iAmNateXero Posted October 29, 2009 Report Share Posted October 29, 2009 Monsters: 212 Blackwing - Sirocco the Dawn2 Blackwing - Vayu the Emblem of Honor2 Chaos Sorcerer1 Dark Armed Dragon2 Necro Gardna3 Ryko, Lightsworn Hunter3 Volcanic Counter2 Volcanic Rocket3 Volcanic Shell1 Card Trooper Spells: 132Allure of Darkness1 Blaze Accelerator3 Burial from a Different Dimension3 Charge of the Light Brigade1 Hand Destruction1 Cold Wave2 Pot of Avarice Traps: 63 Dark Bribe1 Mirror Force1 Torrential Tribute1 Royal Oppression Extra Deck: 15 1 Ally of Justice Catastor1 Ancient Fairy Dragon1 Black Rose Dragon2 Blackwing Armed Wing1 Blackwing Armor Master1 Brionac, Dragon of the Ice Barrier1 Colossal Fighter1 Dark-End Dragon1 Flamvell Urquizas1 Goyo Guardian1 Magical Android1 Red Dragon Archfiend1 Stardust Dragon Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted October 29, 2009 Report Share Posted October 29, 2009 -2 cotlb +1 solemn, 1 card des/ 2 roar/ 2 raigeki break/ 2 pwwb/ 2 bottomless A bit iffy on what to add, but 3 cotlb is too much. At least take 1 out. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 29, 2009 Author Report Share Posted October 29, 2009 The charges sets the deck in motion, its a vital tool to the deck. I couldn't possibly neg one. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted October 29, 2009 Report Share Posted October 29, 2009 But the chances decrease of the usefulness of cotlb each time you use 1 (wut?)... And with only 3 targets... Link to comment Share on other sites More sharing options...
-Griffin Posted October 29, 2009 Report Share Posted October 29, 2009 I'd try to find space for either 1/2 Wulfs or 1/2 Lyla, along with any number of Recharges. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted October 29, 2009 Report Share Posted October 29, 2009 -1 Necro Gardna/Counter (I like playing only 2 when I have a lot of Burials)+1 Trooper (Mill and gain advantage) Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 29, 2009 Author Report Share Posted October 29, 2009 Trooper is a great idea. 3 charges and 3 wulf is a good number. They will probably be milled of any way and even if I play POA and Hand destruction. I want to main Card destruction. What should I neg? Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted October 29, 2009 Report Share Posted October 29, 2009 Trooper is a great idea. 3 charges and 3 wulf is a good number. They will probably be milled of any way and even if I play POA and Hand destruction. I want to main Card destruction. What should I neg? DAD won't be needed much here, so neg and side it. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 29, 2009 Author Report Share Posted October 29, 2009 Trooper is a great idea. 3 charges and 3 wulf is a good number. They will probably be milled of any way and even if I play POA and Hand destruction. I want to main Card destruction. What should I neg? DAD won't be needed much here' date=' so neg and side it.[/quote'] you just dont get it. do you have yvd or byond? i dont think you will understand the deck until you've played it, or played against it. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted October 29, 2009 Report Share Posted October 29, 2009 I do not. And what don't l get? At best, DAD will be a -2 from the hand when summoned, considering you used bfadd first. Plus, it would be removing monsters like vayu and gardna, which function in the grave. Although good, DAD needs to be taken out IMO. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted October 29, 2009 Report Share Posted October 29, 2009 Cold Wave please. Maybe and Oppression or 2. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 29, 2009 Author Report Share Posted October 29, 2009 I do not. And what don't l get? At best' date=' DAD will be a -2 from the hand when summoned, considering you used bfadd first. Plus, it would be removing monsters like vayu and gardna, which function in the grave. Although good, DAD needs to be taken out IMO.[/quote']Every duel with this deck is unique. Some times it swarms, some times it burns, often it just destroys while my opponent exhaust resources. To take away the fall save is like removing the safety on the defensive line. Utterly Retarded. Cold Wave please. Maybe and Oppression or 2. What would you neg? Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted October 29, 2009 Report Share Posted October 29, 2009 I don't mean take it completely out, just side it.Has it been working as planned? Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 30, 2009 Author Report Share Posted October 30, 2009 yes, I just got finished 2-0ing the crap out of everybody on DMU, however I think I will keep tis a fun deck. I never did beat Pizza™. XP Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted October 30, 2009 Report Share Posted October 30, 2009 If it works for you... Whatever. Link to comment Share on other sites More sharing options...
just-duelist Posted October 30, 2009 Report Share Posted October 30, 2009 I do not. And what don't l get? At best' date=' DAD will be a -2 from the hand when summoned, considering you used bfadd first. Plus, it would be removing monsters like vayu and gardna, which function in the grave. Although good, DAD needs to be taken out IMO.[/quote'] no offence but this comment makes me wonder if you even know why DAD is limited... OT: deck looks good but how r you gettin out armored master? Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted October 30, 2009 Report Share Posted October 30, 2009 I know why, but you can't just shove DAD in any deck JUST BECAUSE IT'S LIMITED. >.>If you're removing just about all your dark monsters you'll need bfadd, and DAD (Still a -2). But he says it works for him so i'll leave it at that. He might even be right, l never played vayu any damn way. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted October 30, 2009 Report Share Posted October 30, 2009 You never will beat me. :P You've won one game ;) Uhh...Neg 2 Hand Destro for a Cold Wave and an Oppression. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 30, 2009 Author Report Share Posted October 30, 2009 LIES! I will get you some day. XP I do not. And what don't l get? At best' date=' DAD will be a -2 from the hand when summoned, considering you used bfadd first. Plus, it would be removing monsters like vayu and gardna, which function in the grave. Although good, DAD needs to be taken out IMO.[/quote'] no offence but this comment makes me wonder if you even know why DAD is limited... OT: deck looks good but how r you gettin out armored master? If I use one vayu and make an armed wing, and later that armed wing gets destroyed, I can use that with a vayu to make an armor master. Link to comment Share on other sites More sharing options...
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