DarkSigner32 Posted November 8, 2009 Report Share Posted November 8, 2009 This is my third set: The Machine type set. it focuses on adding cards from your deck to your hand and swarming. My fourth set will be soon and they'll focus on altering ATK and DEF i don't have a name yet but they'll be here soon. Please comment and let me know what you think.Criticism is welcome. All images found on GOOGLE and PHOTOBUCKET. [spoiler=EFFECTS AND TUNERS]LORE:When this card is Summoned. you can add 1 "Gilgamech" monster from your deck to your hand. When a monster is Special Summoned, inflict 500 points of direct damage to your opponent. LORE:When this card is added from your deck to your hand, you can Special Summon it. Once per turn, You can discard 2 cards to Increase this cards ATK by 800 until your next Standby Phase. LORE:This card can be Special Summoned by Tributing 1 "Gilgamech XXL" you control. When this card is Special Summoned, you can Special Summon 1 LV.3 or Lower "Gilgamech" monster from your Deck or Graveyard. LORE:As long as this card is face-up on the field, Your Opponent cannot select any other "Gilgamech" monsters you control as attack targets. When this card is attacked but not destroyed, add 1 LV.4 or lower "Gilgamech" monster from your deck to your hand. LORE:When this card is added from your deck to your hand, it is treated as a level 4 monster while in your hand or on your field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When a Machine-Type monster you control is destroyed, you can Special Summon this card from your Graveyard. If you do, its original ATK and DEF are halved until the End Phase of the turn it's summoned. LORE:When a monster is added from your deck to your hand, you can reveal this card in your hand and Special Summon it. If this card is used for the Synchro Summon of a Machine-Type monster, you can increase this cards level by 1. LORE:If you have Normal Summoned a Machine-Type monster this turn, you can Special Summon this card from your hand. When this card is Used for the Synchro Summon of a Machine-Type monster, that monster cannot be targeted by the Effects of Spell or Trap cards until your next Standby Phase. LORE:When a monster is added from your Deck to your Hand due to the Effect of a "Gilgamech" monster, you can remove this card in your Graveyard from play to add up to 2 "Gilgamech Drone"(s) from your Deck to your Hand. If you Normal Summon a Tuner monster in Face-up attack position you can discard 1 "Gilgamech" monster to Special Summon this card from your Hand. LORE:When this card is attacked, you can add 1 "Gilgamech" monster from your deck to your hand. If you do Special Summon 1 "Sea Drone token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0) to your Opponents side of the field in face-up Defence Position. if this card is destroyed by battle and sent to the Graveyard, inflict 300 points of direct damage to your Opponent for each "Sea Drone Token" your opponent controls. LORE:When this card is Normal Summoned, Flip all Face-down Defence position monsters your Opponent controls Face-up. If you have a monster in your hand that has the same level as 1 of the monsters that was flipped Face-Up through this card's Effect, you can Special Summon it. LORE:When this card is added from your Deck to your Hand due to the Effect of a "Gilgamech" monster, you can reveal this card in your hand to inflict 500 points of direct damage to your Opponent. When your opponent selects another "Gilgamech" monster you control you can change the target to this card. When your opponent declares an attack, inflict 400 points of direct damage to your opponent for each face-up "Gilgamech" monster you control. LORE:When this card is added from your Deck to your Hand by the Effect of a "Gilgamech" monster, Remove it from play. At the end of the Battle Phase of the turn this card was removed from play through it's own Effect, Special Summon it. Once per turn, you can return 1 LV.4 or lower monster your Opponent controls to their hand. LORE:When this card is added from your Deck to your Hand by the Effect of a "Gilgamech" monster, you can Special Summon it. When this card is used for the Synchro Summon of the Machine-Type monster, destroy all Spell and Trap cards your Opponent controls. Once per turn, by discarding 1 card, you can increase OR decrease this cards level by 1 LORE:When this card is added from your Deck to your Hand through the Effect of a "Gilgamech" monster, it is treated as a LV.5 monster while in your hand or on your field. Once per turn, you add 1 "Gilgamech" monster from your deck to your hand instead of conducting your normal draw during your Draw Phase. LORE:When this card is added from your deck to your hand through the Effect of a "Gilgamech" monster, you can discard this card to Special Summon all LV.4 or lower "Gilgamech" monsters in your hand that could be normal summoned. The monsters summoned by this effect cannot attack