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MC - marvellous creatures


gpj252

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Pics aren't bad.

OCG is bad.

 

1st Card:

Active when a monster you control is destroyed by battle. Destroy the monster that battled with it.

2nd Card:

All "small" monsters gain 700 DEF.

4th Card:

When this card is destroyed by battle you can Special Summon a WIND monster with "small", "tiny" or "pupy" in it's name.

5th Card:

This card can only be Ritual Summon with the effect of "Light And Darkness Dance".

This card cannot be destroyed by LIGHT or DARK monsters.

7th Card:

While in Defense Mode this card is not destroyed as a result of battle.

9th Card:

Roll a dice, if the result is 3 or 5 see the top 3 cards of your Deck, add on of the cards to your hand, and return the others to the top of your Deck in any order.

 

Hope this is right.

6/10

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1ST Card -

"This card can only be activated when a monster you control is destroyed by battle. The attacker monster is destroyed."

2ND Card -

"All "Small" monsters you control gain 700 DEF points."

3RD Card -

--------

4TH Card -

When this card is destroyed by battle, you can Special Summon 1 "Small", "Tiny", or "Puppy" WIND monster.

5TH Card -

This card cannot be Summoned. This card can only be Ritual Summoned by the effect of "Light and Darkness Dance". This card cannot be destroyed by LIGHT and DARK monsters.

6TH Card -

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7TH Card -

As long as this card remains Face-Down on the field, it cannot be destroyed by battle.

8TH Card -

----------

9TH Card -

Don't know how to fix it. Sorry "/

 

Do not use Fake-Types! The effects are too zsimple, too. :'p

5.5/10

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