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Another Spell Card


Dragon™

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[align=center][spoiler=The Card]63253.jpg

When the effect of this card is activated, all monsters are placed in their respective owner's Spell & Trap Card Zone. For 10 turns, neither player can attack and your opponent cannot Draw. If the requirements of the following effects are not met, this card is destroyed: Each turn, during your Main Phase 1, increase your Life Points by 700 and you must send 1 Spell or Trap Card to the Graveyard.

 

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Very interesting. I find it tough though since your opponent can't draw, and if you use cards like Toy Magician, then when he is sent to the Graveyard, you have something to attack with. It just seems a little OVP'd in my opinion. Maybe neither player can Summon monsters either, only from their Spell or Trap Card Zone, if possible. Just an opinion. =D

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You don't mention what happens to your Spell and Trap Cards. If you're not using your Monster Card Zones, you can only have 5 cards on the field (including your monsters) which means you'll be rather restricted in what you can do.

 

Plus, it'll be very easy to fill those five card zones, so "Royal Flush" (or whatever it's called..."Torrential Tribute"'s Spell & Trap counterpart) would be able to completely destroy either player. And what about "Crystal Beast" monsters' effects? Are they reversed because of the Monster and Spell Card Zone switch?

 

Some possible changes are to change the number of turns to a die roll when the card is activated. That makes the number of turns acceptable. Also, the fact only your opponent cannot draw is overpowered, along with the Life Point gain. And to be honest, the name doesn't seem to fit the effect.

 

Plus, there are OCG errors.

 

6/10

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