ThaJuceman Posted November 3, 2009 Report Share Posted November 3, 2009 Rabid Waters of Isolation Increase the ATK of all WATER monsters by 100. Your opponent cannot activate Trap Cards except by discarding 1 card from their hand or deck Link to comment Share on other sites More sharing options...
Ǚĺƫĩɱąƫë Ðûëĺĩșƫ Posted November 3, 2009 Report Share Posted November 3, 2009 ok, that is a good card for a good water deck, but im a spellcaster person myself 10/10 Link to comment Share on other sites More sharing options...
The Mad Hatter Posted November 3, 2009 Report Share Posted November 3, 2009 The pic bugs me for some reason. OCG is bad. OCG fix is:Increase the ATK of all WATER monsters by 100. Your opponent cannot activate Trap Cards except by discarding 1 card from their hand or deck. now 5/10 with changes 8/10 Link to comment Share on other sites More sharing options...
ThaJuceman Posted November 3, 2009 Author Report Share Posted November 3, 2009 OCG fix is:Increase the ATK of all WATER monsters by 100. Your opponent cannot activate Trap Cards except by discarding 1 card from their hand or deck. Gotcha.. Link to comment Share on other sites More sharing options...
Chex Posted November 3, 2009 Report Share Posted November 3, 2009 It's good but the first effect is weak and somewhat useless. The only thing I'd fix is the first effect; either make it stronger or just not use it at all. 8.5/10 Link to comment Share on other sites More sharing options...
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