ComingSoonNOT123 Posted November 16, 2009 Report Share Posted November 16, 2009 alright this is my first set of cardsthe main concept of this deck is to prevent your opponent from having monsters in their graveyard (as most of you are aware of most decks revolve around milling cards and graveyard) prevent broken cards like JD and DADso these cards gain Forgiven Counters each time a LIGHT monster is summoned, when it has 3 you can remove them to return it to your deck, along with 1 of your opponent's monsterthese monsters are mainly summoned on their draw phase, so when you draw it you can special summon it then its effect is activatedwhen the monster is returned to its deck another effect is triggered (so milling cards are pretty important for this deck) Sorry for the long introduction When this card is drawn you can discard 1 Trap Card to Special Summon it to your side of the field. When this card is Special Summoned by it's own effect you can discard 1 Monster Card to activate a Spell Card in your Graveyard. When this card inflicts Battle Damage to your opponent, your opponent must reveal his/her hand. If any of the revealed card(s) is a Trap Card you can Tribute this card to add the Trap Card to your hand. If you activated this effect increase the ATK of all monster(s) your opponent control by x100 equal to the amount of card(s) in your hand until your 3rd End Phase. While this card is in your Graveyard, each time a LIGHT monster is Summoned place 1 Forgiven Counter (max 3) on this card. You can remove 3 Forgiven Counters from this card, to return it and 1 monster in your opponent's Graveyard, to the respective player's Deck. If this effect is activated increase the Level of all monster(s) in your opponent hand by 1, until your 2nd End Phase. When this card is drawn by discarding 1 Spell Card you can Special Summon it to your side of the field. When this card is Special Summoned by it's own effect you can destroy 1 Spell or Trap Card on the field. Once per turn during your Main Phase you can take control of 1 face-up monster your opponent controls with a Level equal to the amount of card(s) in your hand, until the End Phase. You cannot conduct your Battle Phase the turn this effect was activated. While this card is in your Graveyard, each time a LIGHT monster is Summoned place 1 Forgiven Counter (max 3) on this card. You can remove 3 Forgiven Counters on this card to return it and 1 monster in your opponent's Graveyard, to the respective player's Deck. If you activated this effect you can Special Summon 1 LIGHT monster from your Deck with a DEF of 1000 or less. A monster Summoned this way is treated as if Summoned by it's own effect. When this card is drawn by sending the top 3 cards of your Deck to the Graveyard you can Special Summon it to your side of the field. When this card is Special Summoned by it's own effect you can return 1 face-up monster to the respective player's Deck. When this card is selected as an attack target you can send the top card of your Deck to the Graveyard. If the sent card is a Monster Card negate the attack. . While this card is in your Graveyard, each time a LIGHT monster is Summoned place 1 Forgiven Counter (max 5) on this card. You can remove 5 Forgiven Counters from this card, to return it and 1 monster in your opponent's Graveyard, to the respective player's Deck. If this effect is activated you can draw 1 card. If the drawn card is a "Forgiven" monster you can Special Summon it to your side of the field. A monster Summoned this way is treated as if Summoned by it's own effect. When this card is drawn you can Special Summon it to your side of the field. When this card is Special Summoned by it's own effect you can switch the ATK and DEF of 1 face-up monster, until this card is removed from the field. When this card destroys a monster by battle you can send 1 LIGHT monster from your Deck to the Graveyard. While this card is in your Graveyard, each time a LIGHT monster is Summoned place 1 Forgiven Counter (max 3) on this card. You can remove 3 Forgiven Counters from this card, to return it and 1 monster in your opponent's Graveyard to the respective player's Deck. If this effect was activated you can add 1 "Forgiven" monster from your Deck to your hand with a Level lower then this card. Each time a monster is returned to it's respective player's Deck place 1 Life Counter (max 5) on this card. Increase the ATK of all face-up "Forgiven" monster by x200 equal to the amount of Life Counter(s) on this card. During your Draw Phase if the drawn card is a LIGHT monster you can send 1 LIGHT monster from your Deck to the Graveyard. Destroy this card when you take any Battle Damage. thanks for your timethe effects are extremely long because i had to introduce the concept on every cardrate and comment!NOTE: the set probadly won't continueNOTE 2: see Majortim Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 16, 2009 Report Share Posted November 16, 2009 really long effects there, don't see why you don't want to continue the set The effects all look quite balanced out to me, OCG is good too and I see no need for corrections 9/10 Link to comment Share on other sites More sharing options...
