jabber2033 Posted November 4, 2009 Report Share Posted November 4, 2009 Just what the title says. Rate/Fix/Comment. However, DO NOT SUGGEST USING FUSION GATE! THAT IS NOT THE FOCUS OF THIS DECK! Got that? The point is to summon Paladin using Polymerization. I know Poly is considered fail. But that’s what this deck is focused on. Fixes suggesting Fusion Gate will be ignored. Monsters: 203x Dark Magician3x Buster Blader2x Skilled Dark Magician2x Elemental Hero Prisma2x The Dark – Hex Sealed Fusion2x Breaker the Magical Warrior2x Skilled White Magician2x King of the Swamp1x Sangan1x Spirit Reaper Spells: 143x Polymerization2x Allure of Darkness1x Emblem of Dragon Destroyer2x Pot of Avarice1x Heavy Storm1x Mystical Space Typhoon1x Future Fusion1x Fusion Recovery2x Dark Magic Curtain Traps: 61x Call of the Haunted1x Mirror Force2x Bottomless Trap Hole2x Threatening Roar Extra: 33x Dark Paladin Link to comment Share on other sites More sharing options...
Jericho Posted November 4, 2009 Report Share Posted November 4, 2009 Munchkin? Is that you? +1 Super Poly? Link to comment Share on other sites More sharing options...
just-duelist Posted November 4, 2009 Report Share Posted November 4, 2009 -1poly+1fusion sage might speed things up a bit Link to comment Share on other sites More sharing options...
deathghost101 Posted November 4, 2009 Report Share Posted November 4, 2009 You can replace one of the dark magic curtains with Magical dimention. Link to comment Share on other sites More sharing options...
jabber2033 Posted November 4, 2009 Author Report Share Posted November 4, 2009 Munchkin? Is that you? +1 Super Poly? No on Super Poly. I am more likely to use monsters in both my hand and field or just in the hand during fusion summons. Sorry. -1poly+1fusion sage might speed things up a bit King of the Swamp serves the same purpose as Fusion Sage. And I need three polys for maximum fusion potential. You can replace one of the dark magic curtains with Magical dimention. Possibly. I'll think about it. Link to comment Share on other sites More sharing options...
just-duelist Posted November 4, 2009 Report Share Posted November 4, 2009 -1poly+1fusion sage might speed things up a bit King of the Swamp serves the same purpose as Fusion Sage. And I need three polys for maximum fusion potential. ah thought that was beast king... how bout skilled white magician and miracle restoring? Link to comment Share on other sites More sharing options...
jabber2033 Posted November 4, 2009 Author Report Share Posted November 4, 2009 -1poly+1fusion sage might speed things up a bit King of the Swamp serves the same purpose as Fusion Sage. And I need three polys for maximum fusion potential. ah thought that was beast king... how bout skilled white magician and miracle restoring? No on Miracle. It's too slow. But what to neg for SWM? Link to comment Share on other sites More sharing options...
just-duelist Posted November 4, 2009 Report Share Posted November 4, 2009 -1poly+1fusion sage might speed things up a bit King of the Swamp serves the same purpose as Fusion Sage. And I need three polys for maximum fusion potential. ah thought that was beast king... how bout skilled white magician and miracle restoring? No on Miracle. It's too slow. But what to neg for SWM? maybe reaper and a blader since 3 is a bit overkill with all the different ways to recover him you got in thar Link to comment Share on other sites More sharing options...
b0b3rt Posted November 4, 2009 Report Share Posted November 4, 2009 Dark Magic Curtain isn't that fast.. I'd rather do a summon engine with Magician's Circle, DMG, and Sage's stone. It's actually easy to pull off, gives your opp less opportunities to take out DM, and doesn't cost you half your LP... I'd run 2 of each. Neg 2 curtain, 1 breaker, 1 SDM, 1 sangan, and 1 .. idk Link to comment Share on other sites More sharing options...
jabber2033 Posted November 4, 2009 Author Report Share Posted November 4, 2009 Dark Magic Curtain isn't that fast.. I'd rather do a summon engine with Magician's Circle' date=' DMG, and Sage's stone. It's actually easy to pull off, gives your opp less opportunities to take out DM, and doesn't cost you half your LP... I'd run 2 of each. Neg 2 curtain, 1 breaker, 1 SDM, 1 sangan, and 1 .. idk[/quote'] Sorry, but no. DMG doesn't have a place here. That and DMC requires less cards to use. I'd also have to revamp most of the deck. That's not what I want to do. But you have given me an idea. New fixes: -1 SDM-1 Breaker+2 Skilled White Magician Link to comment Share on other sites More sharing options...
jabber2033 Posted November 6, 2009 Author Report Share Posted November 6, 2009 BUMP! Link to comment Share on other sites More sharing options...
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