narto928 Posted November 1, 2009 Report Share Posted November 1, 2009 SHOOT! "MAKE YOUR OWN CARDS AT YUGIOHCARDMAKER.NET"Okay this will take more time than I thought it would. Sorry 'bout the fake types!You may summon this monster from your hand in face-up defense position. If you have not summoned this turn, you may special summon this card. When this card is special summoned, special summon a "Cannon Fodder" from your hand or deck. You may substitute this card as two tributes to summon a level 5 or above monster.Tribute three "Cannon Fodder" cards, and summon a "Mismatch Cannon" from your Fusion Deck. This counts as a Fusion Summon.Spells Mismatch backwards!Activate only when your opponent declares an attack. Switch the ATK and DEF of the attacking monster.I personally think this is cheap.This card cannot be summoned except by removing from play all "Mismatch" (Min. 12) monsters from your Graveyard. You lose life points equal to the number of monsters removed from play x200. This card is not affected by the effects of Spell, Trap, or Effect monster cards. If this card attacks your opponent's life points directly, this card gains 1000 ATK. The ATK boost lasts as long as this card is face up on the field.This card is treated as "Mismatch!" on the field. Each turn, during your opponent's End Phase, destroy one non-"Mismatch" card. If you cannot, this card is destroyed.Every time a monster is summoned, put a token on this card. During your Main Phase, you may special summon a "Mismatch Shadow Token" (Spellcaster-Type/DARK/Level 3/ATK ?/DEF ?). The attack and defense of each "Mismatch Shadow Token" is equal to the number of tokens on this card. Do not put a token on this card when "Mismatch Shadow Token" is summoned."Cannon Fodder" + "Cannon Fodder" + "Cannon Fodder"This card can only be fusion summoned when "Mismatch!" is on your side of the field. If this card is destroyed by battle, return this card to the field. When this card is summoned, summon any level 8 "Mismatch" monster, ignoring the summoning conditions. You may tribute a monster to attack twice this turn.You can only summon this card by sending "Mismatch Cannon" and "Mismatch of the Darkness" to the Graveyard from your hand or the Field. This card is not affected by your opponent's Spell, Trap, or Effect monster cards. This card's name is treated as "Mismatch!" on the field. Tribute one monster from the Field (other than this card) to destroy up to three monsters whose combined ATK are less than the ATK of this card. If you use this effect, this card cannot attack this turn.You can only activate this card when your opponent declares an attack. Select one of your opponent's monsters. Your opponent attacks the selected monster and loses life points equal to the monster's ATK.WOW this picture fails.Mismatch of the Light + Mismatch of the World + Mismatch Darkness CannonThe above Fusion Material monsters must be on the field to summon this card. You do not need "Polymerization" or another Spell card to summon this card. This card gains ATK equal to the number of "Mismatch" monsters in your Graveyard x200. When this card attacks a face-down defense position monster, the monster is automatically destroyed. When this card is on the field, Spells, Traps, and effect monsters cannot be activated."Mismatch of the Earth" + 1 non-Tuner monster This card can only be summoned when "Mismatch!" is on your side of the field. This card can attack your opponent's life points directly. Once per turn, you may activate the effects of "Mismatch!" again.This card can only be summoned when "Mismatch!" is on the field.This card can only be summoned when "Mismatch!" is on the field. This card's attack is equal to the number of "Mismatch" cards in your graveyard x1000. When this card attacks a Earth attribute monster, double this card's attack during damage calculation only.FailmageThis card can only be summoned when "Mismatch!" is on the field. When this card is summoned, special summon "Mismatched Light" from your deck. When "Mismatched Light" is destroyed, destroy this card. During your draw phase, if you draw a Monster card, special summon it immediately to the field, ignoring the summoning conditions. If you draw a Spell or Trap card, destroy this card. SUPERIMAGE FAILThis card can only be summoned when "Mismatch!" is on the field. This card is not affected by your opponent's spell or trap cards. If this card is sent to the graveyard from your hand or deck, special summon this card in face up attack position.So many bad imagesThis card is rarely seen, but when it is, the world is devastated.This looks like one of those Iraqi soldiers..Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Mismatch" monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 1000 ATK. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)This card cannot be destroyed if there is a card on the field or in your hand. Twice per turn, you may switch the ATK and DEF of any monster(s) on the field, or change the position of any monster(s) on the field. If this card is destroyed, you may summon one "Mismatch!" from your hand or deck.This card cannot be normal summoned or set. This card can only be special summoned by the effects of "Mismatch of the Light". If this card is in your hand, show this card to your opponent and return it to the bottom of your Deck. This card's ATK and DEF cannot be switched. If "Mismatch of the Light" is removed from the field, destroy this card. This card can attack your opponent's life points directly. If you use this effect, effects activated during your next draw phase are negated.This card's name is treated as "Mismatch!" on the field. This card cannot be destroyed if there is a card in your hand. Three times per turn, you may switch the ATK and DEF of a monster. You may use this effect during the battle phase only. This card's effect cannot be negated by a Quick-Play Spell card or a Counter Trap card.(You can never have enough mismatches) Powerful effect- I limit this to one.You can only activate this card when "Mismatch!" is on the field. The effects of your opponent's spell and trap cards are negated. All "Mismatch" monsters gain ATK equal to the number of "Mismatch" monsters in your Graveyard x500 during the battle phase of each turn.You can only summon this card when "Total Mismatch" is on the field. Destroy "Total Mismatch". All "Mismatch" monsters gain ATK equal to the number of "Mismatch" monsters in your graveyard x700 during the battle phase of each turn. If this card is destroyed, return "Total Mismatch" from the field to your hand. Link to comment Share on other sites More sharing options...
Ornithopter Posted November 1, 2009 Report Share Posted November 1, 2009 Creativity - [A] - Creative set, man!Effect/Description - Not bad effects.Pic - Could be better.OCG - [b+] (For the cards i can read th effect. Just post the effect out of the cards, i can't read some of them.) ~~Overall - Fake-Types are...' Cards are creative, but you posted some cards 2 or more times. You posted Mismatch of the Darkness 5 times. :/ Anyway, nice try. EDIT : Why delete? I could see the cards. Link to comment Share on other sites More sharing options...
Dmaker Posted November 2, 2009 Report Share Posted November 2, 2009 If you want to delete this forum full edit your post then near the top it should have a poll and you can delete it. Link to comment Share on other sites More sharing options...
narto928 Posted November 2, 2009 Author Report Share Posted November 2, 2009 Gijinka, you could see the cards? That's strange, I couldn't see them. I'll make a new post. Link to comment Share on other sites More sharing options...
Ornithopter Posted November 2, 2009 Report Share Posted November 2, 2009 Now i can't :/But before you delete this, i could see. Link to comment Share on other sites More sharing options...
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