this turn and when those monsters are removed from the fiels they are removed from play. When this card is Normal Summoned, you can add 1 LV.4 or lower "Gilgamech" monster from your Deck to your hand OR Special Summon 1 lv.4 or lower "Gilgamech" monster from your Graveyard. LORE:When this card is added from your deck to your hand through the effect of a "Gilgamech" monster, you can Special Summon it. When this card is Special Summoned you can select 1 monster on your opponents field and treat it as an Equip Spell Card and equip it to this card. This card gains ATK equal to the original ATK of the equipped monster. When this card is destroyed while equipped with a monster, return the equipped monster to its owners deck. LORE:When this card is added from your deck to your hand through the effect of a "Gilgamech" monster, you can draw 1 card from your deck. When your Opponent Special Summons a monster, you can Special Summon this card from your hand and change the battle position of the Special Summoned monster. You can discard 1 card and destroy this face-up card to return all monsters your Opponent controls that were Special Summoned to their deck. LORE:When this card is added from your deck to your hand through the effect of a "Gilgamech" monster, You can Special Summon it. If this card was Special Summoned through its own Effect, while it is face-up on the field this card cannot be destroyed by battle. When a card effect would destroy monsters you control you can send this face-up card to the Graveyard to negate that cards activation and destroy it. LORE:When this card is added from your deck to your hand through the effect of a "Gilgamech" monster, it is treated as a level 3 monster while face-up on the field or in your hand. While you control this face-up card, during battle between an attacking Machine-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent. If you control a face-up attack position "Gilgamech" monster other than this card , your opponent cannot select this card as an attack target LORE:When this card is added from your deck to your hand through the Effect of a "Gilgamech" monster, you can reveal this card in your hand to flip all face-down monsters face-up. While you control this face-up card, your Opponent cannot set defence position monsters. When this card inflicts Battle Damage to your Opponent, you can add 1 "Gilgamech" monster from your dec to your hand. While you control this face-up card and a face-up Tuner monster, you can increase the level of 1 monster you control by the number of face-up defence position monsters your Opponent controls until the End Phase. [spoiler=SYNCHROS]LORE:1 Tuner + 1 or more non-Tuner "Gilgamech" monstersWhen this card is Synchro Summoned you can discard any number of Machine-Type monsters from your hand to the Graveyard to have this card gain 200 ATK for each card you discarded through this cards effect until your Opponents next End Phase. Then Special Summon 1 "Meteor Token"(Rock-Type/DARK/level 5/ATK 1800/DEF 0) for every card you discarded through this cards effect (these tokens cannot be used for a Synchro Summon or Tributed for a Tribute Summon)o your opponents side of the field in face-up Defence position. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up "Meteor Token" your opponent controls. LORE:1 Tuner + 1 or more non-Tuner "Gilgamech" monstersIf this card attacks a Defense Position monster, you can destroy the monster immediately with this card's effect without applying damage calculation. If you activate this effect, this card can attack again, if that attack would be a direct attack, this cards ATK is halved until the end of the Battle Phase. During each of your End Phases, inflict direct damage to your opponent equal to the number of monsters this card destroyed by battle and sent to the Graveyard that turn X 200. LORE:1 Tuner + 1 or more non-Tuner "Gilgamech" monstersOnce per turn, during the Battle Phase, when this card attacks or is attacked. you can remove this card and by discarding 1 card the attacking monster OR attack target from play after damage calculation. When this card is removed from play by this effect, Special Summon it during the Main Phase of your next turn. LORE:1 Tuner + 1 or more non-Tuner "Gilgamech" monstersDuring your Opponents Battle Phase all monsters your Opponent controls with 1500 ATK or more are switched to attack position and must attack this card. When this card destroys a by monster battle, inflict damage to your opponent equal to that monsters level X 200. When this card attacks a monster with 2400 or more ATK, by discarding 1 card, half the ATK of the attacked monster until the end of the Battle Phase. LORE:1 Tuner + 1 or more non-Tuner "Gilgamech" monstersIf this card attacks or is attacked, switch the ATK and DEF of all Synchro monsters your opponent controls, until the end of the Battle Phase. If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation and