Jericho Posted November 7, 2009 Report Share Posted November 7, 2009 Total: 41Monsters: 203 Timeater2 Great Long Nose1 Invader of darkness3 D.D. Survivor3 D.D. Scout3 Dark Grepher2 Breaker2 junk synchron2 Hyper Synchron Spells: 173 Black Garden1 Terraforming1 RotA3 Dimensional Fissuer2 Kaiser Colosseum1 Mistical Space Typhoon1 Trunade2 Soul Release3 DDR Traps: 3Royal Decree Extra deck: 112 Catastor2 RDA2 Thought Ruler1 Goyo2 Iron Chain Dragon1 Black Rose1 Ancient Fairy Use Black Garden to generate tribute fodder for yourself and in conjunction with Kaiser to stop your opponent from summoning any monsters. Scouts and Survivors return as Synchro and Tribute fodder. Nose and Kaiser limits your opponent's turn to draw phase, standby phase, main phase 2, and end phase. Link to comment Share on other sites More sharing options...
Anacondas1 Posted November 7, 2009 Report Share Posted November 7, 2009 Acctually it would limit it to Draw phase Standby phase and end phase as you need to enter the battle phase to go into main phase 2. As for the deck - its not something I have tried before so I don't know what could help - Allure maybe? Anacondas1 Link to comment Share on other sites More sharing options...
just-duelist Posted November 7, 2009 Report Share Posted November 7, 2009 Acctually it would limit it to Draw phase Standby phase and end phase as you need to enter the battle phase to go into main phase 2. As for the deck - its not something I have tried before so I don't know what could help - Allure maybe? Anacondas1 in the case of a macro timeater lock, yes allure would help and black garden does more then just make tribute fodder but also generate some attack targets for timeater and long nose, so every turn you'll summon long nose and have at least 2 token on the opposing field to attack with long nose and timeater causing your opponent to go strait from there standby phase to the end phase witch prevents them from doin anything except activate quickplays witch can be stopped by invader. i find prohibition to be a usefull card to prevent mistical typhoon from blowing up your field or just give some extra protection depending on your opponents deck Link to comment Share on other sites More sharing options...
Jericho Posted November 7, 2009 Author Report Share Posted November 7, 2009 Acctually it would limit it to Draw phase Standby phase and end phase as you need to enter the battle phase to go into main phase 2. As for the deck - its not something I have tried before so I don't know what could help - Allure maybe? Anacondas1 That is a very good point considering the number of DARK's I'm running. Suggestions to neg? Link to comment Share on other sites More sharing options...
Jericho Posted November 8, 2009 Author Report Share Posted November 8, 2009 Bump Link to comment Share on other sites More sharing options...
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