Big Mac Posted November 2, 2009 Report Share Posted November 2, 2009 So I need some help you guys. With Solar recharge just released in the Special edition, and charge on the way, Im starting to edit my IRL. This is the current list. Total: 42 Monsters: 24DADRaiza x3Caius x2Chaos Sorcerer x2Zombie Master x2Mezuki x2Goblin Zombie x2Spirit ReaperPyramid TurtlePlagueKokkiGaleFrogSanganLylaRyko x3 Spells: 12Allure x2Book of Life x2Burial from a Diffrient Dimension x2Solar Recharge x2Soul Exchange HeavyMSTTrunadeB-Con Traps: 6Roar x2CallTorrential Im trying to think of a way I can add in Recharge with at least one other LS (Preferably Lyla) into the deck. Problem, the deck runs great as it is and I have no idea what to change >_< Any ideas? Link to comment Share on other sites More sharing options...
Big Mac Posted November 2, 2009 Author Report Share Posted November 2, 2009 No comments? Bump Link to comment Share on other sites More sharing options...
Crimson General Posted November 2, 2009 Report Share Posted November 2, 2009 +2 Recharges+1 Lyla -1 Dustshoot-1 Soul Exchange-1 Kokki? Assuming that's all you wanna change,... Dustshoot isn't as good this format, 1 Soul Exchange should be enough, considering Frog/Reaper/ZM and whatnot And you probably would search out all the other zombies before Kokki with Turtle, at least, I would =P either way, looks great. Link to comment Share on other sites More sharing options...
Big Mac Posted November 2, 2009 Author Report Share Posted November 2, 2009 I like the dustshoot/soul exchange idea, but I really like Kokki in here. Hes saved me from Goyo among other things sooooo many times in the past. How bout +2 Recharges+1 Lyla -1 Dustshoot-1 Soul Exchange-1 T-Roar Link to comment Share on other sites More sharing options...
Crimson General Posted November 3, 2009 Report Share Posted November 3, 2009 That'll do just as well, kokki was the only iffy one as far as replacements. Link to comment Share on other sites More sharing options...
Big Mac Posted November 3, 2009 Author Report Share Posted November 3, 2009 Well thanks for the suggestions. Changes made and BUMP Link to comment Share on other sites More sharing options...
Big Mac Posted November 4, 2009 Author Report Share Posted November 4, 2009 BUMP Link to comment Share on other sites More sharing options...
Big Mac Posted November 5, 2009 Author Report Share Posted November 5, 2009 Bump Link to comment Share on other sites More sharing options...
b0b3rt Posted November 5, 2009 Report Share Posted November 5, 2009 Idk.. I feel like a lot of things are off here, but I can't figure out a way to fix them without seriously editing the deck.Mainly, I don't like :3 Raiza over 2 Caius (easiest to fix)3 Ryko (too slow, but you already only have 4 light targets as it is)Torrentialonly 1 turtleSangan (I just never find that I ever get to use him in any deck that I could put him in -.-) Link to comment Share on other sites More sharing options...
Big Mac Posted November 5, 2009 Author Report Share Posted November 5, 2009 Idk.. I feel like a lot of things are off here' date=' but I can't figure out a way to fix them without seriously editing the deck.Mainly, I don't like :3 Raiza over 2 Caius (easiest to fix)3 Ryko (too slow, but you already only have 4 light targets as it is)Torrentialonly 1 turtleSangan (I just never find that I ever get to use him in any deck that I could put him in -.-)[/quote'] Well, I can explain most of my choices if that would help. I was originaly running x3 Caius and Raiza, but inorder to make room for Chaos Sorc, one had to go. I chose Caius because in my area, ruining someones draw hurts you a hell lot more then removing a card from play. I know it sounds silly, but thats the way it is. x3 Ryko are present because IMO its one of the best flips in the game. Destroys one card on the field + Mills for my zombies and Chaos Sorc. Yeah, I sometimes get screwed on a flip (hit DAD, heavy, and Reaper once >_<), but for the most part its done nothing but help. It also provides me with a Recharge target. Torrential is just plain useful to have. The 1 turtle was actualy just an impulsive add in. I decided I wanted to tech a kokki, and Turtle was the best way to do it. Truth be told, aside from Kokki, I never really found him all that usefull in my deck. I had run him in an earlier version and he was just meh. I can agree with Sangan though. He usually just ends up as an allure target for me which is kinda sad. Ill try it without him Link to comment Share on other sites More sharing options...
Big Mac Posted November 6, 2009 Author Report Share Posted November 6, 2009 BUMP Link to comment Share on other sites More sharing options...
Big Mac Posted November 7, 2009 Author Report Share Posted November 7, 2009 BUMP Link to comment Share on other sites More sharing options...
iAmNateXero Posted November 7, 2009 Report Share Posted November 7, 2009 Dust shoot wins games. I would hope you reconsider if you can find some room. Link to comment Share on other sites More sharing options...
Big Mac Posted November 7, 2009 Author Report Share Posted November 7, 2009 Room is the only real issue. If I could find space, I would have kept it in. What do you suggest? Link to comment Share on other sites More sharing options...
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