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[ENDED - PLEASE LOCK] My first held contest: ALL-TYPE CARDS


Koshej

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Hi, everybody!!!

I was making cards myself long enough to get interested in how YOU do it!

 

So this contest is EASY.

Just make one of each (or as many you want) of these CARDS:

[spoiler=CARDS]

1. Normal Monster

2. Effect Monster (NOT one of the following sub-Effect types)

3. Spirit Monster

4. Toon Monster

5. Union Monster (MUST target your other monsters OR real cards)

6. Gemini Monster

7. Ritual Monster (MUST refer to your Ritual Spell)

8. Fusion Monster (MUST require your other monsters OR real cards)

9. Tuner Monster (OPTIONAL - never played one)

10. Synchro Monster (OPTIONAL - never played one)

11. Divine Monster (OPTIONAL - cause it's generally BANNED)

12. Normal Spell

13. Continuos Spell

14. Equip Spell (MUST target your other monsters OR real cards)

15. Quick-Play Spell

16. Field Spell

17. Ritual Spell (MUST refer to your Ritual Monster)

18. Normal Trap

19. Continuos Trap

20. Equip Trap (OPTIONAL cause it's UNOFFICIAL; MUST target your other monsters OR real cards)

21. Counter Trap

 

I know it's a whole bunch of cards - but you don't have to MAKE them (from scratch) - just give them for my evaluation!

You don't HAVE to have ALL card types - but this WILL affect my evalution POINTS.

But, generally, 5 SUPERB cards can easily outmatch 15 STUPID ones. :D

MUST be your cards!!!

Any cheater (I can see one) will be disqualified!!!

 

 

[spoiler=Evaluation]

THESE ARE PER CARD - the total will be calculated in some way which I'll think about later.

IDEA #1: "WINNER CARD" - not MAKER.

IDEA #2: Some mathematical calculations to result in a "WINNER MAKER".

I'll write the MAX points per parameter.

The MIN points are 1 for MAIN params and 0 for BONUS ones.

So here we go:

1. Card Name.

A. General - 5.

B. Creativity bonus - 5.

C. Personal bonus - 2.

2. Card Pic.

A. General - 5.

B. Niceness bonus - 2.

C. Name <=> Pic bonus - 5.

D. Artistic bonus - 2.

E. Personal bonus - 2.

3. Effect.

A. General - 10.

B. Name <=> Effect bonus - 5.

C. Pic <=> Effect bonus - 5.

D. Strength bonus - 5.

E. Usability bonus - 5.

F. Card interaction bonus - 5.

4. Grammar.

A. General OCG - 5.

B. English - 5.

C. Niceness bonus - 2.

TOTAL MIN = 5.

TOTAL MAX = 75.

TOTAL DELTA = 70!!!

Don't tell me NOW that it's NOT a real challenge!!! :D

 

 

[spoiler=Details]

Rewards:

1. Included in my SIG as a BEST CARD MAKER reference.

2. 3 REP + any bonus I'll decide to give due to REALLY liking your cards!

Fee:

NONE!!!

Time:

EXTENDED!!!

Until next Friday (Novemeber 27).

So - hurry up!!!

 

 

[spoiler=More Info]

IMPORTANT!!!

USE SPOILERS!!!

Makes page load faster, cards easier to view and you NOT look as a noob!!! :D

 

NEW REQUIREMENT:

AT LEAST 5 CARDS TOTAL.

I WILL NOT EVALUATE LESS.

SORRY. :D

GOOD LUCK!!! :D

 

LAST WORD:

I probably WON'T write the CARD evalution details - only the final points.

UNLESS (unfortunatelly) there won't be too much cards to write about...

I WILL be honest about my evaluations - but it WILL be my personal opinion.

So, sorry, but in this case - I'm THE boss. :D

 

 

[spoiler=Contestants:]

lilmantoot = 0 cards

blazejecar = 20 cards

rodri666 = 0 cards

.:Abyss Wander:. = 7 cards

Milk-Chan = 0 cards

Black Rose Petal = 0 cards

keybladespartan = 1 card

Forgetful Angel = 0 cards

gustavosuarez = 11 cards

Lexadin = 0 cards

cmc1234 = 8 cards

 

 

REALLY WAITING FOR YOU AND YOUR BEST CARDS!!!

