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Galespire MY FIRST SET Rock/Winged Beast Wind/Earth


DarkSigner32

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I've Finally Done it, i've finished my Galespires 40 cards

20 monsters 10 spells 10 traps and 6 synchros. Took a long time but i hope they're worth it. all images found on Google images. I'm afriad i don't know how to do those retractable window thing so it's a bit of a long read.

 

[spoiler=EFFECTS AND TUNERS]

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LORE:You can destroy 1 card you control to Special Summon this card from your hand. If this card is Special Summoned this way, change the Battle Positions of all face-up monsters on the field

 

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LORE:You can destroy 1 card you control to activate 1 of the following effects:

● This card gains 500 ATK

● Change the battle position of 1 face-up monster your opponent controls

 

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LORE:When a "Galespire" monster you control activates its effect you can special summon this card from your hand. Once per turn you can summon 1 "Snapseed Token" (Plant-Type/Wind/Level 2/ATK 0/DEF 0) for every monster your opponent controls.

 

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LORE:When this card is destroyed by the effect of a card you control, draw 1 card. If this card is destroyed by a card effect, you can special summon it to your side of the field during your next standby phase. When this card is summoned this way, if it is removed from the field it is removed from play.

 

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LORE:When this card is summoned, destroy up to 2 cards on your field, this card gains ATK equal to the number of cards destroyed X 1000. Once per turn, you can change the battle position of one monster your opponent controls, this card cannot attack the turn you activate this effect.

 

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LORE:When a monster you control is attacked, you can negate the attack and special summon this card from your hand. When this card is special summoned this way it is destroyed during your next standby phase.

 

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LORE:This card cannot attack the turn it is normal summoned. When this card destroys a monster by battle, you can destroy 1 card you control and then draw 1 card.

 

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LORE:You can destroy 1 monster and 1 face-up spell or trap card you control to special summon this card from your hand. you can add 1 "Galespire" monster from your graveyard to your hand instead of conducting your normal draw during your draw phase.

 

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LORE:When your opponent controls a monster with a higher ATK than this card, it can attack directly. Once per turn, you can destroy 1 card you control to double the original ATK of this card until the end phase.When this card is selected as an attack target it is destroyed without applying damage calculation.

 

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LORE:If you control a "Galespire" monster, you can special summon this card from your hand. Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 300 ATK. Cards you control are not destroyed by, or to activate, the effect(s) of the equipped monster

 

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LORE:You can destroy 4 cards you control to special summon this card from your hand. If this card was Special Summoned, While this card is face-up on the field cards you control cannot be destroyed by card effects and the effects of "Galespire" monsters you control can be activated without destroying a card(s) on the field. When this card is Tribute summoned, you can destroy 1 card you control to activate 1 effect appropraite to the type of card destroyed:

● Monster: Gain life points equal to the destroyed monsters original ATK points and special summon 1 "Haze Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) for every 500 Life Points you regained through this effect.

● Spell: This card is unaffected by the effects of trap cards.

● Trap: This card's effect becomes the effect of the destroyed trap card and can be activated once while it is face-up on the field.

 

 

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LORE:When this card destroys a monster by battle and sends it to the graveyard, you can special summon 1 "Galespire" monster with 1200 DEF or less from your deck. Once per turn, you can destroy 1 card you control to inflict 500 points of direct damage to your opponent, The turn this effect is activated, this card cannot attack

 

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LORE:this card can only be used for the synchro summon of a "Galespire" monster. When this card is sent to the graveyard for a synchro summon, you can destroy 1 card you control and remove this card in your graveyard from play to have the synchro summoned synchro monster gain 1500 ATK until the end phase

 

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LORE:When a card you control is destroyed. Inflict 800 points of damage to your opponent. When this card destroys an opponents monster by battle, you can destroy 1 card you control.

