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~~~ Great Sage BT ~~~ Crash Bandicoot Set ~~~ 15/??? ~~~


~ BT

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CRASH BANDICOOT

CRASH BANDICOOT[/font]

 

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[spoiler=[size=xx-large]Characters[/size] (2/??)]

[spoiler=[size=x-large]CRASH - EN000[/size]

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Once per turn, select 1 Enemy monster and remove it from play. By paying 1000 Life Points,

you can discard your hand and add up to 5 Spell and Trap Cards with "Crate" in its name to your hand.

 

[spoiler=[size=x-large]CRASH - EN001[/size]

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This card's ATK is equal to each card in your hand x 50. This card's DEF is equal to each card on the field x 50.

As long as this card is in play, it is the only monster that can be attacked. 2 turns after this card is destroyed by battle,

by paying 500 Life Points to select 1 "Aku Aku Crate" in your Deck and activate it.

 

 

 

 

[spoiler=[size=xx-large]Crates[/size] (9/11+)]

[spoiler=[size=x-large]CRASH - EN002[/size]

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Activate one of this card's effects 1 turn after it is activate:

• Special Summon 1 "Aku Aku" from your hand, Deck, or Graveyard.

• Once per turn, 1 "Aku Aku" you control cannot be destroyed by battle.

• This card remains for 3 turns. You can equip 1 "Aku Aku" to 1 monster you control.

It gains 1000 Life Points. and cannot be sent to the Graveyard.

 

[spoiler=[size=x-large]CRASH - EN003[/size]

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Select 3 Spell or Trap Cards with "Crate" in its name in your Deck. (except "Surprise Crate")

Shuffle those 3 cards and Set them on the field in face-down Defense Position.

Randomly select 1 Set card and activate its effect. Destroy all cards on the field this card's effect.

 

 

[spoiler=[size=x-large]CRASH - EN006[/size]

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Set 1 "TNT Token". (Pyro-Type / FIRE / Level 1 / ATK 0 / DEF 0) If it is attacked, the attacking monster is destroyed and sent to the Graveyard in 3 turns.

 

 

[spoiler=[size=x-large]CRASH - EN007[/size]

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This card can only be activated from your hand. When this card is activated, send it to the Graveyard, and then select 5 Spell or Trap Cards with "Crate" in its name from your Deck and activate them.

 

[spoiler=[size=x-large]CRASH - EN008[/size]

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Send this card to the Graveyard to select 1 Spell or Trap Card with "Crate" in its name from your Deck or Graveyard.

 

 

[spoiler=CRASH - EN009

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• When a monster you control is attacked, negate the attack.

• Select a monster you control. The selected monster can attack directly if you pay Life Points equal to half of the ATK of the selected monster.

 

[spoiler=CRASH - EN010

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This card can only be equipped to 1 "Crash Bandicoot" you control. Place 1 Life Counter on it. (max. 3) When it is destroyed, you can remove 1 Life Counter to Special Summon it from the Graveyard on your opponent's next Standby Phase.

 

[spoiler=CRASH - EN011

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When a Monster, Spell, or Trap Card is destroyed while this card is in play, Set the destroyed cards on the field on your next Standby Phase.

 

[spoiler=CRASH - EN012

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Select 1 unoccupied Card Zone. The selected zone cannot be used.

 

 

 

 

[spoiler=[size=xx-large]Enemies[/size](2/??)]

[spoiler=CRASH - EN004[/size]

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This card cannot attack

 

[spoiler=CRASH - EN013

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If this card is attacked in Defense Position, negate the attack and decrease the attacking monsters ATK by 500. If your opponent only controls monsters, this card can attack directly. If so, all monster on the field, except this card, loses 200 ATK and DEF.

 

 

[spoiler=[size=xx-large]Islands(1/??)]

[spoiler=[size=xx-large]N. Sanity Island[/size] (2/9)]

[spoiler=CRASH - EN006[/size]

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Activate this card only when no cards are in play. You and your opponent must Summon up to 3 Monster Cards and Set up to 5 Spell and Trap Cards with "Crate" in its name from your hand or Deck. Each player has 3 Level Counters. (max. 3) After a monster they control is sent to the Graveyard, the controller of the monster must remove 1 Level Counter. When a player has 0 Level Counters, his/her opponent gains 500 Life Points.

 

*NEW*

[spoiler=CRASH - EN014

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Activate this card only when no cards are in play. You and your opponent must Summon up to 3 Monster Cards and Set up to 5 Spell and Trap Cards with "Crate" in its name from your hand or Deck. Each player has 3 Level Counters (max. 3) an 1 Rolling Stone Counter. (max. 1) After a monster they control is sent to the Graveyard, the controller of the monster must remove 1 Level Counter. When a player has 0 Level Counters, his/her opponent can select up to 7 card in his/her Graveyard and add it to the top of his/her Deck. (The Deck is then shuffled.) You can remove 1 Rolling Stone Counter to Flip a Coin • If Heads, remove from play 1 card on the field.

*NEW*

 

 

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