destron Posted November 17, 2009 Report Share Posted November 17, 2009 "Why is it that everything out there is either spiky, sharp, or out to kill you?"~Bear Grylls [align=center]11/16: Here they are folks. the set you didn't even know you couldn't wait for. Wait, what?11/18: New cards added. Hope these are as good as my first 13. And yay, one that doesn't have a ridiculously long effect!11/19: This is the same thing that happened with my Kingdom Hearts set. Anyway, another card without a ridiculously long effect. Yay, I think.11/20: I'm back with new cards. Some of you may question why some of the pics don't go with the Uncanny Rainbow archtype. It's because I'm struggling to find pics that actually go with the name Uncanny Rainbow. Yeah, that's why.11/26: Happy Thanksgiving! I may add more today for your viewing pleasure.[/align] [spoiler=[b]Directory[/b]]EN000: The Good Baron, Von ShroederEN001: Norite Torihamingu KinshouEN002: Abyss PaladinEN003: The Good Baron's War ShuttleEN004: Self-Destruction TechniqueEN005: Incineration BerserkerEN006: Nano TrooperEN007: The Good Baron's Emergency Defense SystemEN008: Rat-Infested GraveEN009: Toxic Cloud Dispersion MushroomEN010: The Good Baron's Resurrected SoulEN011: Storm-Powered Bolt CannonEN012: Storm-Powered Cyber LordEN013: Plasma InjectionEN014: Rikokyu - Spirit of the BullEN015: Crimson ScorpionEN016: Everburn DemonEN017: Hexic Deep-Sea DragonEN018: Uncanny Rainbow - Faceless ProphetEN019: Tortured Soul---EN020: Uncanny Rainbow - Scarlet PaladinEN021: Rainbow ParadiseEN022: Uncanny Rainbow - Ghostly DragonEN023: Colossus NephropidaeEN024: The Good Baron's Military OfficerEN025: Goblin WarmasterEN026: Blue-Eyes Resonating Dragon [spoiler=[b]EN000-EN019[/b]][align=center][spoiler=[b]EN000[/b]][spoiler=Effect]This card cannot attack. Once per turn, discard 3 cards from your hand to draw 1 card. If the selected card is a Trap card, you gain an extra Spell and Trap Card Zone and you must place the card face-down in the extra Spell and Trap Card Zone. If the card is not used by the third Standby Phase after this effect was activated, it is destroyed and you lose one Spell and Trap Card Zone. You cannot have more than 8 Spell and Trap Card Zones. You can place monsters face-down in Spell and Trap Card Zones. All cards in a Spell and Trap Card Zone are also treated as a "The Good Baron's Token Soldier" (Warrior-Type/DARK/Level 3/ATK 500/DEF 1000) in Attack Position that can be a target of you opponent's attacks. The selected monster cannot change positions except by a Spell, Trap or Monster effect. If this is the only monster on your side of the field, your opponent can attack your LP directly. All "The Good Baron's" monster's ATK increases by 400. When this card is destroyed, the number of Spell and Trap Card Zones under your control becomes 5, and all cards in any extra Spell and Trap Card Zones are returned to your hand. Once per turn during you Draw Phase before you draw, send the top card of your Deck to the Graveyard. If you cannot or choose not to, this card is destroyed. [spoiler=[b]EN001[/b]][spoiler=Effect]This card cannot be Summoned or Set. When you draw this card, discard all other cards in your Hand. After you draw this card, Special Summon the first level 4 or lower monster you draw and place 1 "Hummingbird Counter" on it. Once per turn, you can discard 2 cards from your Hand to place 2 Hummingbird Counters on a monster with a Hummingbird Counter on it. Once per turn, you can remove any amount of Hummingbird Counters to activate 1 of the following effects depending on how many Humming Bird Counters you removed:1: You gain 100 LP.2: Your opponent cannot attack a monster with a Hummingbird Counter for 1 turn.3: Increase a monster's ATK by 200 for every Hummingbird Counter on it until your next End Phase.4: All monsters with a Hummingbird Counter on it can attack twice in one Battle Phase until your next End Phase.5: Draw 5 cards.6: Your opponent cannot attack for two turns.7: Place 2 Hummingbird Counters on any monster you control.8 or more: Increase the ATK of all monsters with a Hummingbird Counter on it by 300 for every Hummingbird Counter removed from this card until your opponent's next End Phase. [spoiler=[b]EN002[/b]][spoiler=Effect]1 Tuner + 1 or more non-Tuner monstersThis card can only