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Dark World Tech


b0b3rt

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21

 

[1] Dark Armed Dragon

[1] Reign-Beaux

[1] Dark Necrofear

[3] Goldd

[3] Sillva

 

[3] Beiige

[3] Fiend Roar Deity Raven

[2] Infernity Archfiend

[1] Brron

[1] Morphing Jar

[1] Plaguespreader Zombie

[1] Shining Angel

 

11

 

[3] Dark World Dealings

[2] Dark World Lightning

[2] Allure of Darkness

[1] Card Destruction

[1] Heavy Storm

[1] Mystical Space Typhoon

[1] Giant Trunade

 

8

 

[3] Dark Deal

[2] Bottomless Trap Hole

[1] Call of the Haunted

[1] Solemn Judgment

[1] Mirror Force

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Eh, I don't like wasting 3 hand advantage to try and get it out.. I'd rather hope for lucksack timing with Dark Deal.

If it's not worth it, what should I replace it for (and probably 1-2 Deal since it isn't really worth running in 3 otherwise?)

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