Dragon™ Posted November 15, 2009 Report Share Posted November 15, 2009 [align=center][spoiler=The Card]When the effect of this card is activated, all monsters are placed in their respective owner's Spell & Trap Card Zone. For 10 turns, neither player can attack and your opponent cannot Draw. If the requirements of the following effects are not met, this card is destroyed: Each turn, during your Main Phase 1, increase your Life Points by 700 and you must send 1 Spell or Trap Card to the Graveyard. IMG CREDIT [/align] Link to comment Share on other sites More sharing options...
Metal Skull Posted November 15, 2009 Report Share Posted November 15, 2009 Seems balanced.Good and usefull effect.8/10 Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted November 15, 2009 Report Share Posted November 15, 2009 Very interesting. I find it tough though since your opponent can't draw, and if you use cards like Toy Magician, then when he is sent to the Graveyard, you have something to attack with. It just seems a little OVP'd in my opinion. Maybe neither player can Summon monsters either, only from their Spell or Trap Card Zone, if possible. Just an opinion. =D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 16, 2009 Report Share Posted November 16, 2009 given the requirements of the later effects, I don't get why this is not a continuous spell card And even though it's hard to fulfill those requirements, you still shouldn't have said your opponent can't draw cards for the next 10 turns, that's utterly insane 6/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted November 16, 2009 Report Share Posted November 16, 2009 You don't mention what happens to your Spell and Trap Cards. If you're not using your Monster Card Zones, you can only have 5 cards on the field (including your monsters) which means you'll be rather restricted in what you can do. Plus, it'll be very easy to fill those five card zones, so "Royal Flush" (or whatever it's called..."Torrential Tribute"'s Spell & Trap counterpart) would be able to completely destroy either player. And what about "Crystal Beast" monsters' effects? Are they reversed because of the Monster and Spell Card Zone switch? Some possible changes are to change the number of turns to a die roll when the card is activated. That makes the number of turns acceptable. Also, the fact only your opponent cannot draw is overpowered, along with the Life Point gain. And to be honest, the name doesn't seem to fit the effect. Plus, there are OCG errors. 6/10 Link to comment Share on other sites More sharing options...
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