Smeg Posted November 14, 2009 Report Share Posted November 14, 2009 zeta engine monarchs, pulled off a first at the locals a couple of weeks back.help respected. monsters: 231 DaD3 Caius2 Raiza2 Zeta1 Gorz 1 Psz2 D.D. Assailant3 D.D. Lady2 Ryko1 Armageddon Knight3 Spy1 Sangan1 Treeborn spells 112 Allure2 bom1 mst1 heavy2 soul exchange1 b-con1 foolish1 rota traps 61 roar1 torrential1 reigeki break1 return from the d.d.1 call of the haunted1 bth basic extra / sidethinking of losing the zetas for sorcerers just for a try.works pretty well tbh. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted November 14, 2009 Report Share Posted November 14, 2009 Chaos Sorc? Link to comment Share on other sites More sharing options...
Smeg Posted November 14, 2009 Author Report Share Posted November 14, 2009 hand fills up with high levels too much already playtested that optionif you looked in the last part youd know what im thinking. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted November 14, 2009 Report Share Posted November 14, 2009 Oh yeah I get you.3 Spy seems kinda too much, maybe neg 1 for a guard? Link to comment Share on other sites More sharing options...
Smeg Posted November 14, 2009 Author Report Share Posted November 14, 2009 3 spys is perfect for the current build.if i happen to have one sitting in my hand i can flog it for a cost or just use it as basic defence.and in the end i never usually have 1 left over.the deck mills and moves surprisingly fast.and even if i did want another i would have no idea of what to neg Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.