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My Deck: Light/Remove From Play


CarlExplosion

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Monsters

 

2 Banisher of the Radiance

2 D.D. Assailant

1 D.D. Warrior Lady

1 Elemental Hero Neos Alius

2 Freed the Brave Wanderer

1 Future Samurai

3 Golden Homunculus

2 Gren Maju Da Eiza

1 Morphotronic Videon

1 Penguin Soldier

1 Prime Material Dragon

1 Shining Angel

 

Magic

 

2 Chaos End

1 D.D.R. - Different Dimension Reincarnation

1 Dark Core

1 De-Spell

1 Divine Sword - Phoenix Blade

1 Hammer Shot

1 Lightning Vortex

1 Malevolent Nuzzler

1 Monster Reborn

1 Mystical Space Typhoon

1 Reinforcement of The Army

1 Remove Trap

1 Soul Release

 

Trap

 

1 Bottomless Trap Hole

1 Graverobber's Retribution

1 Karma Cut

1 Magic Jammer

1 Michizure

2 Sakuretsu Armor

1 Skull Lair

 

So basically the strategy of this deck is to remove as many cards from play as possible (obviously) and power up Golden Homunculus. I also have several trap and magic cards that prevent him from being destroyed by magic or traps, and a couple to bring one of them back to me, whether it be from the graveyard or being removed from play. This is my first deck i have ever made btw[/font]

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