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NEW SET THE "ELEMENTOIDS" 16/?? [PLEASE RATE AND COMMENT]


Zelda Hero 1

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This set involves monsters of different attributes and all have effects that are common in that group like FIRE having burn effects, LIGHT regaining Life Points ect...

 

Please Rate and Comment

 

EXTRA DECK:

 

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1 Water "Elementoid" monster + 1 Wind "Elementoid" monster + 1 Light "Elementoid" monster

Once per turn, select 1 face-up "Elementoid" monster on the field. The selected monster is treated as a Tuner monster. As long as this card is in face-up Attack position, all face-up "Elementoid" monsters are treated as Light, Water and Wind monsters. This card cannot be used as a synchro material monster for a Synchro Summon.

 

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1 Fire "Elementoid" monster + 1 Earth "Elementoid" monster + 1 Dark "Elementoid" monster

All face-up "Elementoid" Tuner monsters on the field cannot be destroyed. As long as this card is in face-up Attack position, all face-up "Elementoid" monsters are treated as Dark, Fire and Earth monsters. This card cannot be used as a synchro material monster for a Synchro Summon.

 

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Elementoid Synchron of Flames + 2 or more non-Tuner Fire monsters

This card cannot be Special Summoned except by a Synchro Summon. During your Standby Phase, decrease the ATK of all your opponent's monsters by 100 for every "Elementoid" monster in your Graveyard. During your End Phase, inflict 100 points of damage to your opponent's Life Points for every "Elementoid" monster removed from play.

 

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1 Tuner + 2 or more non-Tuner Water monsters

This card cannot be Special Summoned except by a Synchro Summon. Once per turn, select 1 monster on the field, as long as this card is face-up, the selected monster(s) the original ATK of the selected 200X the level of the selected monster.

 

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Elementoid Synchro of Nature + 2 or more non-Tuner Earth monsters

This card cannot be Special Summoned except by a Synchro Summon. Once per turn during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, send all monsters on field (except this card) to the Graveyard. Any Battle Damage that involves this card is doubled.

 

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Elementoid Synchron of Gales + 2 or more non-Tuner Wind monsters

This card cannot be Special Summoned except by a Synchro Summon. Once per turn, you can destroy any number of Spell and Trap cards on the field. Each player then draws 1 card for every Spell and Trap card that was removed from their side of the field by this card's effect. If there are no cards in either player's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. After this card attacks, end the Battle Phase.

 

MONSTER:

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 4 "Elementoid" monsters that have different attributes. As long as this card is face-up on the field it's also treated as LIGHT, WATER, FIRE, WIND, and EARTH. Once per turn, you can activate 1 of the following effects equal to the number of "Elementoid" monsters in your Graveyard with different attributes: ● 1-2: Return all cards in your Graveyard to your Deck, except "Elementoid" monsters. Send any number of "Elementoid" monsters from your hand to the Graveyard. Gain 200 Life Points for every "Elementoid" monster you send to the Graveyard. If you gained over 1000 Life Points due to this card's effect, draw 1 card. ● 3-4: Remove from play all "Elementoid" monsters in your Graveyard until all "Elementoid" monsters in your Graveyard have different attributes. Inflict 1000 damage to both players for every "Elementoid" monster removed from play. ● 5+: Return all "Elementoid" monsters that are removed from play to your Deck. Inflict 1000 damage to your opponent's Life Points for every "Elementoid" monster returned. During the End Phase, pay Life Points so that you only have 100 left and both players draw 1 card for every 1000 Life Points you payed.

 

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If this card is sent to the Graveyard for a Synchro Summon, inflict 300 points of direct damage to your opponent's Life Points for every "Elementoid" monster in your Graveyard.

 

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If this card is sent to the Graveyard for a Synchro Summon, all level 4 or higher monsters on the field except "Elementoid" monsters cannot attack until your 3rd Standby Phase.

 

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If this card is sent to the Graveyard for a Synchro Summon, send all monsters on field (except the monster that was Synchro Summoned) to the owner's hand.

 

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If this card is sent to the Graveyard for a Synchro Summon, look at your opponents hand. Send cards from your opponents hand to the graveyard for every "Elementoid" monster removed from play.

 

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If this card is sent from the field to the Graveyard, increase your Life Points by 300 for every "Elementoid" monster in your Graveyard. Draw 1 card for every 1000 Life Points you gain by this card's effect.

 

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When this card is Summoned, you can send up to 6 "Elementoid" monsters from your Deck to your Graveyard. Increase the level of this monster equal to the number of cards sent to the Graveyard.

 

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Once per turn during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can set face-up cards face-down for every face-up "Elementoid" monster on the field.

 

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Every time either player draws a card outside of their Draw Phase, they can Draw 1 more card for every face-up "Elementoid" monster on the field (except this card).

 

SPELL and TRAP:

 

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When this card is activated place 1 Element Counter on this card for every "Elementoid" monster in your Graveyard. Once per turn, if there are 3 or more monsters face-up on your side of the field with different attributes, you can remove 1 Element Counter to select 1 attribute. This turn, all monsters of the selected attribute can attack your opponent directly.

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  • 1 month later...

Idea's good but a lot of the pics need better backrounds...

Effects are good and Riding the Elements helps a lot but it need more power.

And by power i mean 1900 attacks. if your opponent has strong monsters, that deck is toast.

It needs too many back-up cards for it to be a good set.

 

6/10

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  • 2 weeks later...

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