P!nk Posted October 28, 2009 Report Share Posted October 28, 2009 [align=center] Here is my brand new set of cards "Zero Enforcers". "Zero Enforcers" are made up of Level 0 Tuners that can be used to make "Zero Enforced" Synchro monsters. Leave comments, suggestion and/or ratings. ~P!nk ------------------------------------ Zero Enforced Truth"Zero Enforcer" + 1 or more non-Tuner monstersThe Level of this card is treated as 0. The Original ATK of your opponent's monster that battles with this card becomes 0 during the Damage Step. This card is unaffected by a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field. [spoiler=Notes] Since "Zero Enforced Truth" is a Level 0 Synchro, the combined Level of the the 2+ monsters used for it's Synchro Summon must be 0. (In addition to being a Synchro Monster, "Zero Enforced Truth" is a Tuner Monster. So Whenever you want you can trade it out for another Synchro Monster)(Also I have used this picture once before, but it fit well with the set). ------------------------------------ Zero Ennforcer UndireThis card's name is treated as "Zero Enforcer". The Level of this card is treated as 0. You take no Battle Damage from battles involving this card. When this card is destroyed by battle, end the Battle Phase. ------------------------------------ Zero Ennforcer SolanThis card's name is treated as "Zero Enforcer". The Level of this card is treated as 0. While you control another monster, this card cannot be attacked. If this card is sent to the Graveyard for a Synchro Summon, inflict 1000 damage to your opponent. ------------------------------------ Zero Ennforcer DivusThis card's name is treated as "Zero Enforcer". The Level of this card is treated as 0. You can Special Summon this card. If you do, this card cannot be offered as a Tribute for a Tribute Summon during this turn. You can remove this face-up card on your side of the field from play to add 1 "Zero Enforcer" from your Deck or Graveyard to your hand. ------------------------------------ Zero LightRemove from play 1 monster on your side of the field plus 1 "Zero Enforcer" in your Deck or Graveyard, and Special Summon 1 "Zero Enforced" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. ------------------------------------ Fiend SoloistWhen you Summon a Tuner, you can increase the Level of this card by 1 until the End Phase. You can remove from play from play 1 Spell Card from your Graveyard to reduce the Level of this card to 0 until the End Phase. ------------------------------------ Zero Enforced Radiance"Zero Enforcer" + 1 or more non-Tuner monstersYour opponent cannot activate Trap Cards during the Battle Phase. This card can attack all monsters your opponent controls once each. When this card attacks, increase the ATK of this card by 1000 during damage calculation only. This card cannot be destroyed by battle. ------------------------------------ Zero EnforcerYou can remove this card in your hand and 1 or more non-Tuner monster cards on your side of the field from play to Special Summon 1 "Zero Enforced" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. Treat the Level of this monster as 0 for this effect. [/align] Link to comment Share on other sites More sharing options...
Kazuki Shuheiwa Posted October 28, 2009 Report Share Posted October 28, 2009 Impressive, those effects look really nice. I'm no expert in OCG so I'm not gonna try and risk fixing it (I'm sure it's fixable but still). A little downside would be in the pictures, they need better croping (especially Zero Light and Undire). Level 0 idea pleases me, it changes from rehashes of Negative Levels/Dark Synchro's. 8/10. Keep at it, I like your cards and your ideas. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 28, 2009 Report Share Posted October 28, 2009 some of the best machine pics I've seen, and you rarely see such low level synchros 8.2/10 Link to comment Share on other sites More sharing options...
GunMetalDevil Posted October 28, 2009 Report Share Posted October 28, 2009 I really like the lv 0 idea. the effects are good and the pics for the zero enforcers are GREAT, where did you find different pics that wer so similar to eachother? 11/10 Link to comment Share on other sites More sharing options...
P!nk Posted October 28, 2009 Author Report Share Posted October 28, 2009 [align=center]Kazuki Shuheiwa thanks for the tips, I will get on cropping those pictures. Also, thank you to ragnarok1945 and GunMetalDevil for the compliments.~P!nk [/align] Link to comment Share on other sites More sharing options...