inflict 800 points of direct damage to your Opponent. Once per turn, you can negate the activation of an Opponent's Trap card and destroy it. LORE:1 Tuner + 2 or more non-Tuner "Gilgamech" monstersThis card gains ATK is equal to the combined ATK of all Synchro Material Monsters used for the Synchro Summon of this card. This card cannot be destroyed in battle by a LV.7 or Lower monster. Once during either players turn, you can discard 1 card to lower the level of all monsters your Opponent controls by 1 until the End Phase. When this card is attacked by a Synchro Monster, it is switched to defence position. This card cannot be targeted by the Effects of Spell Traps or Effect monster's Effects. [spoiler=SPELLS]LORE:Activate only when a "Gilgamech " monster you control declares an attack. All monsters you control gain 1000 ATK until the end of the Battle Phase. Until the End Phase of the turn this card is activated, your opponent's monsters cannot be destroyed by battle or by card effects. LORE:Return all cards in your hand to your Deck, then add 2 "Gilgamech" monsters from your Graveyard to your Hand. If this card is the only in your hand when you activate it, you may return it to your hand once it's effect has resoved instead of sending it to the Graveyard, the turn you return this card to your hand using this effect it cannot be activated. LORE:Activate only when you control 2 or more "Gilgamech" monsters, as long as this card is face-up on the field your Opponent cannot select LV.4 or lower "Gilgamech" monsters you control as attack targets. If you control no LV.4 or lower monsters, destroy this card. LORE:Activate only when you control 2 or more "Gilgamech" monsters, Destroy up to 2 Spell and Trap cards on the field, If all the cards you destroyed were face-up, you can draw 1 card from your deck. LORE:Equip only to a "Gilgamech" monster with 1500 or less ATK, Once per turn, you can negate 1 attack targeting the equipped monster, the equipped monster then gains 300 ATK. When this card is destroyed while equipped to a monster, return the equipped monster to your hand. When this card is equipped to a monster with 2800 or more ATK you can destroy this card and the equipped monster and Special Summon 1 Tuner monster from your deck. LORE:Equip only to a LV.4 or lower "Gilgamech" monster. The equipped monster gains 1000 ATK, when the equipped monster destroys a monster by battle and sends it to the Graveyard you can draw 1 card. When the equipped monster attacks a defence position monster you can discard 2 cards to destroy tha monster immediately using this card's effect without applying damage calculation. Destroy this card after your 3rd Standby Phase after activation. LORE:Activate only when a Machine-Type monster you control is destroyed by battle and sent to the graveyard, reveal 1 LV.4 or lower "Gilgamech" monster in your hand and Draw 1 card, then Special Summon "Bomb Blast Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) equal to the revealed monsters level to your Opponents field in Face-up Attack position. LORE:Reveal the top 2 cards of your deck and send them to the Graveyard. If a "Gilgamech" monster was sent to the Graveyard through this effect, you can look at your opponent's hand and remove 1 card from play. During the 3rd End Phase after this card's activation, return 1 of cards sent to the Graveyard to activate this card to your hand and return the card removed from play through this card's effect to your opponent's hand. LORE:When you Special Summon a "Gilgamech" monster, place 1 "Evasion Counter" on this card (Max. 10). When a "Gilgamech" monster you control is destroyed, you can tribute 1 other monster you control and Special Summon 1 Machine-Type monster from your deck with ATK equal to the number of counters on this card X 300, after you activate this effect remove all counters from this card. LORE:Select 1 "Gilgamech" monster you control, by lowering the selected monsters ATK by 1000 until the end of the Damage Step, the selected monster can attack your opponent directly this turn. If you inflict more than 1000 points of direct damage to your opponent sue to this cards effect, you can Special Summon 1 "Gilgamech" monster from your hand with ATK equal to the damage inflicted to your opponent due to direct attacks this turn. LORE:When a Machine-Type monster is Special Summoned, that monster gains 100 ATK for each Machine-Type monster in your Graveyard. As long as you control a face-up Machine-Type monster, this card cannot be destroyed by the effects of Spell or Trap cards. When a Machine-Type monster is Normal Summoned, you can select 1 monster your opponent controls, that monster loses 500 ATK and gains 800 DEF. [spoiler=TRAPS]LORE:Activate only when a "Gilgamech" monster you control is tergeted by the Effect of a Spell or Trap card or Effect Monster. Negate the activation of that card and destroy it, then change all monsters you control to Face-up Defence position. Monsters you control cannot change their Battle Position until your next End Phase. LORE:When a "Gilgamech" monster is destroyed by battle during your Battle Phase. Special Summon 1 LV.3 or lower "Gilgamech" monster from your deck, then destroy the monster your opponent controls with the highest ATK.