JARVISD09 Posted October 29, 2009 Report Share Posted October 29, 2009 Link to comment Share on other sites More sharing options...
ROY Posted October 29, 2009 Report Share Posted October 29, 2009 Okay, this is going to be a little long, overall-OCG needs fixing, the first card is odd at-least, Dreadmus needs to be cropped and the effect is overpowered; Grave Dweller's picture is blurry advise a new picture; the fourth card is overpowered X300 is alot when you wait till later in the duel; Graveyard Clutch doesn't make sense to me, what targeted monster?; Graveyard indecision isn't very good sense you must pay life points, just play Call of the Mummy; Graveyard's law is overpowered since zombie deck stack up in the graveyard, getting 20 cards shouldn't be too hard; the next card is also over powered, theres no down side; Graveyard's toll is useless just use cemetery bomb, does almost the same effect; Graveyard's vengence is too specific and so is kind of useless; Ravenous Zombie for a 7 star it sucks, up the attack a little, and crop the picture; Zombie footsoldier has some OCG errors but otherwise is fine; Zombie lord has a spelling error in the Type and the effect makes no sense, 'equal to their orginal attack'; the last card should get a little attack boost.This is very difficult to make accurate, for single cards some would get higher and some would get lower but Overall ~6.5/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 29, 2009 Report Share Posted October 29, 2009 half the card effects are WAY too bland and boring, and many high leveled cards require more than just that 1 effect 6/10 Link to comment Share on other sites More sharing options...
GreenMetal Posted October 29, 2009 Report Share Posted October 29, 2009 ahhhh ocg fix it Link to comment Share on other sites More sharing options...
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