. Remove 2 counters from this card during either player's turn to negate the destruction of 1 "Job" monster on your side of the field. Remove 2 counters from this card to decrease your opponents lifepoints by 200 x the number of times "Job" monsters attacked this turn. Job-Samurai (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Remove 2 counters from this card during either player's turn to the negate activation of a spell or trap card that target's this card. Remove 4 counter's from this card during either player's turn when this card attacks or is attacked to destroy this card and the opposing monster without damage calculations. Job-Scholar (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Remove 1 counter from this card to change the attribute of 1 monster on the field. Remove 1 counter from this card to choose 1 attribute and destroy 1 monster on the field of that attribute. Remove 2 counters from this card to select 1 attribute and destroy all monsters on the field of that attribute. Remove 3 counters from this card to change the attributes of all monsters on the field.Job-Summoner (Adv.)'s Effect:This card can only be Normal Summoned, Special Summoned, or Set by the effect of "Advanced Job." Add 1 counter to this card during each Standby Phase. Once per turn remove x number of counters from this card to select 1 monster on this field (except this card) and Special Summon 1 "Avatar Token" (Fairy-Type/LIGHT/Level 4) to your side of the field. The "Avatar Token" has the same DEF as the selected monster if your removed 1 counter, same ATK and DEF if you removed 2 counters, or the same ATK, DEF, and effect if you removed 3 counters. Job-Thief's Effect:Add 1 counter to this card during each Standby Phase. Remove 1 counter from this card during your opponent's Battle Phase to return this card to your hand. Remove 2 counters from this card to send 1 card in your opponents graveyard to your graveyard. Remove 3 counters from this card during your Battle Phase to allow this card to attack 3 times and reduce this card's ATK to 1000 until the end of this turn.Job-Warrior's Effect:Add 1 counter to this card during each Standby Phase. If your opponent declares an attack on a "Job" monster on your side of the field you can remove 2 counters on this card to change the attack target to this card. Once per turn you can remove 3 counters on this card to attack twice with this card during your Battle Phase. Job-White Mage's Effect:Add 1 counter to his card during each Standby Phase. Remove 1 counter from this card during either player's turn to negate the destruction of 1 "Job" monster on your side of the field. Remove 3 counters from this card to special summon 1 "Job" monster from your graveyard.Proto-Omega's Effect:This card can only be Ritual Summoned by the effect of "Limbus." Add 1 counter to this card during each of your Standby Phases. Remove 1 counter from this card for each monster this card attacks. Remove 3 counters to Special Summon 1 "Gunpod Token" (Machine-Type/DARK/Level 5/ATK 2000/DEF 1500) to your side of the field. When this card is removed from the field return this card and 1 "Limbus" from your graveyard to your deck and shuffle it. Proto-Ultima's Effect:This card can only be Ritual Summoned by the effect of "Limbus." Add 1 counter to this card during each of your Standby Phases. If this card has 4 counters remove all counters on this card. Remove 3 counters from this card to remove from play all Non-Machine Type monsters on the field. When this card is removed from the field return this card and 1 "Limbus" from your graveyard to your deck and shuffle it. Link to comment Share on other sites More sharing options...
Ornithopter Posted November 2, 2009 Report Share Posted November 2, 2009 I don't like your cards much, but it's just my opinion.Creativity - [b-] - Warriors are too common.Effect/Description - - Not bad.Pic - - Not bad.OCG - [b+] - Some minor errors.Overall - - Good cards. Link to comment Share on other sites More sharing options...
Dmaker Posted November 2, 2009 Report Share Posted November 2, 2009 Ok5/10 Link to comment Share on other sites More sharing options...
nightmare drake Posted November 2, 2009 Report Share Posted November 2, 2009 good cards7/10 Link to comment Share on other sites More sharing options...
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