attack by discarding 1 card from your hand to the Graveyard. When this card destroys your opponent's monster as a result of battle, both player's LP are decreased by an amount equal to the number of cards in the player's hand x300. [spoiler=[b]EN003[/b]][spoiler=Effect]This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. This card cannot be the target of your opponent's attack. Once per turn during your Battle Phase, you can increase this card's ATK by 2000 and Tribute a level 4 or lower monster on your side of the field. Increase this card's ATK by an amount equal to the ATK of the Tributed monster. When this card destroys an opponent's monster as a result of battle, place 1 Battle Counter on this card. When this card successfully attacks your opponent's LP directly, place 3 Battle Counters on this card. When this card has 3 or more Battle Counters on it, it is removed from play. [spoiler=[b]EN004[/b]][spoiler=Effect]Increase the equipped monster's ATK by 500 during each of your Standby Phases. When the equipped monster attacks, destroy it and this card after damage calculation. Also, decrease your LP by an amount equal to the number of Standby Phases that passed while this card was equipped to a monster x500. If this card is destroyed while equipped to a monster, it's ATK returns to it's original ATK. [spoiler=[b]EN005[/b]][spoiler=Effect]A monster this card destroyed as a result of battle is removed from play. When this card attacks, destroy it during your next End Phase. If this card has not attacked by the third Standby Phase after it was Summoned, it is destroyed and your opponent loses 500 LP. [spoiler=[b]EN006[/b]][spoiler=Effect]This card cannot attack the turn it was Special Summoned. When this card is destroyed by your opponent's card effect, increase your LP by 500 OR Special Summon one "Nano Trooper" from your hand or Deck to your side of the field. [spoiler=[b]EN007[/b]][spoiler=Effect]This card can only be activated when a "The Good Baron's" monster or "The Good Baron, Von Shroeder" is attacked. The attack is negated and the attacking monster is switched to Defense Position. Then treat this card as an equip Spell card to the attacked monster. When the equipped monster would be destroyed as a result of battle, destroy this card instead and decrease your own LP by 1000. [spoiler=[b]EN008[/b]][spoiler=Effect]This card can only be activated when there are 10 or more level 2 or lower monsters in your Graveyard. Special Summon 1 level 3 or higher monster from your Graveyard and treat this card as an equip Spell card to it. The equipped monster is destroyed when a level 2 or lower monster is removed from or sent to your Graveyard. When this card is destroyed, the equipped monster is also destroyed. [spoiler=[b]EN009[/b]][spoiler=Effect]Pay 1000 LP. Once per turn, both players select one monster on their own side of the field. The selected monster is destroyed. If a player cannot, they discard their hand and draw 5 cards. All level 4 or lower monsters cannot attack except by discarding 1 card from the owner's hand to the Graveyard. When a monster is destroyed as a result of battle, it is removed from play instead and the owner loses LP equal to the number of cards in their Graveyard x50. [spoiler=[b]EN010[/b]][spoiler=Effect]This card can only be Summoned when "The Good Baron, Von Shroeder" is in your Graveyard. When this card destroys an opponent's monster as a result of battle, Special Summon 1 "Ghost Token" (Zombie-Type/DARK/Level 1/ATK ?/DEF ?) to your opponent's side of the field. It's ATK and DEF are equal to the ATK and DEF of the destroyed monster. When this card is destroyed, remove from play "The Good Baron, Von Shroeder" and draw 1 card. [spoiler=[b]EN011[/b]][spoiler=Effect]Once per turn, place 1 Shock Counter on one monster you control and one monster your opponent controls. When a monster with Shock Counters on it is destroyed, place an amount of Shock Counters on any monster on the field equal to the amount of Shock Counters that were on the destroyed monster -1. When this card is destroyed, activate one of the following effects depending on the amount of Shock Counters that were on the field when this card was destroyed:1: Draw 1 card.2-6: Special Summon 1 monster from your Graveyard (excluding this card) with an equal level to