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When Magic Meets Machine


Ragnus

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This is my newest Deck. A Mixture of Spellcasters, Warriors, and Machine type monsters;

 

Monsters: 20

Apprentice Magician x3

Breaker, The Magical Warrior x3

Junk Synchron x2

Necro Gardna x2

Quillbolt Hedgehog x2

Tuningware x2

Nights End Sorcerer x2

Dark Red Enchanter x2

Endymion, The Master Magician x1

Sorcerer of Dark Magic x1

 

Extra Deck: 15

Armory Arm x2

Junk Warrior x2

Ally of Justice Catastor x2 (Coming this November in "Hidden Arsenal")

Gaia Knight, The Force of Earth x2

Tempest Magician x2

Arcanite Magician x2

Goyo Guardian x1

Stardust Dragon x1

Red Dragon Archfiend x1

 

Spells: 10

Lightning Vortex x1

Fissure x1

Smashing Ground x1

Pot of Avarice x1

Brain Control x1

Monster Reincarnation x1

Swords of Revealing Light x1

Heavy Storm x1

Magical Citidel of Endymion x1

Secret Village of the Spellcasters x1

 

Traps: 10

Level Return x2

Mirror Force x1

Defense Draw x1

Torrential Tribute x1

Magician's Circle x1

Battle Mania x1

Pitch-Black Power Stone x1

Graceful Revival x1

Call of the Haunted x1

 

Please Give me your opinion, and any advice you might have to make it better. Thank you :)

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This is newest Deck. A Mixture of Spellcasters' date=' Warriors, and Machine type monsters;

 

[b']Monsters:[/b] 21

Apprentice Magician x3

Breaker, The Magical Warrior x3

Junk Synchron x2

Necro Gardna x2

Old Vindictive Magician x2

Quillbolt Hedgehog x2

Nights End Sorcerer x2

Caius the Shadow Monarch x3

Dark Red Enchanter x2

 

 

Extra Deck: 15

Armory Arm x2

Junk Warrior x2

Ally of Justice Catastor x2 (Coming this November in "Hidden Arsenal")

Gaia Knight, The Force of Earth x2

Tempest Magician x2

Arcanite Magician x2

Goyo Guardian x1

Stardust Dragon x1

Red Dragon Archfiend x1

 

Spells: 14

Enemy Controller x2

Brain Control x1

Heavy Storm x2

Allure of Darkness x2

Endymion(field spell) x2

Spell Power Grasp x3

Terraforming x2

 

Traps: 4

Mirror Force x1

Torrential Tribute x1

Magician's Circle x2

Call of the Haunted x1

 

Please Give me your opinion, and any advice you might have to make it better. Thank you :)

That's what I thought up in a minute.
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I didn't give advice for a reason, l was actually being nice. But if you want it, you got it...

 

Mechs and spellcasters do NOT work together, and due to this, the deck is extremely situational at best. The deck is inconsistant, slow, and full of dead draws. The only way i'd be able to help is if you choose one or the other, not both. Otherwise, it will be ruined before you can do... Well, anything.

Sorry...

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