 

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LORE:You can destroy 1 Continuous Trap card you control to special summon this card from your hand. This card can attack your opponent directly. When this card sucessfully attacks directly, it gains 500 ATK. When this card is attacked, you can destroy 1 card you control to negate the attack and return this card to your hand

 

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LORE:This card cannot be normal summoned or set. This card can only be special summoned by destroying 2 Rock-Type monsters you control, This card gains ATK equal to the combined ATK of the destroyed monsters. Once per turn, when this card attacks or is attacked, you can destroy 1 card you control to have this card gain 1000 ATK points (during damage calculation only.). Once per turn, you can destroy 1 face-up card your opponent controls, When this effect is activated this cards ATK is halved until your next end phase.

 

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LORE:Once per turn, This card cannot be destroyed in battle. If this card is in face-up Defense Position, You must destroy 1 spell or trap card you control during each of your End Phases, if you cannot this card is returned to your deck. Once per turn, you can destroy 1 card you control to special summon 1 LV.5 or lower "Galespire" monster from your deck in face-up attack position. Its effect(s) are negated and it's ATK becomes 0. Its battle position cannot be changed. If the monster summoned by this effect is face-up on the field during your next standby phase, it is removed from play.

 

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LORE:When this card declares an attack, you can destroy 1 card you control to return 1 face-up monster your opponent controls to the top of their deck. When this card attacks a face-down defence position monster, destroy that monster without applying damage calculation.

 

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LORE:You can destroy 1 Continuous Spell card you control to Special summon this card from your hand. When a face-up monster you control is selected as an attack target, you can change the attack target to this card instead. When this card is selected as an attack target, you can destroy 1 card you control to switch the original ATK and DEF of this card until your next Standby Phase. When this card is destroyed by a card effect, all monsters you control gain 800 ATK until the End Phase.

 

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When this card destroys an opponent's monster in battle, you can return that monster to the top of your opponents deck and Special Summon 1 " Snow Stone Token" (Rock-Type/Water/Level 1/ATK 0/DEF 0). This card gains 200 ATK for every other monster you control. Once per turn, you can destroy 1 card you control to send the top 2 cards of your opponent's deck to the graveyard

 

 

[spoiler=SYNCHROS]

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LORE:1 "Galespire" tuner + 2 or more non-tuner monsters

When this card is Synchro Summoned you can return 2 cards on your opponents side of the field to their hand and destroy 1 card on your field. When a card on your field is destroyed by an effect you control, inflict 1000 points of Direct Damage to your opponent.

 

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LORE:1 "Galespire" tuner + 1 or more non-tuner monsters

While this card is face-up on the field the battle positions of your opponents monsters cannot change. This card can attack all monsters your opponent controls once each. During your end phase, Destroy 1 card on your field or return this card to your extra deck.

 

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LORE:1 "Galespire" tuner + 1 or more non-tuner monsters

Once per turn, you can destroy 1 card you control to remove 1 face-up card your opponent controls from play. When this card destroys an opponents monster by battle and sends it to the graveyard, special summon 1 LV.4 or lower "Galespire" monster from your graveyard. During the end phase of your turn you must destroy 1 "Galespire" monster you control or this card is removed from play.

 

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LORE:1 "Galespire" tuner + 1 or more Rock-Type non-tuner monsters

When this card attacks or is attacked you can destroy 1 other monster you control. This card then gains ATK equal to the destroyed monsters level X 200 until the end phase. If this card is destroyed by battle and sent to the graveyard, you can add 1 "Galespire" monster from your deck or graveyard to your hand.

 

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LORE:1 "Galespire" tuner + 1 or more non-tuner monsters

This card is unaffected by the effects of your opponents spell cards.When this card attacks, you can destroy 1 card you control to change the battle position of the attacked monster. When this card destroys an opponents monster by battle this card gains ATK equal to the destroyed monsters level X 100 until your opponents next end phase.

 

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LORE:1 "Galespire" Tuner + 2 or more non-Tuner

Once per turn, You can Destroy all Face-up monsters your opponent controls with ATK equal to or less than the DEF of this card, if you use this effect, this cards ATK becomes 0 Until the End Phase. When this card inflicts battle damage to your opponent, you must destroy 1 card you control and you may draw 1 card. by discarding 1 card and destroying 1 card you control, you can change the Battle position of 1 monster your opponent controls. Once per turn, By destroying 2 cards you control, you can Special Summon 1 lv.5 or Lower "Galespire" monster from your deck. the monster special summoned this way cannot attack and its effect(s) is negated. When this card is Face-up on the field other monsters you control cannot attack your opponent directly.

