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Another Union Slasher


Dragon™

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[align=center][spoiler=The Card]w47zd.jpg

-Lore-

1 "Union Slasher" monster + 1 or more Tuner-type monsters

This card's ATK and DEF is equal to the number of "Union Slasher" monsters you Tributed to Synchro Summon this card x800. Once per turn, during your Main Phase 1, Tribute 1 face-up monster on your side of the field and pay 900 Life Points to increase the ATK and DEF of this card by 900.

 

 

IMG CREDIT

Father Wolf[/align]

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1 "Union Slasher" Tuner + 1 or more Tuner-type monsters

This card gains ATK and DEF equal to the number of "Union Slasher" monsters you used to Synchro Summon this card x800. Once per turn, during your Main Phase 1, tribute 1 face-up monster you control and pay 900 Life Points to increase the ATK and DEF of this card by 900.

 

Castle Crashers^^ Cool pic and nice effect with some OCg errors, so 8,5/10

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While I'm not a big fan of the border and holo, the card looks pretty good.

 

The first effect doesn't seem to make much sense though, since in the Summoning req. you stated "1 Union...", meaning that the only number possible is 1. Just change that to "1 or more"

 

The card really is just a beatstick, and with a relatively low ATK capability as is, making it underpowered.

 

Although I don't think I've seen any other Union Slasher monster, this one may work well with them.

 

8/10

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Guest JoshIcy

lv7 is reasonable since you'd probably tribute 3 or 4 anyway

 

you shouldn't have made the 900 atk gain a permanent one though' date=' it will have enough atk already

[/quote']

 

Umm... I want to be nice. I REALLY do. But posts like this is making it hard. VERY HARD.

 

Lvl7 Synchros are done with 2 monsters usually. As is most synchro types below 8. This is the most practical and speedy way. Unfortunately, since he has not posted his other "Union Slasher" monsters or at the very least linked, it IS best to assume standard TCG/OCG plays apply here. Therefore 3-4 monsters is highly unpractical and downright retarded.

 

Now, I know you'll say something about the number of monsters used. But that in and of itself, makes this card underpowered. Since you're sacrificing such field presence, this card needs all the support it can get. Thus, the ATK should be permanent to make up for the lack of ammo if at all.

 

And again, nothing here can be assumed beyond the norm due to a lack of understanding of "Union Slasher" monsters, whether you knew them prior or not.

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