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Dark mech Series 2 (original set link inside) (18/??)


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i havent posted in around a year so i thought ide start by making a second set of dark mechs original set

 

 

Here ---> http://forum.yugiohcardmaker.net/thread-144645.html <---

 

Another new thing im doing in this set is adding a new type of mech called ancient mechs. hope you like em. <(^_^)>

also sorry about the bottom of cards the yugiohcardmaker upload is giving me trouble.

 

[spoiler=Set Booster]wrgn7s.pngMade By E-Hero Kyle

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Ancient Mechs & ancient machinery spell

 

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Effect:

This card cannot be normal summoned or set this card can only be special summoned by tributing "Dark Mech general - Dekara" while the field spell "Ancient machinery" is in play. This card is not affected by spells, traps, and monster affects. This card is sent to the graveyard 3 turns after it is summoned. As long as this card remains face up on the field other Ancient mech's cannot be selected by attack targets. This card can attack twice per turn.

 

 

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Effect:

As long as this card remains face up on the field it cannot be destroyed by the effects of spell or trap cards. This card is used to activate the effects of monsters with "Ancient - Mech" in there name.

 

 

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Effect:'

This card cannot be normal summoned or set this card can only be special summoned by tRIBUTING "Dark Mech - Brawler" and "Weapons Upgrade" while the field spell "Ancient machinery" is in play. This card is not affected by spells, traps, and monster affects. This card is sent to the graveyard 3 turns after it is summoned. Trap cards cannot be played or activated as long as this card remains on the field. This card cannot be destroyed by a monster with 4500 attack points or more.

 

 

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Effect:

This card cannot be normal summoned or set this card can only be special summoned by Tributing "Dark Mech - Striker Drone" while the field spell "Ancient machinery" is in play. This card is not affected by spells, traps, and monster affects. This card is sent to the graveyard 3 turns after it is summoned. This card gains 1000 attack when attacking.

 

 

 

Dark Mechs

 

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Effect:

This card can attack all of your opponents monsters once per turn. This card cannot attack your opponents life points directly. As long as this card remains on the field your opponent cannot select another monster as an atatck target.

 

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Effect:

As long as this card remains face up on the field you can activate the second part of "Dark Mech - Spy's" Effect.

 

 

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Effect:

Once per turn look at one card in your opponents hand, and if you have "Dark Mech - Trespasser" in play you can take that card and add it too your hand.

 

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effect:

As long as there are 2 or more monsters on your opponents side of the field this card cannot be destroyed.

 

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Effect:

As long as this card remains face up on the field you can switch the direction of an attack from another target to this monster.

 

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Effect:

Once per turn, during your Main phase you can flip a coin twice. if both are heads this card can attack your opponents life points directly, if both are tails this card is destroyed. And if it is one of each(heads, and tails) flip a coin and whatever the result is what u do. When this card is destroyed instead of sending this card to the graveyard put on the top of your deck, then shuffle your deck.

 

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Effect:

Once per turn, During your Opponents Standby phase roll a six-sided die. If the result is 2, 3, or 6 your opponent cant attack this turn, if the result is 1, 4, or 5 your opponent can select 1 of there monsters and that monster can his opponents life points directly for the turn.

 

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Effect:

When this card is attacked and would be destroyed, instead place 1 De-charge counter on this card and this card will not be destroyed. Once this card has 4 De-charge counter's on it this card is destroyed. Every time this card is attacked and would be destroyed you lose 500 life points. Every time this card Successfully Destroys a monster, this card gains 300 attack points and you can remove i De-charge counter from this card.

 

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Effect:

This card can attack twice per turn. When this card attacks a monster flip a coin if heads that monster is automatically destroyed, if tails that monster is'nt destroyed and is switched to defense position.This card cannot attack the same monster more than once per turn.

 

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Effect:

This card cannot be special summoned. After this card attacks a monster flip a coin, if heads this card cannot be attacked next turn, if tails this card is switched to defense position.

 

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Effect:

Every turn this card does not attack place 1 tunnel counter on this card. When this card is attacked you can remove 1 tunnel counter to negate the battle and switch this card to face down defense position.

 

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Effect:

This card cannot be normal summoned or set. This card cannot be special summoned except by tributing 1 machine type monster and 1 fire attribute monster. As long as this card remains face up on the field, the attack of your opponents fire type monsters are redirected at your opponents life points.

 

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Effect:

Once per turn you can pay 500 life points to flip a coin if heads take control of 1 of your opponents monsters, if tails this effect does nothing.

 

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Effect:

As long as this card remains on the field all "Dark Mech - General Orafansu" cards gain 500 attack and defense and is not affected by spell cards. If "Dark Mech general -Orafansu" is on the field increase this cards attack and defense to 3000.

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srry wanderley i mised where you said dat


for the first sentence you didn't state by putting the counter on it' date=' it prevents it from being destroyed

 

Personally I find this card UPed as there's barely any effects to benefit you

 

7/10

[/quote']

1.i forgot to add the part of the effect that makes it get a good benifit

2.Thanks for tellin me i missed the thing about the counter

3.ill re post and post some new ones l8er

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