bott52 Posted November 14, 2009 Report Share Posted November 14, 2009 The first and second Spirit synchro and the first spirit tuner of hopefully many to came! Info on Spirit monsters -> http://yugioh.wikia.com/wiki/Spirit_Monsters Link to comment Share on other sites More sharing options...
TheVaron Posted November 14, 2009 Report Share Posted November 14, 2009 if it cant be special summoned doesnt that mean it cant be synchrod? (i dont know im asking). also with IZanagi on the field he wont return so ok. also make the tuner for it. 8/10 so shouldnt it be " this card cannot be special summoned except by synchro summon" Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted November 14, 2009 Report Share Posted November 14, 2009 What the above guy said, also, +3 when he's destroyed by a card effect? Maybe 1 card. +3 is way to much. Your opponent discarding 3 cards in reasonable. Link to comment Share on other sites More sharing options...
bott52 Posted November 14, 2009 Author Report Share Posted November 14, 2009 well synchro summoning is not the same as special summoning. Special summoning is done by other card effects usually. Link to comment Share on other sites More sharing options...
TheVaron Posted November 14, 2009 Report Share Posted November 14, 2009 a synchro summon is considered a summon by a synchro monster's inherent effect as a result of it being a synchro monster. So it is a card effect. I would put in the except synchro summoning to be safe Link to comment Share on other sites More sharing options...
bott52 Posted November 14, 2009 Author Report Share Posted November 14, 2009 I fixed it, look at it now. Link to comment Share on other sites More sharing options...
TheVaron Posted November 14, 2009 Report Share Posted November 14, 2009 Great I have nothing more to say. 9.9/10. Just cause 10/10s are only given once a day by me and mine was already handed out Link to comment Share on other sites More sharing options...
Leturn Master Posted November 14, 2009 Report Share Posted November 14, 2009 This card is bad... it's a Synchro that stays on the field until the end of your turn... which means its on the field for 1 attack, and then it's gone. Add that to the fact that it is literally IMPOSSIBLE to summon... there's so far no such thing as a Spirit Tuner monster... and also factor in that it's got an aggro-dependant ability with not enough ATK stat to back up the bluff. Another one for the pits of hell... Link to comment Share on other sites More sharing options...
bott52 Posted November 14, 2009 Author Report Share Posted November 14, 2009 it has the regular effect of a Spirit monster and i have a spirit tuner and there are many cards that let spirit monsters stay on the field. Link to comment Share on other sites More sharing options...
Leturn Master Posted November 14, 2009 Report Share Posted November 14, 2009 it has the regular effect of a Spirit onster and i have a spirit tuner and there are many cards that let spirit monsters stay on the field. A couple cards DO do that, but Spirit monsters overall are bad (you lose card advantage), seeing as you'll not always be able to keep them out on the field (you won't always have your support cards). So you'll get owned. And add the chances of you pulling out a this Spirit Tuner monster, and 1 or more (probably more) monster(s) whose levels add up to 5, AND take into consideration the chances of you actually having a support card for keeping Spirit monsters on the field, and then FINALLY consider the potential of your opponent just field controlling your monster away... that's a pretty low chance. Which makes these cards bad. And what other cards are there that keep Spirit monsters on the field? I remember a continuous Spell card that hurt you in some way, and there's an Equip Spell Card... but that's it, I thought. Link to comment Share on other sites More sharing options...
bott52 Posted November 14, 2009 Author Report Share Posted November 14, 2009 it has the regular effect of a Spirit onster and i have a spirit tuner and there are many cards that let spirit monsters stay on the field. A couple cards DO do that' date=' but Spirit monsters overall are bad (you lose card advantage), seeing as you'll not always be able to keep them out on the field (you won't always have your support cards). So you'll get owned. And add the chances of you pulling out a this Spirit Tuner monster, and 1 or more (probably more) monster(s) whose levels add up to 5, AND take into consideration the chances of you actually having a support card for keeping Spirit monsters on the field, and then FINALLY consider the potential of your opponent just field controlling your monster away... that's a pretty low chance. Which makes these cards bad. And what other cards are there that keep Spirit monsters on the field? I remember a continuous Spell card that hurt you in some way, and there's an Equip Spell Card... but that's it, I thought.[/quote'] Spirit monsters have a loophole in their effect. that loophole is that they can only be returned to your hand during The turn it was synchro summoned, normal summoned flip summoned or flipped face up. if you play them in face down defense position they stay on the field until they r flipped face up. If you use cards like Future Visions or Dimensionhole then they are removed from play then they come back the next turn and then they cannot be returned to the hand. you have to think of strategies with other cards not thought as a Spirit support card. Link to comment Share on other sites More sharing options...
thebeast52 Posted November 14, 2009 Report Share Posted November 14, 2009 these are awesome man 11/10!!!!! Link to comment Share on other sites More sharing options...
cyberlightmagician Posted November 14, 2009 Report Share Posted November 14, 2009 9.8/10! GREAT! Keep making cards! From MAruka Link to comment Share on other sites More sharing options...
Alordzynix Posted November 14, 2009 Report Share Posted November 14, 2009 I believe the OCG of your Synchros should start like this:1 Spirit Tuner + 1 or more non-Tuner monstersThis card cannot be Special Summoned except by Synchro Summon. This card returns to its owner's hand during the End Phase of the turn it is Synchro Summoned.You forgot the bolded part. Also your tuner is overpowered, drawing 2 cards is just to easy. Very interessting, reminds me of my Ritual Spirit monster. 7/10Note that this isn't really a new concept that you "invented", you are just for as far as we know the first person to make a Synchro Spirit monster Link to comment Share on other sites More sharing options...
Metal Skull Posted November 14, 2009 Report Share Posted November 14, 2009 You should post the effects of Synchros to make it easier to read.8.5/10Looks fine.And Spirit Synchros and Tuners...It's hard to summon Spirit Synchros, but not impossible :) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 14, 2009 Report Share Posted November 14, 2009 I can't read the first two card effects, can you write them out And due to the interests of spirit synchros I'll give this 8/10 Link to comment Share on other sites More sharing options...
TheVaron Posted November 15, 2009 Report Share Posted November 15, 2009 LOVE IT NOW. But the pic of the tuner is from a famous movie made directed by Howl Miyazaki, its called spirited away and the guy is called HAKU (there might be a y in there but i dont want to put it in the wrong place for it to mean vomit in japanese) 10/10 just change the pic And the add you did for the special summon is swtill wrong. it should read "this card cannot be special summoned EXCEPT by synchro summon" Link to comment Share on other sites More sharing options...
Canadian Posted November 15, 2009 Report Share Posted November 15, 2009 UP'ed if you want more of an opinion pm me about it cause im lazy atm. (sorry) and Lore would be nice because I dont like starring into my bright screen : > Good idea gets a 10/10Effects make it a 7.5/10 Nice concept : DDDD Link to comment Share on other sites More sharing options...
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