GOOD LUCK!!!

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Entry Reserved.

Will post cards here soon:

[spoiler=Monsters]

[spoiler=Normal]

324649r.jpg

When it was born, it was swept away from its family because of a great sandstorm. It survives by digging through the sand for small prey, but it will eat almost anything. When it feels threatened, it can bury itself in the sand and thus is very hard to find.

 

 

[spoiler=Effect]

324649z.jpg

This card cannot be Normal Summoned or Set. This card can only be Secial Summoned by Tributing 1 monster you control with "Sandstorm" in its name. When this card is Special Summoned, you can discard 1 card to add 1 monster with "Sandstorm" in its name from your Deck to your hand. When this card inflicts Battle Damage to your opponents Life Points, you can send 1 random card from your opponents hand to their Graveyard.

 

 

[spoiler=Spirit]

324649q.jpg

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card attacks, you can negate the attack to draw 2 cards.

 

 

[spoiler=Toon]

Not doing

 

 

[spoiler=Union]

324649.jpg

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a "Sandstorm" you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, if the equiped monster inflicts Battle Damage to your opponents Life Points, you can remove 1 monster in your opponent's Graveyard from play. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

[spoiler=Gemini]

324649v.jpg

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● Each time this card inflicts Battle Damage to your opponents Life Points, place 1 Sandstorm Counter on a monster you control. Increase the ATK of all monsters you control by 200 for each Sandstorm Counter on them. By removing 2 Sandstorm Counters from anywhere on the field, destroy 1 card your opponent controls.

 

 

[spoiler=Ritual]

324649x.jpg

This monster can only be Ritual Summoned with the Ritual Spell Card, "Sandstorm Summoning". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

 

 

[spoiler=Fusion]

324649u.jpg

"Sandstorm Sorcerer" + 2 or more "Sandstorm" monsters.

When this card is Fusion Sumoned, flip a coin for every monster used for this card's Fusion Summon. Destroy a number of cards your opponent controls equal to the number of tails. When this card inflicts Battle Damage to your opponent, send the top card of your opponents Deck to the Graveyard. If it is a monster, inflict Damage equal to that monsters original DEF to both players. If either players Life Points would become zero because of this effect, you can remove from play 2 cards in your Graveyard to increase both players Life Points by the same amount instead.

 

 

[spoiler=Tuner]

324649r.jpg

This mouse searches for food at night with the light equiped to its tail. During the day it hides from preadators within its sandy hole.

 

 

[spoiler=Synchro]

324649.jpg

1 EARTH Tuner + 1 or more non Tuner monsters.

When this card is Summoned, increase its ATK by 200 for each "Sandstorm" monster in your Graveyard. Destroy this card at the end of the Damage Step if it is attacked by a Level 2 or lower monster. When this card inflicts Batte Damage to your opponent, send the top card of both players Deck to the Graveyard.

 

 

 

 

[spoiler=Spells]

[spoiler=Normal spell]

324649k.jpg

Select 1 EARTH monster you control. During your opponents next turn, the monster they control with the lowest ATK is changed to attack position and must attack the selected monster. After Damage calculation, destroy both monsters.

 

 

[spoiler=Continuous spell]

324649.jpg

This card can only be activated while your opponent controls 2 or more mosters while "Endless Desert" is face-up on the field. During each of your opponents End Phases, select 1 card they control and return it to their hand. Destroy this card when "Endless Desert" is removed from the field.

 

 

[spoiler=Equip spell]

324649.jpg

This card can only be Equiped to a "Sandstorm" monster. Decrease the ATK of the equiped by 100 for each monster you control. When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When the monster equiped to this card is destroyed, you can remove from play 1 card from your Graveyard to add this card to your hand.

