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My soul set almost half way + 10 cards added


Punisheris

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here is some of my soul card enjoy plz comment are and rate any help is acceptable

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Effect:This card can't be destroyed by Water-Attribute monsters. While this card is on the field decrease the ATK and DEF of all Water-Attribute monsters by 300 and increase the ATK of and DEF of all Light-Attribute monsters by 300.While "Soul Of Light" and "Soul Of Water" is on the field this card can't be destroyed and you take no battle damage from battles involving this card.

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Effect:This card can't be destroyed by Wind-Attribute monsters. While this card is on the field decrease the ATK and DEF of all Wind-Attribute monsters by 300 and increase the ATK of and DEF of all Fire-Attribute monsters by 300.While "Soul Of Fire" and "Soul Of Wind" is on the field this card can't be destroyed and you take no battle damage from battles involving this card.

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Effect:This card can't be destroyed by Earth-Attribute monsters. While this card is on the field decrease the ATK and DEF of all Earth-Attribute monsters by 300 and increase the ATK of and DEF of all Water-Attribute monsters by 300.While "Soul Of Water" and "Soul Of Earth" is on the field this card can't be destroyed and you take no battle damage from battles involving this card.

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Effect:This card can't be destroyed by Dark-Attribute monsters. While this card is on the field decrease the ATK and DEF of all Dark-Attribute monsters by 300 and increase the ATK of and DEF of all Wind-Attribute monsters by 300.While "Soul Of Wind" and "Soul Of Dark" is on the flied this card can't be destroyed and you take no battle damage from battles involving this card.

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Effect:This card can't be destroyed by Fire-Attribute monsters. While this card is on the field decrease the ATK and DEF of all Fire-Attribute monsters by 300 and increase the ATK of and DEF of all Dark-Attribute monsters by 300.While "Soul Of Dark" and "Soul Of Fire" is on the field this card can't be destroyed and you take no battle damage from battles involving this card.

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Effect:This card can't be destroyed by Light-Attribute monsters. While this card is on the field decrease the ATK and DEF of all Light-Attribute monsters by 300 and increase the ATK of and DEF of all Earth-Attribute monsters by 300.While "Soul Of Earth" and "Soul Of Light" is on the field this card can't be destroyed and you take no battle damage from battles involving this card.

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Effect:This card can't be Normal summoned or Set.This card can only be Special Summoned by tributing all cards with "Soul" in their name on either side of the field.This card gains 1000 attack with each card with "Soul" in it's name in your graveyard.Each time this card would be destroyed remove 1 card with "Soul" in it's name from your graveyard.If there are no cards with "Soul" in their name in your gave this card is destroyed.This card can't attack directly.

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Effect:This card can't be destroyed in battle.Once per turn, you can equip this card to a face-up Warrior-type monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 500 ATK and DEF.When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect:This card can't be destroyed in battle.Once per turn, you can equip this card to a face-up Warrior-type monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 1000 ATK.When the equipped monster destroys an opponent's monster by battle, destroy 1 Spell card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect:This card can't be destroyed in battle.Once per turn, you can equip this card to a face-up Warrior-type monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 600 ATK and 400 DEF.When the equipped monster destroys an opponent's monster by battle, destroy 1 Trap card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect:This card can't be destroyed in battle.Once per turn, you can equip this card to a face-up Warrior-type monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 700 ATK and 300 DEF.When the equipped monster destroys an opponent's monster by battle, destroy 1 of your opponet's monster. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect:This card can't be destroyed in battle.Once per turn, you can equip this card to a face-up Warrior-type monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 700 ATK and 300 DEF.When the equipped monster destroys an opponent's monster by battle,your opponet must discard 2 cards from his hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect:This card can't be destroyed in battle.Once per turn, you can equip this card to a face-up Warrior-type monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains and 1000 DEF.When the equipped monster destroys an opponent's monster by battle, you take lifepoints equal to half of the destroyed monster attack. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect:This card cannot be Normal summoned or Set.This card can only be Special summoned by the effect of "Soul Summoning Circle". If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. When this card is about to be destroyed remove 1 card with "Column" in its name from the graveyard.

 

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Effect:"Soul Of Dark" + "Soul Of Light"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck.(You do not use "Polymerization".)When this card is Fusion summoned destroy monsters equal to the number of Light and Dark attribute monsters you have in your graveyard.This card is treated also as an Light attribute monster and as a Fairy-type monster.This card returns to the Fusion Deck during the End Phase.

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Effect:"Soul Of Fire" + "Soul Of Earth"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck.(You do not use "Polymerization".)When this card destroys a monster inflict 1000 points of damage to your opponent.This card is treated also as an Earth attribute monster and as a Rock-type monster.This card returns to the Fusion Deck during the End Phase.

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Effect:"Soul Of Wind" + "Soul Of Water"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck.(You do not use "Polymerization".)When this card is Fusion summoned destory all of your opponet's spell and trap cards.This card is treated also as an Water attribute monster and as a Aqua-type monster.This card returns to the Fusion Deck during the End Phase.

 

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I think Soul Cannon is quite overpowered. 1000 damage for each Stand-by phase? What if you draw this card the first turn, and your opponent does not get MST or similiar in the first nine turns? OTK...

Perhaps, you should consider adding Counters to it as well, so to keep track how many turns that has passed.

 

Soul Corrupter on the other hand, I think is underpowered. It is like Sakuretsu Armor with a cost. Add another effect, perhaps along the lines of your opponent taking damage equal to the attacking monsters ATK?

 

I cannot really tell what Soul's Choice do? Is it like that DARK only can attack DARK, WIND only WIND, and so on?

 

Good cards though! With some fixes, these are great!

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I think Soul Cannon is quite overpowered. 1000 damage for each Stand-by phase? What if you draw this card the first turn' date=' and your opponent does not get MST or similiar in the first nine turns? OTK...

Perhaps, you should consider adding Counters to it as well, so to keep track how many turns that has passed.

 

Soul Corrupter on the other hand, I think is underpowered. It is like Sakuretsu Armor with a cost. Add another effect, perhaps along the lines of your opponent taking damage equal to the attacking monsters ATK?

 

I cannot really tell what Soul's Choice do? Is it like that DARK only can attack DARK, WIND only WIND, and so on?

 

Good cards though! With some fixes, these are great!

[/quote']

 

y

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