(If it is a tie, your opponent gets to choose.) LORE:Select LV.4 or lower "Gilgamech" monster in your Graveyard and Special Summon it in face-up ATK position and equip it with this card. A monster equipped with this card gains 800 ATK. When this card is removed from the field, destroy the equipped monster. When the equipped monster is destroyed, destroy this card. LORE:Activate only when your Opponent declares an attack. Return 1 "Gilgamech" monster you control to the Deck, then end the Battle Phase. During your next Standby Phase after this card's activation, you can add 1 Machine-Type monster woth 1500 ATK or less from your deck to your hand. LORE:Activate only when you control 2 or more "Gilgamech" monsters, if your Opponent only controls monsters with lower ATK than monsters you control. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls are not destroyed by battle this turn and must attack this turn, if able. LORE:Discard 1 Trap card. Return up to 3 "Gilgamech" monsters from your Graveyard to your deck. If you control a face-up "Gilgamech" monster when you activate this card, you can add 1 "Gilgamech" monster except a monster returned to your deck through this card's effect from your deck to your hand. LORE:Discard 1 "Gilgamech" monster. Select 1 monster your Opponent controls with ATK equal to or less than the ATK of the discarded monster, as long as this card remains face-up on the field, gain control of the selected monster, the selected monsters name is then treated as "Gilgamech Suit bot". When this card is destroyed, return control of the selected monster to your Opponent. If the selected monster is destroyed, return that monster to your Opponents deck. LORE:Activate only by paying 1000 life points when 2 or more "Gilgamech" monsters you control are destroyed. If those monsters were destroyed by battle, destroy all monsters your Opponent controls. If those monsters were destroyed by the Effect of a Spell Card, Trap Card or Effect Monster's Effect, destroy all Spell and Trap cards your Opponent contrtols. LORE:When a Machine-Type monster you control inflicts battle damage to your Opponent and destroys a monster by battle and sends it to the Graveyard, your Opponent must discard 1 random card from your hand. If you would take 1000 or more points of damage in a battle involving a "Gilgamech" monster, you can send this card to the Graveyard to reduce any battle damage you would take this turn to 0. LORE:When you control 2 or more "Gilgamech" monsters you can activate this card from your hand. Destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase this turn. During your Opponents next turn the ATK of all monsters you control becomes 0 until the End Phase. LORE:Pay 800 Life Points. During this turn, all Battle Damage you receive from battle involving a "Gilgamech" monster(s) is reduced to 0. Then, end the Battle Phase. During your Draw Phase, You can remove this card in your Graveyard from play to add 1 "Gilgamech" monster from your deck to your hand instead of conducting your normal draw. Link to comment Share on other sites More sharing options...
Max Darkness Posted November 8, 2009 Report Share Posted November 8, 2009 'deck' = 'Deck' (Also, see my comment on your "Galespire" monsters for your most recurring OCG errors.) Very good pictures, although a couple are a bit bland.Effects are well thought out, albeit with OCG errors. 8.5/10 Link to comment Share on other sites More sharing options...
Ornithopter Posted November 9, 2009 Report Share Posted November 9, 2009 Seem great, your cards. But the pics don't look yugioish to me. "/9/10 Link to comment Share on other sites More sharing options...
misterhalo3 Posted November 10, 2009 Report Share Posted November 10, 2009 lol im tired so i just kinda went through and looked at names and pictures. so from that 9/10 Link to comment Share on other sites More sharing options...
reaper44r Posted November 10, 2009 Report Share Posted November 10, 2009 Dude this is one cool set =) Link to comment Share on other sites More sharing options...
~Oleon~ Posted November 10, 2009 Report Share Posted November 10, 2009 You are no noob.12/10. Link to comment Share on other sites More sharing options...
GunMetalDevil Posted November 11, 2009 Report Share Posted November 11, 2009 pretty good, i think a full set about ships is a good idea. 9.5/10 Link to comment Share on other sites More sharing options...
nightmare drake Posted November 12, 2009 Report Share Posted November 12, 2009 good cards9.5/10 Link to comment Share on other sites More sharing options...
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