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Exodia Deck (Full of Traps)


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Monsters [23]

 

Big Eye

Des Lacooda

Exodia the Forbidden One

Flame Ogre

Golemn Sentry

Guardian Sphinx

Hane-Hane x2

Kelbek

Left Arm of the Forbidden One

Left Leg of the Forbidden One

Masked Sorcerer

Mask of Darkness

Penguin Soldier

Left Arm of the Forbidden One

Left Leg of the Forbidden One

Royal Magical Library x2

Sangan

Skelengel

Snipe Hunter

Wall of Illusion x2

 

Spells [7]

 

Degenerate Circuit x2

Hieroglyph Lithograph

Kaiser Colosseum

Messenger of Peace

Soul Reversal

Upstart Goblin

 

Traps [19] O_o

 

Backup Soldier x2

Bottomless Shifting Sand

Call of the Earthbound x3

Compulsory Evacuation Device x2

Defense Draw x3

Draining Shield x2

Gravity Bind

Jar of Greed

Negate Attack

Phoenix Wing Wind Blast

Reckless Greed

Trap Hole

 

ok, first things first. I KNOW I HAVE A LOT OF TRAP CARDS AND NOT A LOT OF SPELL CARDS. but guess what? i beat a bunch of people with this deck, it's like i can even take out just a few of the spell cards i feel like i don't need!

for drawing/getting the exodia parts, i use des lacooda, flame ogre, masked sorcerer, royal magical library, sangan, skelengel, upstart goblin, backup soldier, defense draw, jar of greed and reckless greed. I use a bunch of cards to protect des lacooda and masked sorcerer equally.

royal magical library helps me on two conditions: one, drawing cards (when my opponent and i use spells), and two it has a good defense for a lvl 4 monster.

now for cards to destroy monsters i use snipe hunter, bottomless shifting sand, call of the earthbound and trap hole (i know i have only 1 trap hole -_-). handy in some situations.

i use big eye to put exodia pieces in up top, drawing cards last and whatever else there is in the middle.

a few extra cards i have here in this deck are mask of darkness (to return a trap card in my hand, since i have a lot to choose from lol), hieroglyph lithograph (for when i draw too many cards, trust me i can do a combo if i do it at right timings), kaiser colosseum (to prevent my opponent from playing more monsters than what i would have, and i like to limit to two), soul reversal (to return monsters like mask of darkness or hane-hane to the top of my deck), phoenix wing wind blast (to return those big beefy monsters to the top of my opponent's deck. you know, the ones that cost two monsters to play).

i like to prevent my opponent from attacking so i use call of the earthbound to destroy another monster on the opponent's side of the field, i use draining shield, gravity bind, messenger of peace, negate attack.

now, for my favorite part of the deck. =) using "return monster to hand" effects w/ or w/o degenerate circuit. using golemn sentry, guardian sphinx, hane-hane, kelbek, penguin soldier, wall of illusion, and compulsory evacuation device, i can return monsters to the owner's hand. of course, only my opponent's monsters would be returned. but with degenerate circuit on the field (despite having to pay 500 life points each of my turn), i can remove those monsters from play!

REASON WHY I DIDN'T ADD THIS AND THAT CARD TO THE DECK:

neo spacian grand mole: with degenerate circuit on the field very often, i would be able to use neo's effect only once =(

more trap holes: well, i don't even need them anymore, one's enough o_O

call of the haunted: well, since this card, monster reborn and premature burial are taking turns being forbidden every now and then from tournaments, it gets too confusing. i don't look at the list every now and then.

mirror force: it's f--king expensive, and i hate shopping online. and i don't have one. besides, with kaiser colosseum on the field, i would destroy up to two monsters anyway. -_-

lightning vortex: same reason as mirror force except i have like 3 of them.

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