Jump to content

inb4yourdoingFortuneLadieswrong


iAmNateXero

Recommended Posts

129009997329901387.jpg

 

Monsters: 22

3x Cyber Valley

3x Light

2x Fire

2x Wind

3x Dark

1x Water

2x Necro Face

2x Chaos Sorcerer

2x Krebons

1x Kinka Byo

1x Sangan

1x DAD

 

Spells: 16

2x Future Vision

3x Fortune Future

2x Allure

2x Arms Hole

1x DDR

1x Heavy Storm

1x Brain Control

1x Emergency Teleport

1x Scapegoat

1x One for One

 

Traps: 5

1x Call

1x Mirror Force

1x Torrential

1x Solemn

1x Threatening Roar

Link to comment
Share on other sites

It's not Fail, I just dunno how it runs =P looks interesting. I havn;t even worked out a REGULAR FL deck that is really really good. I just love Water and Wind but I see why you only have one of each.

 

-Machine Dup

 

+Wind/Water

 

- = Valleys are OK in FL without Dupe because each one gives another FL a chance to be removed, which is good. Dupe can be dead draw since you'd wanna do Valley quick and not all at once.

 

+ = Whichever one you need more, S/T rapeage or Draw

 

leaning Wind because at the very least she's breaker. Until someone tests this, I got nuthing.

Link to comment
Share on other sites

you need at least 2 water, and magical exemplar helps summon water for draw.

 

I run (on DMU) in terms of just fortune ladies for said deck.

 

1 earth

2 dark

3 light

2 water

2 fire

1 wind.

 

and it works great.

 

but, again, I use magical exemplar for water draws.

 

and remember, in the early game you can take your time a little bit, as most people won't care about your RFP light, and more on the earth/ dark on the field ready to kill them.

 

also, dimention hole is surpising good with light if you want to make some insane exemplar combos. play her, play a spell (I would suggest terraforming, maybe foolish B.) summon light, d. hole, summon earth (no ladies in the grave yet.) play future vision, light comes back.

 

your opponent will have to kill off future vision with a spell (note I didn't say set anything else, making storm a very costly idea.) to go on the offensive, or be forced to set to not take a large amount of damage.

Link to comment
Share on other sites

I see. Well I haven't done much testing with this deck' date=' so Ill take your word for it. Im just don't like earth. Ill test her out. Next time your heading to DMU drop me a pm, Id like to see your deck head on.

 

What do you recommend to neg?

[/quote']

 

earth is the early game decoy to lure destruction, and if they don't kill it, you get to deal 800 points of damage, and you have a 2800.

 

plus, with D. hole, you can trigger light long after vision did it's thing.

 

it's basicly a summoning spell for light.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...