simba283283 Posted November 1, 2009 Report Share Posted November 1, 2009 random, pics from photobucketplease rateenjoy! Link to comment Share on other sites More sharing options...
Alexstrasza Posted November 1, 2009 Report Share Posted November 1, 2009 OCG Fixes: When this card is Normal Summoned, add one spell counter (max. 3) on this card. By removing one spell counter from this card, draw 1 card. The effect doesnt make sense, you can add 1 spell counter, how do you add more? If the card is destroyed, the spell counters are removed anyway. I suggest you change it to something like 'Each time your opponent Normal Summons or Sets a monster, add 1 spell counter to this card' or just change to 3 counters on summon. Final Countdown is already used for an official card Link to comment Share on other sites More sharing options...
wirespy Posted November 1, 2009 Report Share Posted November 1, 2009 OCG errors, the names could be better. For a beginner 7/10 Link to comment Share on other sites More sharing options...
Alexstrasza Posted November 1, 2009 Report Share Posted November 1, 2009 OCG errors' date=' the names could be better. For a beginner 7/10[/quote'] As far as I can read, these aren't his though :D 'Random pics from photobucket' Link to comment Share on other sites More sharing options...
simba283283 Posted November 1, 2009 Author Report Share Posted November 1, 2009 sorry, i thought the counters stayed. Link to comment Share on other sites More sharing options...
GreenMetal Posted November 1, 2009 Report Share Posted November 1, 2009 i like the theme+1hate some of the pics-1baD OCG-19/10 Link to comment Share on other sites More sharing options...
simba283283 Posted November 1, 2009 Author Report Share Posted November 1, 2009 Here they are revamped~ When this card is normal summoned to your side of the field, add one spell counter to this card. By removing one spell counter from this card, you may draw one card. When this card is normal summoned to your side of the field, add one spell counter to this card. By removing one spell counter from this card, you may destroy one spell or trap card on the field. "Deadly Darkness Warrior" + "Deadly Fire Ninja"When this card is sent to the graveyard as a result of battle, activate one of the following:*Special Summon one of this card's fusion material monsters to your side of the field.*Deal 1000 points of direct damage to both you and your opponent. You may only equip this card to "Deadly" monsters or "Last Chance". Increase its ATK and DEF by 500. If this card is equipped to "Last Chance", gain 100 life points in each of your own standby phases. PS: Simbamarsh is my sig/mem card Link to comment Share on other sites More sharing options...
Jolta Posted November 1, 2009 Report Share Posted November 1, 2009 Wha-what?9/10 Link to comment Share on other sites More sharing options...
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