 

 

[spoiler=SPELLS]

243051xix.jpgLORE:Equip only to a "Galespire" monster, The equipped monster is treated as a Winged-Beast Type and gains 700 ATK. If the equipped monster would be destroyed, you can destroy this card instead. When this card is destroyed by its own effect, you can add 1 LV.4 or lower "Galespire" monster from your graveyard to your deck and draw 1 card

 

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LORE:Equip only to a "Galespire" monster, The equipped monster is changed to defence position and gains 1000 DEF. While this card is face-up on the field the selected monster cannot change its battle position. When the equipped monster is destroyed in battle, remove this card from play. When this card is destroyed by a card effect, change the battle positions of all monsters on the field.

 

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LORE: Activate only by selecting 1 face-up "Galespire" monster you control when its effect would destroy cards on your field. You can send cards from the top of your deck to the graveyard equal to the number of cards on your field that would have been destroyed to activate the effect of the selected "Galespire" monster.

 

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LORE:Once per turn, when a "Galespire" monster is normal summoned place 1 "Colossus counter" on this card(max. 8) . During your main phase you can destroy every card you control and inflict damage to your opponent equal to the number of counters that were on this card when it was destroyed X 1000.

 

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LORE:Activate only by selecting a "Galespire" monster when it would be destroyed in battle. The selected monster is not destroyed and you may draw 1 card from your deck. During the End Phase of the turn this card was activated, destroy the selected monster and special summon 1 "Galespire" from your deck or graveyard with a lower level than the destroyed monster

 

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LORE:Equip only to a LV.4 or lower "Galespire" monster. Double the original ATK of the equipped monster. You do not need to destroy cards you control to activate the effect(s) of the equipped monster. This card and the equipped monster are destroyed during your 3rd End Phase after activation.

 

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LORE:Once per turn, when you draw a Rock-Type Monster, you can reveal that card to your opponent and draw 1 more card from your deck. Once per turn, when you draw a Winged Beast-Type monster, you can reveal that card to your opponent and if it can be Normal Summoned, you can Special Summon it. When this card is destroyed by a card effect you control, remove all Face-up Rock-Type monsters you control from play and Special Summon 1 Winged-Beast monster from your Deck or Graveyard with ATK equal to or lesss than the combined ATK of the Rock-Type monsters that were removed from play by this effect.

 

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LORE:When a Rock-Type monster you control is attacked, you can switch that monster to Defence Position. All Rock-Type monsters you control gain 600 ATK and lose 600 DEF whilst this card is Face-up on the field. When this card is destroyed by a card effect you control select 1 Trap card from your deck and add it to your hand.

 

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LORE:Activate only during damage calculation when a "Galespire" monster you control Attacked or was Attacked. All Battle Damage you would recieve becomes 0.

 

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LORE:The controller of this card selects the targets of their opponent's attacks. Remove from play 1 Rock or Winged Beast-Type monster from your Field or Graveyard. If you do not this card is destroyed. When this card is destroyed by a card effect other than its own, select 2 Rock or Winged Beast-Type monsters that were removed from play through this cards effect and add them to your hand.

 

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LORE:You do not have to destroy cards you control to activate the effects of "Galespire" monsters you control. When the effect of a "Galespire" monster you control is activated, you take 500 points of direct damage instead. When 2 or more monsters you control are destroyed in battle during the same turn destroy this card. When this card is destroyed by a card effect other than it's own, return this card to the top of your deck and shuffle

 

 

[spoiler=TRAPS]

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LORE:When a "Galespire" monster you control is destroyed by a card effect, gain 1000 life points. If a "Galespire" monster you control would be destroyed by battle, you can destroy this card instead. When this card is destroyed by a card effect other than its own effect, return this card to your deck and shuffle.