Metal Skull Posted November 16, 2009 Report Share Posted November 16, 2009 Above post says all.8.6/10 Link to comment Share on other sites More sharing options...
Mindscatter Posted November 16, 2009 Report Share Posted November 16, 2009 9/10 you balanced the cards too much adding great effects but also great drawbacks. The -1 is for the images. Link to comment Share on other sites More sharing options...
Chaos Flame Posted November 16, 2009 Report Share Posted November 16, 2009 These are fairly good, except their swarm potential is a bit extreme. If you draw 4 or 5 on the first turn, your fields already almost full! 8/10 Link to comment Share on other sites More sharing options...
ComingSoonNOT123 Posted November 16, 2009 Author Report Share Posted November 16, 2009 thats why i barely made any cards that give draw power (plus their isn't that much cards that support LIGHT monsters in general) , mostly field control. preventing your opponent from having a graveyard is crucial Link to comment Share on other sites More sharing options...
nightmare drake Posted November 16, 2009 Report Share Posted November 16, 2009 good cards8.5/10 Link to comment Share on other sites More sharing options...
ExtremeG Posted November 17, 2009 Report Share Posted November 17, 2009 I like the idea, it's pretty unique, but the effects are way to long. Simplicity is key. Th pics are good too.8.9/10 Link to comment Share on other sites More sharing options...
ComingSoonNOT123 Posted November 17, 2009 Author Report Share Posted November 17, 2009 i can't make the effect simpler, take a GB deck for example the concept must be stated in the lore over and over again. In this scenario the concept is longer but i still have to restate the concept. Link to comment Share on other sites More sharing options...
Domi the Mystery Posted November 19, 2009 Report Share Posted November 19, 2009 Cool effects dude. Im tired so i wont post too much. Bad pics7.975215/10 Link to comment Share on other sites More sharing options...
SmallieBigs Posted November 19, 2009 Report Share Posted November 19, 2009 This is alright used the pic for my lightsworn once OCG I think is alright. These could be useful. Don't dislike in any way. And what's up with see Majortim. Now I give this a 9/10. Link to comment Share on other sites More sharing options...
ComingSoonNOT123 Posted November 19, 2009 Author Report Share Posted November 19, 2009 Thanks for the comment "see Majortim" is something private Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 26, 2009 Report Share Posted November 26, 2009 exactly what cards did you add to this set? Link to comment Share on other sites More sharing options...
ComingSoonNOT123 Posted November 26, 2009 Author Report Share Posted November 26, 2009 light of darkness! Link to comment Share on other sites More sharing options...
Dark Lightning Posted November 26, 2009 Report Share Posted November 26, 2009 I like the idea Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 26, 2009 Report Share Posted November 26, 2009 I guess it's considered balanced out since it's situational, as is the effect for the activation of a card effect The OCG looks relatively good, so I'll give it 8.9/10 Link to comment Share on other sites More sharing options...
Dreamer! Posted November 27, 2009 Report Share Posted November 27, 2009 Wow awesome cards, finally an arch type that has an actually concept! Well done, creative effects too! 10/10 Link to comment Share on other sites More sharing options...
P.O.O.P. Posted November 27, 2009 Report Share Posted November 27, 2009 Great googly-moogly that's alot of text!! Link to comment Share on other sites More sharing options...
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