Mister Sir Posted November 10, 2009 Report Share Posted November 10, 2009 Monsters 213 Mother Grizzly3 Revival Jam3 Flamvell Firedog3 Flamvell Magician2 Flamvell Archer2 Flamvell Paun1 Treeborn Frog1 Blackwing - Gale the Whirlwind1 Plaguespreader Zombie1 Cyber Dragon1 Frost and Flame Dragon Spells 102 Rekindling2 Instant Fusion1 Mind Control1 Brain Control1 Pot of Avarice1 Heavy Storm1 Mystical Space Typhoon1 Card Destruction Traps 92 Bottomless Trap Hole2 Dimensional Prison1 Torrential Tribute1 Mirror Force1 Trap Dustshoot1 Spiritual Water Art - Aoi1 Call of the Haunted Extra 151 Musician King2 Kamionwizard1 Armory Arm1 Ally of Justice Catastor1 Goyo Guardian1 Brionac, Dragon of the Ice Barrier1 Black Rose Dragon2 Arcanite Magician1 Blackwing Armor Master1 Colossal Fighter1 Stardust Dragon1 Thought Ruler Archfiend1 Dark-End Dragon Link to comment Share on other sites More sharing options...
TroiseSamuraiOfDarkness Posted November 10, 2009 Report Share Posted November 10, 2009 any specific reason to use revival jam? other than for frost and flame Link to comment Share on other sites More sharing options...
Mister Sir Posted November 10, 2009 Author Report Share Posted November 10, 2009 any specific reason to use revival jam? other than for frost and flame Reusable Synchro fodder after it dies. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted November 10, 2009 Report Share Posted November 10, 2009 Try volcanic shell and a hand des or two/PWWB. Link to comment Share on other sites More sharing options...
Mister Sir Posted November 10, 2009 Author Report Share Posted November 10, 2009 I'd like to keep hand advantage without having to use Volcanics, thanks. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted November 10, 2009 Report Share Posted November 10, 2009 Oh ALRIGHT!!!!! Well, l don't really have anymore suggestions, so did you test it yet? Link to comment Share on other sites More sharing options...
Mister Sir Posted November 10, 2009 Author Report Share Posted November 10, 2009 Hell no. I have a lot of other things other than this to do, you know? ;) Link to comment Share on other sites More sharing options...
Captain Lawless Posted November 10, 2009 Report Share Posted November 10, 2009 I'd say -2 Archer and +2 Commando, just because he can burn better. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted November 10, 2009 Report Share Posted November 10, 2009 Hell no. I have a lot of other things other than this to do' date=' you know? ;)[/quote'] Like ripping it apart? XD XD Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted November 10, 2009 Report Share Posted November 10, 2009 Hell no. I have a lot of other things other than this to do' date=' you know? ;)[/quote'] *Censored* Disgusting DX Edit: Decks awesome, this is why you are on my list of "Awesome YCMers" Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted November 10, 2009 Report Share Posted November 10, 2009 XD Sorry! XD Link to comment Share on other sites More sharing options...
Akira Posted November 10, 2009 Report Share Posted November 10, 2009 I'd rather play 3 GK Spy/2 GK Guard over the Revival Jam stuff, but nice idea. The Spies also give more Arcanite access with Archer. Link to comment Share on other sites More sharing options...
Mister Sir Posted November 10, 2009 Author Report Share Posted November 10, 2009 Good point. I'll probably change it to that. Link to comment Share on other sites More sharing options...
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