 

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LORE:Activate only when a "Galespire" monster you control is destroyed by a card effect. Special summon 2 "Galespire" monsters with a lower level than the destroyed monster from your deck to the field in face-up Defence position. The battle position of the monsters summoned this way cannot be changed. When the monsters summoned this way are removed from the field they are removed from play.

 

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LORE:Destroy 1 Rock-Type and 1 Winged Beast-Type monster you control. Destroy 3 Cards your opponent controls. The turn this effect is activated, you cannot conduct your Battle Phase. The activation of this card cannot be negated. When this Face-Down card you control is destroyed and sent to the graveyard, you can add 1 LV.4 or lower Rock or Winged Beast-Type monster from your deck to your hand.

 

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LORE:Activate only when a card effect that destroys a card(s) on the field is activated. Discard 1 card and draw 3 cards. During your End Phase, discard every card in your hand. When this Face-Down card is destroyed and sent to the graveyard, draw 1 card from your deck.

 

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LORE:Activate only by selecting 1 "Galespire" monster you control when it's effect would destroy a card(s) on your field, Destroy 1 card your opponent controls instead. The selected monster cannot attack the turn this card is activated.

 

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LORE:Destroy 1 Spell or Trap Card your opponent controls. If this Face-down card is destroyed by a card effect you control and sent to the graveyard, Destroy all Spell and Trap Cards on the field

 

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LORE:Select 1 face-up monster on your opponent's side of the field. The selected monster cannot change its battle position. When the selected monster is destroyed, or removed from the field, this card is also destroyed. When this card is destroyed by a card effect you control, all monsters your opponent controls lose 1000 ATK and DEF, until the End Phase

 

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LORE:Activate only when a lv.5 or higher "Galespire" you control is destroyed. Add 2 lv.3 or lower "Galespire" monsters from your deck to your hand. If this Face-down card is destroyed by a card effect you control, select 1 Monster Card from your Deck, and place it on top of your Deck.

 

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LORE:Activate only when a monster(s) you control is destroyed by a card effect you control and sent to the graveyard. Special Summon all monsters in your graveyard that were destroyed by card effects this turn in Face-up Attack position.

 

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LORE:Select 1 "Galespire" monster from your Graveyard and Special Summon it. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. When this card is destroyed by a card effect you control, the monster summoned by this cards effect is not destroyed when this card is removed from the field.

 

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LORE:Lv.4 or lower "Galespire" monsters you control cannot be destroyed in battle. When a "Galespire" monster is destroyed by a card effect, Special Summon it during your End Phase. When you take 1000 or more points of damage in battle, destroy this card. When this Face-Down card is destroyed by a card effect you control, you can add 1 Spell Card from your deck to your hand.

 

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[spoiler=[b]OCG Fixes and Suggestions[/b]]

On most of them: 'change' = 'switch' (when referring to Battle Positions)

 

You've also missed off a few final full stops on the cards.

 

'special summon' and 'summon' = 'Special Summon' and 'Summon'

 

"Galespire Sloth", "Fury" and "Mist Shade" should all be dual-types. Rock/Beast; Rock/Winged Beast and Rock/Beast in order.

 

"Deep Fog Miner", the Union text is completely wrong. Look at "Freezing Beast" or a similar Union monster to get the right OCG.

 

'trap/spell card' = 'Spell/Trap Card'

 

'graveyard' = 'Graveyard'

 

'synchro summon' = 'Synchro Summon'

 

"Galespire Fear Wind" first sentance: "Once per turn, if this card would be destroyed by battle, it is not. (Damage calculation is applied normally.)

 

"Galespire Raiden Curse" last sentance: When this card attacks a face-down Defense Position monster, destroy the monster with this card's effect without applying damage calculation.

 

"Galespire Snow Piledriver" should be EARTH/WATER dual-Attribute.

 

'tuner' = 'Tuner'

 

'end phase' = 'End Phase'

 

You don't need to put 'Colossos Counters' in "" marks.

 

"Wasteland Conflict" needs to say whether damage calculation is applied normally or not.

 

'Lv.4 or lower' = 'Level 4 or lower'

 

 

 

 

Those are the majority of them. Overall, good work; they are much improved from their first incarnation.

 

8/10

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