the amount of Shock Counters that were on the field when this card was destroyed. If this card is removed from the Graveyard, the Special Summoned monster is removed from play.7-9: Destroy 1 face-up Monster on the field OR destroy 1 face-up Spell or Trap card on the field OR destroy 2 face-down Monsters on the field OR destroy 2 face-down Magic or Trap cards on the field OR remove from play up to 4 cards from either player's Graveyard (excluding this card).10-12: Take 1 card from your Deck and add it to your hand.13: Special Summon 1 "Storm Powered Cyber Lord" from your Graveyard.14 or more: Pay 1000 LP. [spoiler=[b]EN012[/b]][spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Storm-Powered Bolt Cannon". If this card is in your Deck during your End Phase, send it to the Graveyard. Then shuffle your Deck. This card's ATK becomes an amount equal to the number of cards in your hand x200. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard, hand, Deck or your side of the field. Then roll a die. If your result is 1-3, multiply this card's ATK by an amount equal to the result of your roll. If your result is 4-5, increase this card's ATK by an amount equal to the level of the sacrificed monster multiplied by the result of your roll. If your result is 6, destroy this card and inflict 2000 points of damage to your LP. [spoiler=[b]EN013[/b]][spoiler=Effect]This card can only be activated when you have less than 1000 LP and your opponent has more than 1500 LP. Discard 3 cards from your hand. Place 2 Plasma Counters on a monster on your opponent's side of the field. When a monster with a Plasma Counter on it attacks, remove one Plasma Counter from it and place it on the target of the attack. If a monster with a Plasma Counter successfully attacks the owner's opponent's LP directly, decrease the owner's opponent's LP by 1000. It is treated as Battle Damage. [spoiler=[b]EN014[/b]][spoiler=Effect]When a Fusion Monster with this card used as 1 of the Fusion Material Monsters is destroyed by battle, return it to your Extra Deck instead. You can discard 1 card from your hand during your opponent's turn to increase this card's ATK by 500 until your next End Phase. If this card is Tributed for a Fusion Summon, Synchro Summon or Tribute Summon, decrease your LP by 500 and draw 1 card. [spoiler=[b]EN015[/b]][spoiler=Effect]If there is another non-Tuner monster on your side of the field, this card cannot be the target of your opponent's attacks. [spoiler=[b]EN016[/b]][spoiler=Effect]"Rikokyu - Spirit of the Bull" + "Incineration Berserker" + "Crimson Scorpion"This card cannot be Special Summoned except by Fusion Summon. Once per turn, decrease this card's ATK by 1000. When this card destroys an opponent's monster in Attack Position, decrease this card's ATK by an amount equal to the ATK of the destroyed monster. When you Summon or Set another monster, decrease this card's ATK by an amount equal to the card's Level x300. During your opponent's Battle Phase, you can draw 1 card to allow your opponent to attack directly. If this card's ATK reaches 0, destroy it and draw 3 cards. When you take damage except by your Spell, Trap, or monster effect, increase this card's ATK by an amount equal to the amount of damage taken. [spoiler=[b]EN017[/b]][spoiler=Effect]This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. You can pay 1000 LP to increase this card's ATK by 2000 until your next End Phase. It is then destroyed and you can discard any amount of cards to the Graveyard to draw 1 card. [spoiler=[b]EN018[/b]][spoiler=Effect]This card cannot be Set or flipped face-down. This card can only be Summoned if "Rainbow Paradise" is face-up on the field. If "Rainbow Paradise" is destroyed, destroy this card. You can sacrifice up to 1500 LP during your turn to increase this card's ATK by an amount equal to the amount of LP sacrificed until the End Phase. [spoiler=[b]EN019[/b]][spoiler=Effect]Your opponent can pay 1000 LP to negate this card's effect and remove it from play. Take all cards that are removed from play and add them to the respective owner's Graveyard. Flip a coin. If your result is heads, destroy one monster on your side of the field and you lose LP equal to the ATK of the destroyed monster. If your result is tails, discard all the cards in your