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Angel Set (Please Critique and Rate!)


-Genesis-

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The Set is basically meant to be mixed with other Fairy-type cards and monsters, and it isn't finished yet but this is the start.

[spoiler=Angel Set]

[spoiler=Cards]

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[spoiler=Effects]

[spoiler=Angel of Peace]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering five Fairy-Type monsters on your side of the field as a tribute or by offering "Hall of Angels" on your side of the field with five counters on it. This monster is unaffected by Spells, Traps, and Monster effects. This card cannot be destroyed as a result of battle and all Battle Damage to this card's controller from a battle including this card becomes 0.

 

 

[spoiler=Hall of Angels]

This card cannot be put into play except by discarding two cards from your hand to the graveyard. Whenever a Fairy-type monster is sent to the graveyard you may put one Angel Counter on this card. If this card would be destroyed by a card effect you may remove one Angel Counter from this card instead. As long as this card is on the field the Atk and Def of all "Angel of Life", "Angel of Death", and "Angel of Chaos" become 4000.

 

 

[spoiler=Angel of Life]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering five Fairy-Type monsters on your side of the field as a tribute or by offering "Hall of Angels" on your side of the field with five counters on it. As long as this monster is face up on the field monsters cannot be summoned except in face-up attack position and all face-up monsters cannot change their position. This card is unaffected by the effects of Spell Cards.

 

 

[spoiler=Angel of Death]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering five Fairy-Type monsters on your side of the field as a tribute or by offering "Hall of Angels" on your side of the field with five counters on it. As long as this monster is face up on the field monsters cannot be destroyed as a result of battle. (Damage calculation is applied normally) This card is unaffected by the effects of Trap Cards.

 

 

[spoiler=Angel of Chaos]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering five Fairy-Type monsters on your side of the field as a tribute or by offering "Hall of Angels" on your side of the field with five counters on it. While this card is on the field you can offer half your Life Points to destroy all cards on the field and in each players hands at the End Phase of the turn after using this effect your opponent draws five cards. This card is unaffected by the effects of monsters.

 

 

[spoiler=Ruins of the Hall]

You must pay 300 Life Points to activate this card. You may add 1 "Hall of Angels" from your Graveyard to your hand. For an extra 500 Life Points you may select another "Hall of Angels" in your Graveyard and shuffle it into your deck.

 

 

[spoiler=Angel Tears]

Send 3 Fairy-type monsters from your deck to the Graveyard. Choose one of the following effects: • You gain 1500 Life Points. • You may destroy one card on your opponents side of the field. • You may search your deck for a card with the word Angel in it's name and put it in your hand. Then shuffle your deck.

 

 

 

 

 

 

 

I'm going to add more as I go and of course this deck would naturally include Shining Angel and a few others. But I don't rip stuff off, just wait until I finish the card Restoration of Peace.

 

Please rate and give opinions.

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