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Giving the Geminies a good try ,, Solid Geminies


.Gideon.

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Monsters (20):

 

- Phoenix x2

- Chaos Sorcerer

 

- Dark Valkyria x3

- Future Samurai x3

- Chevailer x3

- Featherizer x3

- Gemini Soldier x2

- Blazewing x2

- Card trooper

 

 

Spells (10):

 

- Supervize x3

- Symbols x2

- Natural Tuning x2

- Hidden Armory

- RotA

- Heavy

 

 

Traps (10):

 

- Birthright x3

- Justi-Break x3

- Ultimate Offering x2

- Mirror Force

- Torrential

 

 

 

 

 

Testing .. done very well so far against Blackwings and GBs

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How well does it do against Lightsworn? Maybe add 1 more Blazewing Butterfly, and -1 Phoenix Gearfried or -1 Chaos Sorcerer, -3 Justi-Break, +3 Shrink, -3 Birthright, +1 Call of the Haunted, +2 Burden of the Mighty. You could use the support I posted because Chaos Sorcerer will usally be a dead draw and Justi-Break will get rid of your summoned Geminis and Call of the Haunted is just better than Birthright and Burden and Shrink will help a little against decks like Blackwings and Glads. And I would like to see the Extra Deck so I can try to help make changes.

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How well does it do against Lightsworn? Maybe add 1 more Blazewing Butterfly' date=' and -1 Phoenix Gearfried or -1 Chaos Sorcerer, -3 Justi-Break, +3 Shrink, -3 Birthright, +1 Call of the Haunted, +2 Burden of the Mighty. You could use the support I posted because Chaos Sorcerer will usally be a dead draw and Justi-Break will get rid of your summoned Geminis and Call of the Haunted is just better than Birthright and Burden and Shrink will help a little against decks like Blackwings and Glads. And I would like to see the Extra Deck so I can try to help make changes.

 

 

[/quote']

 

-I'd like to add the 3rd blazewing, but there is nothing to neg

-Sorcerer has never been a dead draw so far. It's very easy here to dump a Valkyria and a Samurai to the grave, a 2nd Phoenix helps alot, huge-easy to summon beatstick

-Justi break is better than GTH because testing showed that when you already have Geminies who gained their effect on the field, you are pretty much controlling the field. So the breaks are here to save your Normal gemini that is waiting for his next turn to gain his effects.

-Birthright is better than CotH here for one reason only, and that's because Birthright becomes an equip card, which gives Chevailer more destruction power

-Burden of the mighty is good here, but there is NOTHING to neg for, so it's not needed

 

The extra Deck is Generic, from Level 4 up to Level 8

, I didn't test this against Lightsworns yet, will do this weekend and see how will it do

Thanx for your help buddy

 

Quick question-can you use the effects of gemini's during the turn they are summoned? I tried a gemini deck but I didn't know for sure if I could do that.

 

Try:Gemini Spark' date='Gemini trap hole,unleash your power,ancient gear knight.

[/quote']

 

No, you have to wait for your next turn to normal summon your Gemini again, << that's why you have ultimate offering here.


Maybe Gemini Summoner?

 

No.

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-Birthright is better than CotH here for one reason only' date=' and that's because Birthright becomes an [b']equip[/b] card, which gives Chevailer more destruction power

 

Huh? No it doesn't, it's a continuous trap, it isn't like Blast with Chain, it doesn't become an equip. Symbols does, but not Birthright.

 

Maybe:

 

-1 Birthright

-1 Justi-Break

 

+2 Hidden Armory

 

Justi-Break is fine, but it also destroys your Gemini summoned Geminis, if they have their effect via Supervise then you can get them back, but otherwise they are just destroyed.

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