hand. [/align][spoiler=[b]EN020-EN026[/b]][align=center][spoiler=[b]EN020[/b]][spoiler=Effect]This card cannot be Set or flipped face-down. This card can only be Summoned if "Rainbow Paradise" is face-up on the field. If "Rainbow Paradise" is destroyed, destroy this card. This card can attack twice in the same Battle Phase. If this card destroyed two of your opponent's monsters in one Battle Phase, you can pay 1000 LP to make your opponent skip their next Battle Phase. If this card is destroyed as a result of battle, destroy all monsters on your opponent's side of the field with 1000 ATK or less. [spoiler=[b]EN021[/b]][spoiler=Effect]This card can only be activated when there are no monsters on your side of the field. When either player Summons a monster with 0 DEF, increase the player's LP by 500. Once per turn, remove from play 1 card in your Graveyard. If you cannot or choose not to, this card is destroyed. When this card is destroyed, take 1 "Uncanny Rainbow" monster from your Deck and add it to your hand. [spoiler=[b]EN022[/b]][spoiler=Effect]This card cannot be Set or flipped face-down. This card can only be Summoned if "Rainbow Paradise" is face-up on the field. If "Rainbow Paradise" is destroyed, destroy this card. When this card is Summoned, both players can remove any amount of cards from their respective Graveyard. The level of all monsters on the field with 0 DEF (except this card) is decreased by 1. [spoiler=[b]EN023[/b]][spoiler=Effect]This card can attack twice in the same Battle Phase. When a Sea Serpent-Type monster is Summoned, place 1 Battle Counter on this card (Max. 5). When this card is destroyed, you can remove from play an amount of monsters from your Deck equal to the amount of Battle Counters that were on this card when it was destroyed. [spoiler=[b]EN024[/b]][spoiler=Effect]All "The Good Baron's" monsters' ATK increase by 500. This card can only attack if there is another "The Good Baron's" monster on your side of the field. All level 3 and level 4 monsters require 1 Tribute to be Normal Summoned. All level 5 and lever 6 monsters require 2 Tributes to be Normal Summoned. All level 7 or higher monsters require 3 Tributes to be Normal Summoned. Cards in your Spell and Trap Card Zones can be treated as monsters for a Tribute Summon. [spoiler=[b]EN025[/b]][spoiler=Effect]This card is treated as a Machine-Type monster during your Battle Phase. When this card destroys a monster by battle, this card's original ATK becomes 120% of the original ATK of the destroyed monster, rounded to the nearest 10 (Max. 3000). If this card's original ATK is 1500 or lower, it can attack twice in the same Battle Phase. [spoiler=[b]EN026[/b]][spoiler=Effect]When on the field, this card is treated as a Zombie-Type monster. If this card destroys your opponent's Dragon-Type monster by battle, you can Special Summon it to your side of the field and it's DEF becomes 0. A Dragon-Type monster Summoned by this card's effect is treated as a Zombie-Type monster while it is on your side of the field. When a Dragon-Type monster is Normal Summoned, destroy this card. [/align] Link to comment Share on other sites More sharing options...
Metal Skull Posted November 17, 2009 Report Share Posted November 17, 2009 LOL nice work.Usefull effects, a bit OP in my opinion.Great Work Dude^^9.3/10 Link to comment Share on other sites More sharing options...
destron Posted November 17, 2009 Author Report Share Posted November 17, 2009 Thank you very much. I'm going to assume all 0.7 of those points were taken off because of my worst enemy: OP'dness. Ah well, I'm glad you at least thought they were useful. XD Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 17, 2009 Report Share Posted November 17, 2009 most have really long effects, I'd have them better suited for upper level cards than your lower level ones still, the effects themselves are very interesting, but not enough drawbacks makes this set get 9.2/10 Link to comment Share on other sites More sharing options...
destron Posted November 17, 2009 Author Report Share Posted November 17, 2009 YES!!! I finally got over a 9 from you Ragnarok! Thank you for the excellent rating, and yes, I am aware that these cards have ridiculously long effects, but these are the really rare ones. Idk. Link to comment Share on other sites More sharing options...