 

 

[spoiler=Quick play spell]

324649do.jpg

Special Summon 1 Level 3 or lower "Sandstorm" monster from your Graveyard. It can attack your opponent directly. When the selected monster is destroyed by Battle, it is added to your hand. If the selected monster is destroyed by a card effect, return this card to the bottom of your Deck.

 

 

[spoiler=Field spell]

324649rp.jpg

When this card is activated, and during both players End Phases, change the Battle Positions of all monsters to Face-up defence position. Each time a monsters Battle Position is changed because of this effect, place 1 Sand Counter on this card. Increase the DEF of all "Sandstorm" monsters you control by 100 for each Sand Counter on this card.

 

 

[spoiler=Ritual spell]

2w3wzy9.jpg

This card is used to Ritual Summon "Sandstorm Gila". You must also offer monsters whose total Level Stars equal 6 or more from the field or your hand as a Tribute.

 

 

 

 

[spoiler=Traps]

[spoiler=Normal trap]

324649h.jpg

This card can only be activated during your opponents turn, during the start of the Battle Phase. Both players select 1 monster they control and send all other cards on the field and in their respective owner's hands to their respective Graveyards. Increase the ATK of the monsters by 300 x the numbers of monsters that monster's controler Tributed. Your opponent's monster must then attack your monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field inflicts Damage to their opponent equal to the number of cards in both players Graveyards x50.

 

 

[spoiler=Continuous trap]

324649y.jpg

When a non-EARTH monster declares an attack, roll a six-sided die. If the result is a 1-5, negate the attack. If the result is a 6, the attack becomes a direct attack, and the monster is returned to the owners hand after Damage Calculation.

 

 

[spoiler=Counter trap]

324649s.jpg

Activate only when your opponent declares an attack. Negate the attack and remove from play the attacking monster. While this card is in your Graveyard, your opponent can discard 2 cards to add the removed from play card to their hand.

 

 

 

 

[spoiler=Concept]

The "Sandstorm" monsters use effects that usually activate when they inflict battle damage to their opponent.

The support cards either add to that or give them more oppertunitys to inflict battle damage.

 

 

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Milk-Chan

Read more attentively - I said you DON'T have to make so manycards - it's just the list of AVAILABLE TASKS.

 

Abyss Wanderer

Welcome!

That's EXACTLY what I meant!

BONUS 2 points for understanding AND being the first detailed participant! :D

Actually, it's even better to put it into ONE spoiler... :D

 

I'll post my evaluation criteria very soon...

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Updated my first post to look smaller + Contestants LIST.

 

Guys!!! Don't be lazy - this contest is SO easy... But still VERY fun..!!!

So - where are your cards??? :(

 

Abyss Wander

It's great that you even made up a concept - though it was extra.

I REALLY hope there will be MORE contestants WITH CARDS..... :(

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here are my cards. enjoy them.:)

[spoiler=all cards!!]33065w.jpg

[spoiler=effect!!]Each time that a Spell Card is activated place a Spell Counter on this card. Increase the ATK of all Spellcaster-Type monsters on the field by 100 for each Spell Counter on this card. Each time that a Spellcaster-Type monster is destroyed, place 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon 1 Spellcaster-Type monster from your Graveyard with the same Level that the number of removed counters.

 

30c37f9.jpg

[spoiler=effect!!] This card can only be Summoned while you control a face-up Fiend-Type monster on the field. When this card is Summoned, place 1 Soul Counter on this card (max. 3). This card gains 200 ATK for each Soul Counter on it. Each time this card destroys an opponent's monster by battle, place 1 Soul Counter on this card. Once per turn, you can remove any number of Soul Counters from the field to have all face-up Fiend-Type monsters you control (except this card) gain 100 ATK for each Soul Counter removed until the end of the turn. One time only, you can remove 3 Soul Counters from this card to Special Summon 1 Fiend-Type monster from your Graveyard in face-up Attack Position. If this effect is activated, destroy all cards on the field at the end of the turn.

 

33cwsns.png

[spoiler=effect!!]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Each time a Spell Card is activated, put 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to decrease the ATK and DEF of all monsters your opponent controls by 300 points for each removed Spell Counter, until the end of this turn.

