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My NEW "Hailstorm" monsters (not complete yet)


LordShade

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"Salvation Dragon - Savior Dragon" + "Hailstorm Dragon" + 1 non-Tuner monster

If this card destroys a monster by battle, special summon 1 "Hailstorm" monster from your hand, deck or graveyard. If this card attacks, your opponent cannot activate Trap Cards during the Battle Phase. Once per turn, negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Hailstorm Dragon" from your Graveyard.

 

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[align=center]Well, they seem balanced, but I fail to see a common goal in their effects. Try to make all their effects so the same basic thing. I noticed on the first few monsters, if they're going to get destroyed, they wont. Try to make most of the monsters something like that. Or try to set a common goal. Like with the Glad Beasts, they revolve around Special Summoning from the deck. Crystal Beasts revolve around going to the Spell and Trap zone. Dark Worlds revolve around discarding from the hand. See what I'm saying? They're decent cards though :)

 

7.7/10[/align]

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[align=center]Well' date=' they seem balanced, but I fail to see a common goal in their effects. Try to make all their effects so the same basic thing. I noticed on the first few monsters, if they're going to get destroyed, they wont. Try to make most of the monsters something like that. Or try to set a common goal. Like with the Glad Beasts, they revolve around Special Summoning from the deck. Crystal Beasts revolve around going to the Spell and Trap zone. Dark Worlds revolve around discarding from the hand. See what I'm saying? They're decent cards though :)

 

7.7/10[/color'][/align]

 

thanks for the tip..i was going to make something like that but i was kind of in a hurry so if i thought a cool group effect i could add it later. but if you have one ... please make a coment =P (don`t forget the theme is Ice (slow, stop, freeze))

anyway how do you like this effect "If this card battles an opponent`s monster, that monster cannot attack until the End Phase of your opponent's the next turn."

 

answer when possible. cya.

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[align=center]Well' date=' they seem balanced, but I fail to see a common goal in their effects. Try to make all their effects so the same basic thing. I noticed on the first few monsters, if they're going to get destroyed, they wont. Try to make most of the monsters something like that. Or try to set a common goal. Like with the Glad Beasts, they revolve around Special Summoning from the deck. Crystal Beasts revolve around going to the Spell and Trap zone. Dark Worlds revolve around discarding from the hand. See what I'm saying? They're decent cards though :)

 

7.7/10[/color'][/align]

 

thanks for the tip..i was going to make something like that but i was kind of in a hurry so if i thought a cool group effect i could add it later. but if you have one ... please make a coment =P (don`t forget the theme is Ice (slow, stop, freeze))

anyway how do you like this effect "If this card battles an opponent`s monster, that monster cannot attack until the End Phase of your opponent's the next turn."

 

answer when possible. cya.

I kind of see where you're going, but some of them are just... bleh... Don't rush any of your cards. Take your time and it will come out much better. Look at some sets made by other members and get a feel for what its like to make a set. Or you could look at an archetype and go from there. The effect is alright, but short. btw that's the kind of question you'd ask via pm :)

I kind of see where you're going, but some of them are just... bleh... Don't rush any of your cards. Take your time and it will come out much better. Look at some sets made by other members and get a feel for what its like to make a set. Or you could look at an archetype and go from there. The effect is alright, but short. btw that's the kind of question you'd ask via pm :)

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