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Armageddon Card


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Both players must destroy 2 cards on their side of the field (1 Monster and 1 Spell or Trap) and discard 1 card from their hand during their respective Standby Phase. Inflict 500 points of damage for each card that is not destroyed/discarded by this effect.

 

Somewhat like that. Anyway, a bit confusing of an effect and its like an enhanced Dark Snake Syndrome.

8/10. Not really something great, but it isn't too shabby as well.

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Thanks a BUNCH for the OCG fix, I've been away for about year and have completely lost most of it. But I just couldn't think of a good way to express what I wanted out of the card.

 

Some of the support cards I'll throw in will have effect when they're destroyed/discarded by "Armageddon" and one powerful monster that only makes Armageddon work for you're opponent. Throw in a field barrier to help keep it on the field. And I think It'll prove interesting dring gameplay because he effect activates at the start of the turn, so your opponent can destroy what he needs to burn some LP.

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