 

33065l.jpg

[spoiler=effect!!] This card cannot de summoned unless “Toon World” is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When “Toon World” is destroyed, this card is also destroyed. If your opponent doesn’t control a Toon monster on the field, this card may inflict Direct Damage to your opponent’s Life Points. If a Toon monster is on your opponent’s side of the field, your attacks must target the Toon monster. This card is treated as a Beast-Type monster while is on the field. Increase the ATK of this card by 100 x each Spell Counter on the field. During your End Phase, you must remove 2 Spell Counters from a card you control. If you can’t, destroy this card and inflict 200 damage to both player’s Life Points x the number of Spell Counters on the field.

 

33065a.jpg

[spoiler=effect!!] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

Decrease the Level of all face-up monsters on the field by 1. When this card destroys an opponent monster by battle, send cards from the top of your opponent’s Deck to the Graveyard equal to the Level of the destroyed monster. When this card is destroyed by an opponent’s card effect, remove it from play to discard 2 randomly cards from the top of both player’s Deck and remove it from play.

 

33065a.jpg

[spoiler=effect!!] Once per turn, if you control this monster on the field, you can equip it to a facer-up Warrior-Type monster on the field as an Equip Card, OR unequip it and Special Summon it in face-up Defense Position. When equipped to a monster by this card’s effect, that monster gains 400 ATK and DEF. When the equipped monster battles an opponent’s monster, unless the opponent’s monater is destroyed by battle, it is returned to its owner’s top of Deck at the end of the Damage Step(1 monster can only be equipped with 1 Union Monster at time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

1zw2lut.jpg

[spoiler=effect!!]During either player's Battle Phase, you can return this card from your Graveyard to the bottom of your Deck to reduce the Battle Damage you would take from 1 battle to 0. If this card is used for a Synchro Summon of a Level 7 or higher Synchro Monster, increase your Life Points by 200 x the Level of the Synchro Monster.

 

33065wh.jpg

[spoiler=effect!!] Activate only if you control 2 or less FIRE monsters on the field. FIRE monster you control cannot be destroyed by battle (Damage is applied normally). Each time that a FIRE monster you control is attacked, inflict 200 damage to your opponent x each Volcanic Counter on the field. Each time that a Volcanic Counter(s) are removed from the field, place 1 Volcanic Counter on this card. During each of your End Phases, if you control 3 or more monsters on the field destroy this card and inflict 100 damage to both players x the number of Volcanic Counters on this card.

 

33065y.jpg

[spoiler=effect!!] 1 Tuner + 2 or more non-Tuner Warrior-Type monsters

Once per turn, during either player’s Battle Phase, you can pay 700 Life Points to negated the activation of a Trap Card and destroy it. Each time that you activate this effect, place 1 Ice Counter on this card (max. 3). Once per turn, you can move 1 Ice Counter from this card to another face-up monster on the field. If this card attacks an opponent monster with an Ice Counter on it, remove the destroyed monster from play at the end of the Damage Step. During each of your End Phases, you must pay 700 Life Points. If you don’t, decrease the ATK of this card by 1000 until your next Standby Phase.

 

33065.jpg

[spoiler=effect!!] This card can only be activated during your Battle Phase. Decrease the ATK of the highest Level monster on the field to 0. Change the Battle Position of all monsters that your opponent’s control to Defense Position until the end of the Battle Phase. You can only attack with the lowest ATK monster that you control this turn. Once during each player’s turn, you can remove from play this card from your Graveyard to decrease the ATK of all monsters on the field by 700.

 

33065.jpg

[spoiler=effect!!]Offer 1 face-up monster you control on the field. Special Summon 1 Synchro or Fusion Monster from your Extra Deck whose Level are equal or lower that the Level of the offered monster. The Summoned monster can attack this turn and is effect are negated. During each End Phase, you can Tribute 1 face-up Synchro or Fusion Monster you control to destroy all cards on the field and inflict 700 damage to your opponent's equal to the number of destroyed cards.

 

 

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