DarkSigner32 Posted November 8, 2009 Report Share Posted November 8, 2009 This is the start of my 4th set, the kraftvoids, they focus on altering ATK/DEF to activate effects or for field control. Kraft is German for power, so there is a bit of a German influence in the set. let me know what you think of the first 5 :D all images found on google LORE:This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you control 2 face-up monsters with 0 ATK. Once per turn, you can pay 1000 Life Points to halve the ATK of 1 monster your Opponent controls until the End of the Damage Step in which it battles. As long as this card remains face-up on the field, monsters you control with 0 ATK cannot be destroyed by battle and damage this card's controller would take from battle involving a monster with 0 ATK is halved. LORE:Once per tun, by reducing this cards ATK to 0 until the End Phase, you can select 1 monster your Opponent controls and return it to their deck. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. LORE:When this card is Normal Summoned, by reducing this cards ATK to 0 until your Opponent's Standby Phase, you can Special Summon 1 LV.4 or lower "Kraftvoid" monster from your hand or Graveyard, that monsters ATK becomes 0 and it returns to your hand during the End Phase. LORE:You can Special Summon this card by returning 1 monster you control with 0 ATK to your hand. Once per turn, by reducing the ATK of 1 monster you control to 0 until your next draw phase, you can destroy 1 card your Opponent controls. If this card attacks your Opponent directly, this card’s ATK and DEF are halved until the end of the Damage Step. LORE:Once per turn, by reducing this card’s ATK to 0 until the End Phase, you can use Synchro Material monsters from your hand. When this card is used for a Synchro Summon, you can increase this card’s level equal to the number of monsters you control with 0 ATK. Link to comment Share on other sites More sharing options...
Linkisthebest7 Posted November 8, 2009 Report Share Posted November 8, 2009 There brilliant. The pics are amazing and the effects are cool. Keep it up. Link to comment Share on other sites More sharing options...
mrgameandwaluigi42 Posted November 8, 2009 Report Share Posted November 8, 2009 Really nice. 10/10. Keep up the good work! Link to comment Share on other sites More sharing options...
ExtremeG Posted November 8, 2009 Report Share Posted November 8, 2009 Some of the effects are OPed. I realize you're making them have 0 ATK, which looks balanced, but I'm a little worried Kaisers effect. Other than that I loke. Them. Keep up the good work and remember: simplicity is the key ^_^9.4/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 9, 2009 Report Share Posted November 9, 2009 Kaiser's effect to drop an opponent's monster atk to 0 is way too OPed. At the very most you should have just cut the atk in half 9/10 Link to comment Share on other sites More sharing options...
DarkSigner32 Posted November 9, 2009 Author Report Share Posted November 9, 2009 Updated, lowered kiasers effect power, now just halves ATK for 1000 pointsthanks for all the comments Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 9, 2009 Report Share Posted November 9, 2009 that looks better for Kaiser, I'll raise the rate to 9.6/10 Link to comment Share on other sites More sharing options...
Metal Skull Posted November 10, 2009 Report Share Posted November 10, 2009 Brilliant.10/10Nothing more to say. Link to comment Share on other sites More sharing options...
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