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Super Smash Bros Brawl - Bowser Added!


Rise of the Eldrazi

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Well, I decided to take another shot at SSBB. All the normal combatants are level 4, and the bosses vary. I wanted to make it look like a real set, so:

[align=center][spoiler=Sneak-Peek/000 Ultra]

[spoiler=Sneak Peek]

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If this card is the only monster you control and your opponent controls at least one monster, this card can attack twice in the same Battle Phase. If this card destroys a monster as a result of battle, you can add one "Marth's Final Smash - Final Sabre Slash" from your Deck to your hand. You cannot activate "Marth's Final Smash - Final Sabre Slash" the turn this effect is activated.

 

 

[spoiler=Ultra]

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If this card is the only monster you control and your opponent controls at least one monster, this card can attack twice in the same Battle Phase. If this card destroys a monster as a result of battle, you can add one "Marth's Final Smash - Final Sabre Slash" from your Deck to your hand. You cannot activate "Marth's Final Smash - Final Sabre Slash" the turn this effect is activated.

 

 

 

 

[spoiler=Commons]

[spoiler=Kirby, the Pink Hero]

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Once per turn, during your Main Phase, you can discard one card to have this card take on the ATK and DEF of one monster your opponent controls, and gain that monster's effect(s). If this card is destroyed, you can pay 1000 Life Points to return it to your hand during your next Standby Phase.

 

 

[spoiler=Kirby's Final Smash - Cooking Kirby]

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You can only activate this card if you control a "Kirby, the Pink Hero" that is equipped with "Smash Ball". Destroy all other monsters on the field, and during the End Phase, each player Special Summons one of the monsters destroyed by this card's effect this turn, regardless of summoning conditions.

 

 

[spoiler=Samus Aran]

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During your Standby Phase, you can put 1 Charge Counter on this card(Max 3). This card gains 200 ATK for each Charge Counter on it. You can remove 2 Charge Counters from this card to destroy 1 monster on the field.

 

 

[spoiler=Zelda, the Twilight Princess]

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This card cannot be destroyed in battle with DARK monsters. Once per turn, when a card's effect is activated, you can remove this card from play until that effect resolves, and then Special Summon this card. Once per turn, you can return this card to your Deck to Special Summon 1 "Sheik, the Unknown Warrior" from your Deck or hand.

 

 

[spoiler=Meta Knight's Final Smash - Galaxia Darkness]

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You can only activate this card if you control a "Meta Knight" equipped with "Smash Ball". Destroy all face-down monsters on the field, and inflict damage to your opponent equal to a monster you control's ATK.

 

 

[spoiler=Link, Hero of Hyrule]

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If this card destroys an opponent's monster by battle, it can attack once again in a row. Once per turn, you can discard 1 card to destroy 1 Spell or Trap card on the field.

 

 

[spoiler=Toon Link's Final Smash - Young Triforce Burst]

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This card can only be activated if you control a "Toon Link, Young Hero" equipped with "Smash Ball". Destroy all Spell and Trap cards your opponent controls, and add 1 Spell or Trap card from your Graveyard to your hand.

 

 

[spoiler=Bowser, Nemesis of Mario]

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You cannot declare an attack with this card if your have another monster(s) your side of the field. This card inflicts Piercing Damage. If this card destroys an opponent's monster as a result of battle, you can discard 1 card to destroy 1 face-down Spell or Trap card on the field.

 

 

 

 

[spoiler=Rares]

[spoiler=Zero Suit Samus' Final Smash - Armor Exchange]

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You can only activate this card if you control a "Zero Suit Samus" equipped with "Smash Ball". Destroy 2 monsters your opponent controls, and send a "Zero Suit Samus" you control to the Graveyard. Then, you can Special Summon 1 "Samus Aran" from your Deck or Graveyard.

 

 

[spoiler=Sheik, the Unknown Warrior]

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Once per turn, if a card's effect is activated, you can remove this card from play until that effect resolves, and then Special Summon this card. If this card is Special Summoned by it's own effect, inflict 500 damage to your opponent's Life Points. Once per turn, you can return this card to your Deck to Special Summon 1 "Zelda, Twilight Princess" from your Deck or hand.

 

 

 

 

[spoiler=Supers]

[spoiler=Zelda's Final Smash - Light Arrow]

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You can only activate this card if you control a "Zelda, the Twilight Princess" or "Sheik, the Unknown Warrior" equipped with "Smash Ball". You can choose and activate one of the following effects:

∞∞: Destroy all DARK monsters on the field.

∞∞: Destroy 3 monsters your opponent controls.

 

 

[spoiler=Meta Knight]

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This card gains 600 ATK in battles against Fairy-Type monsters. If this card destroys an opponent's monster by battle, you can flip up to 2 monsters on the field into face-down Defense Position. Once per turn, you can flip 1 monster on the field into face-down Defense Position. This card cannot attack the turn it activates this effect.

 

 

[spoiler=Link's Final Smash - Master Triforce Burst]

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You can only activate this card if you control a "Link, Hero of Hyrule" equpped with "Smash Ball". Destroy 2 monsters on the field. Then, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

 

 

 

 

[spoiler=Ultras]

[spoiler=Marth's Final Smash - Final Sabre Slash]

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You can only activate this card if you control a "Marth, the Emblem Prince" that is equipped with "Smash Ball". Select one monster your opponent controls. Destroy it, and inflict damage to your opponent's Life Points equal to the destroyed monsters ATK.

 

 

[spoiler=Zero Suit Samus]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Samus Aran's Final Smash - Zero Laser". You can Tribute one monster you control to take control of one monster your opponent controls. It cannot be Tributed, and its effects cannot be activated. If this card attacks a face-down Defense Position monster, destroy that monster before Damage Calculation and before flipping it face-up.

 

 

[spoiler=Bowser's Final Smash - Giga Bowser]

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You can only activate this card if you control a "Bowser, Nemesis of Mario" equipped with "Smash Ball". Tribute that monster, and Special Summon 1 "Giga Bowser Token" (Dragon-Type/FIRE/Level 9/ATK 3300/DEF 2600) to your side of the field. The "Giga Bowser Token" cannot be destroyed by card effects, and it inflicts Piercing Damage. During the End Phase of the turn this card is activated, destroy the "Giga Bowser Token" and Special Summon 1 "Bowser, Nemesis of Mario" from your Graveyard.

 

 

 

 

[spoiler=Secrets]

[spoiler=Samus Aran's Final Smash - Zero Laser]

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You can only activate this card if you control a "Samus" equipped with "Smash Ball". Destroy all monsters your opponent controls, and send a "Samus Aran" you control to the Graveyard. Then, you can Special Summon 1 "Zero Suit Samus" from your Deck or Graveyard.

 

 

[spoiler=Toon Link, Young Hero]

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When this card is Normal Summoned, you can remove any number of Warrior-Type monsters in your Graveyard from play. Then, remove from play the same amount of monsters from your opponent's Graveyard.

 

 

 

 

 

 

 

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  • 2 weeks later...

lol where's the smashball equip card?

good cards, the OCG needs work. and you cant say, it has peircing damage - yugioh is stupid and writes out the effect everytime a card has that effect. you have to say

when this card battles a monster in defence position and destroys it, inflict the difference between your monsters attack points and the defending monsters defence points to your opponents life points

 

*i know thats completely wrong. but you cant say this card has peircing damage... (because yugioh is silly. not your fault*

and yeah i like these cards lolololol link - where's foxes card? and sonic :P

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