Saturn of Elemia Posted November 14, 2009 Report Share Posted November 14, 2009 When this card destroys an opponent's monster by battle, place 1 Doom Counter on this card. During your Standby Phase, you take 400 damage for each Doom Counter on this card. If you take 4000 or more damage from this card's effect, you win the Duel. If this card would be destroyed by an opponent's card effect, you can discard 1 DARK monster from your hand whose Level is equal to or higher than the number of Doom Counters on this card instead. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted November 14, 2009 Report Share Posted November 14, 2009 Seems more like you might die before you even get 10 counters. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted November 14, 2009 Report Share Posted November 14, 2009 Needs a way to add more counters.Otherwise, neat win condition. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 14, 2009 Author Report Share Posted November 14, 2009 Seems more like you might die before you even get 10 counters. Yeah. That's why I put in the 'meager' protection effect. Now, if only they made a card that could double the number of counters received and/or double the number of counters on a card. (That might speed it up). If anything else, it's a beatstick. EDIT: Oh, just realized - It's Allurable and fodder for Trade-In. XD Link to comment Share on other sites More sharing options...
Aximil Posted November 14, 2009 Report Share Posted November 14, 2009 Looks like a Monarch. Anyway, I love the fact that it's an acumulative effect. Link to comment Share on other sites More sharing options...
Jolta Posted November 14, 2009 Report Share Posted November 14, 2009 Hard to win with this thing.10/10 Link to comment Share on other sites More sharing options...
nightmare drake Posted November 14, 2009 Report Share Posted November 14, 2009 good card9/10 Link to comment Share on other sites More sharing options...
Baltoli Posted November 14, 2009 Report Share Posted November 14, 2009 This is actually really powerful. It goes well in an LP gaining deck. Let me work it out...With a perfect run of kills, you need 400 800 1200 1600 2000 2400 2800 3200 3600 4000 =22000LP So it definitely need a way to speed up the counter gaining. Link to comment Share on other sites More sharing options...
Metal Skull Posted November 14, 2009 Report Share Posted November 14, 2009 9/10Seems fine but a bit UP, if you have less then 4000 Life Points this card is useless :( Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 14, 2009 Author Report Share Posted November 14, 2009 9/10Seems fine but a bit UP' date=' if you have less then 4000 Life Points this card is useless :([/quote'] It's a general beatstick with a nice instant win effect. The instant win can be seen as a drawback if the opponent decides to use it against ya. Thanks for commenting, everyone. Link to comment Share on other sites More sharing options...
Chaos Flame Posted November 14, 2009 Report Share Posted November 14, 2009 You could always use infernal gainer. It would doulble its speed. 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 14, 2009 Report Share Posted November 14, 2009 Ah SaturnPaladin, it's good to see you again The problem with the effect is that it requires 10 counters. Most likely you'll have lost LONG before that can happen, so the only recommendation is reduce the damage taken 9/10 Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 14, 2009 Author Report Share Posted November 14, 2009 Ah SaturnPaladin' date=' it's good to see you again The problem with the effect is that it requires 10 counters. Most likely you'll have lost LONG before that can happen, so the only recommendation is reduce the damage taken 9/10[/quote'] Actually, check the condition a little closer. The win condition does not say that you have to have 10 counters to win; it says that you have to take 4000 damage from the effect to win. You can easily meet this condition with 4 counters. If you calculate: 1 Counter = 400 damage (400 total)2 Counters = 800 damage (1200 total)3 Counters = 1200 damage (2400 total)4 Counters = 1600 damage (4000 total) The effect is a cumulative effect. The multiple counters just speeds it up. Link to comment Share on other sites More sharing options...
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