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Macro Monarch


Archelaus

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My first Macro Monarch. Any fixes? Very Happy

 

Total: 42

 

Monsters: 19

 

Caius the Shadow Monarch x3

Raiza the Storm Monarch x3

Cydra x1

D.D. Warrior Lady x2

D.D. Survivor x3

D.D. Scout Plane x 3

Plaguespreader x1

Krebons x2

Morphing Jar

 

 

Spells: 16

 

Heavy Storm

Brain Control

Dimensional Fissure x2

Giant Trunade

Soul Exchange

Lightning Vortex

Allure x2

Mystical Mallet

RoTA

My Body as a Shield

Gold Sarcophagus x2

Mystical Space Typhoon

Emergency Teleport

 

Traps: 7

 

Macro Cosmos x2

Mirror Force

Solemn Judgment

Torrential Tribute

Raigeki Break

RftDD

 

Extra Deck

Generic

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Remove the cards in BOLD:

 

My first Macro Monarch. Any fixes? Very Happy

 

Total: 41

 

Monsters: 18

 

Caius the Shadow Monarch x3

Raiza the Storm Monarch x3

Mobius the Frost Monarch x1

Zaborg the Thunder Monarch x1

D.D. Survivor x3

D.D. Scout Plane x 3

Plaguespreader x1

Krebons x2

Morphing Jar

Helios the Primordial Sun x2[Tribute Fodder for Macro]

 

 

Spells: 16

 

Heavy Storm

Brain Control

Dimensional Fissure x2

Emergency Teleport

Giant Trunade

Soul Exchange

Lightning Vortex

Fissure

Fiend's Sanctuary x2

My Body as a Shield

Gold Sarcophagus

Mystical Space Typhoon

Emergency Teleport

 

Traps: 7

 

Macro Cosmos x3

Mirror Force

Solemn Judgment x1

Torrential Tribute

Raigeki Break

 

Extra Deck

 

Ally of Justice Catastor x2

Ally of Justice Decisive Arms

Black Rose Dragon

Brionac' date=' Dragon of the Ice Barrier

Dark Strike Fighter x2

Dark-End Dragon

Gaia Knight, the Force of the Earth x2

Goyo Guardian

Red Dragon Archfiend

Thought Ruler Archfiend x3

[/quote']

 

That gives you 33

 

Now add:

+1 Cyber Dragon

+2 DDWL or 2 Cyber Valley

+2 Allure of Darkness

+1 Reinforcement of the Army

+1 Return from the Different Dimension

 

That'll get you to 40 and make your deck better.

 

And maybe get rid of ONE Macro Cosmos for another Gold Sarc.

 

My changes will probably make the deck more consistent.

 

You also have 2 Emergency Teleport...It's LIMITED these days.

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Remove the cards in BOLD:

 

My first Macro Monarch. Any fixes? Very Happy

 

Total: 41

 

Monsters: 18

 

Caius the Shadow Monarch x3

Raiza the Storm Monarch x3

Mobius the Frost Monarch x1

Zaborg the Thunder Monarch x1

D.D. Survivor x3

D.D. Scout Plane x 3

Plaguespreader x1

Krebons x2

Morphing Jar

Helios the Primordial Sun x2[Tribute Fodder for Macro]

 

 

Spells: 16

 

Heavy Storm

Brain Control

Dimensional Fissure x2

Emergency Teleport

Giant Trunade

Soul Exchange

Lightning Vortex

Fissure

Fiend's Sanctuary x2

My Body as a Shield

Gold Sarcophagus

Mystical Space Typhoon

Emergency Teleport

 

Traps: 7

 

Macro Cosmos x3

Mirror Force

Solemn Judgment x1

Torrential Tribute

Raigeki Break

 

Extra Deck

 

Ally of Justice Catastor x2

Ally of Justice Decisive Arms

Black Rose Dragon

Brionac' date=' Dragon of the Ice Barrier

Dark Strike Fighter x2

Dark-End Dragon

Gaia Knight, the Force of the Earth x2

Goyo Guardian

Red Dragon Archfiend

Thought Ruler Archfiend x3

[/quote']

 

That gives you 33

 

Now add:

+1 Cyber Dragon

+2 DDWL or 2 Cyber Valley

+2 Allure of Darkness

+1 Reinforcement of the Army

+1 Return from the Different Dimension

 

That'll get you to 40 and make your deck better.

 

And maybe get rid of ONE Macro Cosmos for another Gold Sarc.

 

My changes will probably make the deck more consistent.

 

You also have 2 Emergency Teleport...It's LIMITED these days.

 

Dark strike fighter is forbidden :P

 

Its really been a while since I checked the banlist. Thanks to you two anyway.:D

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-1 Scout Plane (3rd is always dead since you would have another by the time you draw it)

-1 My Body (The Monarchs are the only things you care to be destroyed, and it usually doesn't matter at all since you have six. Plus with RFTDD can just bring them back.)

-1 Magical Mallet (This card is always a minus 1. Since you run 3 of a bunch of things you NEED and don't WANT. then you'll usually draw them. And in addition to the things you NEED, you'll end up drawing things you WANT to during the open hand. Plus Morphing Jar can usually take care of bad draws, along with Allure. Soooo Magical Mallet = Pointless.)

-1 Soul Exchange (The reason I'm suggesting this is because of the Engine you're using. With discards and Sarcofogus, you should never have to use this card. With your engine you might have a Survivor or a Scout Plane out in a turn or two along with the needed removal card.)

 

+3 Cyber Valley (You have NO IDEA! how great this card is in Macro. If you are stuck with a bad draw (Like a Scout with no Macro or D-Fi) then Cyber Valley can REALLY help you out with the bad draws.)

+1 Dimensional Fissure (If you max out at least one of the needed removals then you should have no problem dealing with dead draws because your next card should be a needed card. If not, then the one after that. D-Fi at 3 is always good. Watch out for Breaker though.)

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heres another example of what a macro monarch decks look like:

 

3 Caius the Shadow Monarch

3 Raiza the Storm Monarch

 

2 Breaker the Magical Warrior

3 Cyber Valley

2 D.D. Warrior Lady

2 D.D. Scout Plane

3 D.D. Survivor

2 Krebons

 

1 Brain Control

3 Dimensional Fissure

1 Emergency Teleport

1 Giant Trunade

1 Reinforcements of the Army

1 LV

2 DDR

2 Allure of Darkness

 

2 Magic Drain

2 Macro Cosmos

1 Return from the Different Dimension

1 Torrential Tribute

2 Bottomless Trap Hole

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