Stoopid1 Posted October 28, 2009 Report Share Posted October 28, 2009 One thing ya might not have noticed, I don't know if you intended this. You cannot have 3 copies of all 3 Ennforcers, despite the fact that they have different names. "This card's name is treated as" means that it counts toward the deck limit, for instance, if your deck has 3 Harpie Lady, you cannot add Cyber Harpy to your deck. This problem was remedied with Harpie Queen. She says, "This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard." If you don't want this to happen, it can be fixed like this. Option 1, Change the Ennforcers to "This card's name is treated as "Zero Enforcer" while it is on the field or in the Graveyard." If you do this, the only other change you will have to make is any card that targets a "Zero Enforcer" that is in your deck. (Zero Light, ZE Divus) I recommend this option. Example of how to change Z Light and ZE Divus below... Option 2, Remove the name treated as effect completely, if you choose this, you can keep the theme intact like this...Syncro monsters will say, 1 "Ennforcer" Tuner monster + whateverBecause you didn't make a card who's name is literally "Zero Enforcer", any cards that involve "Zero Enforcer" like Zero Light can say it like this: Remove from play 1 monster you control, and 1 "Ennforcer" monster from your Deck or Graveyard...In which case, you may as well change all Ennforcers to Enforcers, and write all effects as 1 "Enforcer" monster. Thats why I recommend option 1. Link to comment Share on other sites More sharing options...
P!nk Posted October 28, 2009 Author Report Share Posted October 28, 2009 [align=center]Stoopid1 ~ Thank you for the comment. I did in fact intend for a player using these card's to only use 3 "Zero Enforcer" Tuners in their Deck at one time. Similar to Harpie Lady 1, 2 and 3. Also I don't think that there has to be an original "Zero Enforcer" card since all of their names are treated as it. They are all the original "Zero Enforcer". [/align] Link to comment Share on other sites More sharing options...
Stoopid1 Posted October 28, 2009 Report Share Posted October 28, 2009 I see, cuz it looked to me like you couldn't possibly base a deck on these cards with only 3 of them in total, especially cuz of what Divus does. Link to comment Share on other sites More sharing options...
P!nk Posted October 28, 2009 Author Report Share Posted October 28, 2009 [align=center]It's fairly playable even with only 3 copies total. They are all searchable by "Uforoid", "Last Will" and "Machine Duplication". Not too mention each belongs to a different Attribute giving them "Mother Grizzly", "Ufo Turtle", and "Flying Kamikiri #1" respectively. In addition, "Zero Light" allows you to Tune your monsters even when you normally wouldn't have access to them. As for "ZE Divus", it allows you to search out your other copies if you would prefer them, or you can Normal Summon a monster then Special Summon "Divus" to Tune first turn.[/align] Link to comment Share on other sites More sharing options...
Leturn Master Posted October 28, 2009 Report Share Posted October 28, 2009 if you're going to make 3 cards that can be treated as "Zero Enforcer", there should be a card called "Zero Enforcer", shouldn't there? Anyway, I actually like "Stoopid1's" Option 2 idea a little more than what you did. '1 "Zero Ennforcer" Tuner + 1 or more non-Tuner monsters' seems a little better than what you've got. Also, I think it would be cooler to actually not see any stars on these cards... yes, that'd be awesome. Though, then you'd need to photoshop some stuff. Or use paint and some blur effects skillfully. Anyway, those are just concept things. I'll rate the strategy when there are more cards in here. Right now, the strategy looks pretty limited (not much chance to summon your Synchro Monsters right now). Warm Regards,:mrgreen: Link to comment Share on other sites More sharing options...
ROY Posted October 28, 2009 Report Share Posted October 28, 2009 I like the cards, and the idea of the level 0, also I enjoy the picture of 'Zero Enforced Truth'. ~9.1/10 Link to comment Share on other sites More sharing options...
Imma Mario Posted October 28, 2009 Report Share Posted October 28, 2009 10/10 Best Machines Ever. Awesome Picture too. May I ask... Where did you get them? Link to comment Share on other sites More sharing options...
nightmare drake Posted October 28, 2009 Report Share Posted October 28, 2009 great cards9.5/10 Link to comment Share on other sites More sharing options...
Jolta Posted October 28, 2009 Report Share Posted October 28, 2009 Wow, they look a LOT like Earthbound Immortals!9/10 Link to comment Share on other sites More sharing options...
Cowboy Dan Posted October 28, 2009 Report Share Posted October 28, 2009 The lv 0 concept is interesting. Good pics and OCG, too. 8.9/10 Link to comment Share on other sites More sharing options...
~Vampiress~ Posted October 28, 2009 Report Share Posted October 28, 2009 9/10vry nice Link to comment Share on other sites More sharing options...
Spell Master Posted October 28, 2009 Report Share Posted October 28, 2009 Very creative! I like them. 10/10! Link to comment Share on other sites More sharing options...
P!nk Posted October 28, 2009 Author Report Share Posted October 28, 2009 [align=center] Thanks for the comments.~P!nk [/align] Link to comment Share on other sites More sharing options...
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