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Under the Sea


arkel

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Monsters -21-

3 Superancient Deepsea King Coelacanth

2 Chaos Sorcerer

1 Earthbound Immortal Chacu Challhua

 

3 Royal Swamp Eel

2 Golden Flying Fish

2 Oyster Meister

2 Metabo - Shark

2 Fishborg Blaster

2 Gravekeeper's Spy

1 Gravekeeper's Guard

1 Phantom of Chaos

 

Spells -13-

3 Moray of Greed

3 Mausoleum of the Emperor

2 Terraforming

2 Foolish Burial

1 Instant Fusion

1 Heavy Storm

1 Giant Trunade

 

Traps -6-

3 Reckless Greed

2 Fish Depth Charge

1 Call of the Haunted

 

Total: 40

 

Extra -15-

1 Deepsea Shark

2 Avenging Knight Parshath

11 whatever

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No' date=' with aoi your opponent discards the card.

@3 mausoleums hasn't led to dead draws? Maybe take a terra out, the chances of you drawing dead w/those is already 25%. WAY too big, you don't want two mausoleum and 2 terras/1 terra in your hand for nothing right?

[/quote']

 

When I get Mausoleum and Seaking, I usually win that turn.

 

I REALLY wanna cut this to 40.

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I really don't like Pot of Avarice much here. Preventing their prevention's better than scrambling to recover. I'd neg it and add a Solemn.

 

Metabo-Sharks - Same idea as Avarice, Deck fattening for Coel's just trying to recover, and by that time your resources'll be too shot anyhow. Cut 'em for 40 even.

 

After that, you've got Moray of Greed to worry about. You've only got 10 targets for it after you cut Metabos. You've got 7 once you consider that it'd be counter productive to throw Coel, the Deck's mega win condition, back in the Deck. I don't really see having 2 of your 7 suitable targets in your 40-card Deck in your hand at any given time as reliable, you'll have dead draw trouble. You'd have to get rid of your Sorcerer base if you were to have any hope of having 3 Morays work, and the Sorcerer base is cool here.

 

I'd prefer Magical Mallet here to Morays. It's a -1 but it's much more reliable way of getting your Fish-Types back into your Deck and trying to draw into a Coel. I'd neg the 3 Morays, add 2 Magical Mallets, and add 1 Earthbound Immortal - Chaca Challua.

 

Challua may seem odd at first, but it works really well here as it's not only the only DARK Fish-Type monster, supporting your Sorc base and working with Fish support here, but it also has great synergy with Mausoleum. Challua would be your 6th DARK monster other than the Sorcerers themselves, and the Sorcs would work best in a Coel swarm after tuning off your Golden Flying Fish, so you should be alright for the Sorcerers once you throw in Challua.

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