Tortoise Kyle Posted November 15, 2009 Report Share Posted November 15, 2009 [align=center]Definently my best cards yet.Rate and all that shiz.[spoiler=Great Sandstorm Swordsmaster]"Sandstorm Sorcerer" + 2 or more "Sandstorm" monsters.When this card is Fusion Sumoned, flip a coin for every monster used for this card's Fusion Summon. Destroy a number of cards your opponent controls equal to the number of tails. When this card inflicts Battle Damage to your opponent, send the top card of your opponents Deck to the Graveyard. If it is a monster, inflict Damage equal to that monsters original DEF to both players. If either players Life Points would become zero because of this effect, you can remove from play 2 cards in your Graveyard to increase both players Life Points by the same amount instead. [spoiler=Sandstorm Hunter]When it was born, it was swept away from its family because of a great sandstorm. It survives by digging through the sand for small prey, but it will eat almost anything. When it feels threatened, it can bury itself in the sand and thus is very hard to find. [spoiler=Sandstorm Tortoise]This card cannot be Normal Summoned or Set. This card can only be Secial Summoned by Tributing 1 monster you control with "Sandstorm" in its name. When this card is Special Summoned, you can discard 1 card to add 1 monster with "Sandstorm" in its name from your Deck to your hand. When this card inflicts Battle Damage to your opponents Life Points, you can send 1 random card from your opponents hand to their Graveyard. [spoiler=Sandstorm Spirit]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card attacks, you can negate the attack to draw 2 cards. [spoiler=Scorpion Mech]Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a "Sandstorm" you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, if the equiped monster inflicts Battle Damage to your opponents Life Points, you can remove 1 monster in your opponent's Graveyard from play. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [spoiler=Sandstorm Sorcerer]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Each time this card inflicts Battle Damage to your opponents Life Points, place 1 Sandstorm Counter on a monster you control. Increase the ATK of all monsters you control by 200 for each Sandstorm Counter on them. By removing 2 Sandstorm Counters from anywhere on the field, destroy 1 card your opponent controls. [/align] Link to comment Share on other sites More sharing options...
Lexadin Posted November 15, 2009 Report Share Posted November 15, 2009 need to see the fusion parts to rate. Link to comment Share on other sites More sharing options...
Metal Skull Posted November 15, 2009 Report Share Posted November 15, 2009 Yeah, where's that SandSocerer or what???9/10 For the card.But you could post the fusion material.^^ Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted November 15, 2009 Author Report Share Posted November 15, 2009 Ya know, I'm just going to make this 1 of those archetype threads. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 15, 2009 Report Share Posted November 15, 2009 only the vanilla needs some spell/trap support, either that or give it some effects And Sandstorm Spirit may need another drawback given its 2 card draw power 8/10 Link to comment Share on other sites More sharing options...
~Oleon~ Posted November 15, 2009 Report Share Posted November 15, 2009 Not much I can say.7/10. Link to comment Share on other sites More sharing options...
Lexadin Posted November 15, 2009 Report Share Posted November 15, 2009 Swordsmaster and Spirit are a bit to Op, lower Swords' ATK to 3400 or so, and decrease the draw in Spirit's effect to 1.A 8/10 Link to comment Share on other sites More sharing options...
psychicplayer Posted November 15, 2009 Report Share Posted November 15, 2009 honestly, every card besides the last one is too real to look like a Yugioh card 8/10.Normal cards aren't that interesting to me sooooo.... Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted November 16, 2009 Author Report Share Posted November 16, 2009 Lowered swordsmasters ATK and BUMP Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 16, 2009 Report Share Posted November 16, 2009 ok with the modifications to swordsmaster, I guess I'll raise my rate slightly, to 8.4/10 Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted November 16, 2009 Author Report Share Posted November 16, 2009 Uh, thanks I guess... Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted November 17, 2009 Author Report Share Posted November 17, 2009 Le bump Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted November 18, 2009 Author Report Share Posted November 18, 2009 Double bump Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted November 19, 2009 Author Report Share Posted November 19, 2009 Even more bump. Link to comment Share on other sites More sharing options...
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