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Tethys Control


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I need people to test this. The goal is to summon Tethys on the first turn and draw some Heralds or Honests to back her up. Kristya is there for extra control.

 

Monsters : 25

3 archlord kristya

3 tethys, goddess of light

 

3 hecatrice

3 nova summoner

3 honest

3 herald of purple light

3 herald of green light

3 herald of orange light

1 marshmallon

 

Spells : 15

1 card destruction

3 reload

3 hand destruction

3 magical mallet

2 valhalla, hall of the fallen

3 upstart goblin

 

Extra : 15

mist wurm

red dragon archfiend

colossal fighter

thought ruler archfiend

stardust dragon

black rose dragon

ancient fairy dragon

ancient sacred wyvern

goyo guardian

brionac, dragon of the ice boundary

flamvell uruquizas

ally of justice catastor

magical android

armory arm

chimeratech fortress dragon

 

I am currently running no traps because I want the draw engine to be as consistent as possible but I might add Threatening Roars.

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Now this is pretty awesome. But even w/ 21 fairies' date=' you may have too many -1 draw cards here to really use the heralds effectively.

[/quote']

 

When Tethys is out the -1 usually end up being 0 or even +1.

 

-1/2 Valhalla' date=' you have Heca

-Card Destruction

-Dark World Dealings

 

+ Fairy Searchers/Beatsticks

[/quote']

 

I've just realised that tethys doesn't work with DWD so I'll cut them and yeah I'll probably cut a Valhalla too but I'm keeping Card Destruction.

 

-1 Valhalla

-3 DWD

 

+1 Marshmallon

+3 Nova Summoner

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