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my new Timeater Lock build (why does no one like posting in my decks?...)


just-duelist

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Total:40

Monsters:17

3Timeater

2Great Long Nose

1Invader of Darkness

3D-Hero Departed

3D-Hero Dasher

3Dark Grepher

2Cat of Ill Omen

 

Spells:11

3Black Garden

1Terraforming

1Reinforcements of the Army

2Prohibition

1Mystical Space Typhoon

1Giant Trunade

2D-Draw

 

Traps:12

3Imperial Iron Wall

3Thunder of Ruler

3Dark Bribe

3Pheonix Wing Blast

 

Extra Deck:15 generic synchro monsters

 

playbook

use dasher or iron wall tribute fodder to get out timeater>activate black garden>use tribute fodder to summon the great long nose each turn generating 2 tokens on the opposing side of the feild>attack the tokens with timeater and long nose to cause the opponents turn to basicaly skip going from their standby phase strait to their end phase.

 

of corse quickplays can still get throuh but thats what prohib and invader r 4

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The fact that you run Thunder of Ruler over Threatening is just weird.

Playbook?

 

i run thunder of ruler over threatening because it makes the opponent unable to conduct their battle phase causing a turn skip with timeater allowing me to get the lock out earlier or just allowing me to normal summon somethin like invader without braking the lock if needed.

 

i'll post the playbook later today after school

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