Alcander Posted November 17, 2009 Report Share Posted November 17, 2009 I agree with ragnarok1945 some cards have too long effects, that makes the cards suckish a bit, the pictures are good(credit please... kidding), dude OCG errors as always >_< like as a result of battle. but pretty good effects anyways 9/10 Link to comment Share on other sites More sharing options...
destron Posted November 17, 2009 Author Report Share Posted November 17, 2009 I agree with ragnarok1945 some cards have too long effects' date=' that makes the cards suckish a bit, the pictures are good(credit please... kidding), dude OCG errors as always >_< like [b']as a result of battle[/b]. but pretty good effects anyways 9/10 How does long effects make them suckish? If anything, that makes it cooler. Also, "as a result of battle" is alright and I refuse to use "by battle". Unless you give a better example, I shall change NOTHING. I swear, I will fight for "as a result of battle"s rights, just like people fight for fake types and such. Anyway, thanks! XD Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted November 17, 2009 Report Share Posted November 17, 2009 Mind sending me the Images for ~Good Baron's War Shuttle~Good Baron's Resurrected Soul ? Link to comment Share on other sites More sharing options...
destron Posted November 17, 2009 Author Report Share Posted November 17, 2009 If you rate and Alcander is willing to, sure. XD Link to comment Share on other sites More sharing options...
Alcander Posted November 17, 2009 Report Share Posted November 17, 2009 I agree with ragnarok1945 some cards have too long effects' date=' that makes the cards suckish a bit, the pictures are good(credit please... kidding), dude OCG errors as always >_< like [b']as a result of battle[/b]. but pretty good effects anyways 9/10 How does long effects make them suckish? If anything, that makes it cooler. Also, "as a result of battle" is alright and I refuse to use "by battle". Unless you give a better example, I shall change NOTHING. I swear, I will fight for "as a result of battle"s rights, just like people fight for fake types and such. Anyway, thanks! XD xD okay...Mind sending me the Images for ~Good Baron's War Shuttle~Good Baron's Resurrected Soul ? you can use the pictures but must give credit please, is all I ask. I'm going to send the pictures. Link to comment Share on other sites More sharing options...
destron Posted November 18, 2009 Author Report Share Posted November 18, 2009 New cards added. If at all possible, could you people comment on EN016 separately? I would like to know if he's alright, since I myself confused myself. Link to comment Share on other sites More sharing options...
Alcander Posted November 19, 2009 Report Share Posted November 19, 2009 correct effect for the EN016"Rikokyu - Spirit of the Bull" + "Incineration Berserker" + "Crimson Scorpion"This card cannot be Special Summoned except by Fusion Summon. Once per turn, decrease this card's ATK by 1000. When this card destroys an opponent's monster in Attack Position(obviusly is destroyed in battle so don't put "as a result of battle" or whatever) decrease this card's ATK by an amount equal to the ATK of the destroyed monster. When you Summon or Set another monster ("to your side of the field" not necesary), decrease this card's ATK by an amount equal to the card's Level x300. During your opponent's Battle Phase, you can draw 1 card to allow your opponent to attack directly(<-- not sure about this). If this card's ATK reaches 0, destroy it and draw 3 cards. When you take damage(maybe specifies something here like battle damage otherwise will be OP'ed), increase this card's ATK by an amount equal to the amount of damage taken. Let's see what people say. Link to comment Share on other sites More sharing options...
destron Posted November 19, 2009 Author Report Share Posted November 19, 2009 Thanks. I specified kinda, but you think it can get OP'd? I was worrying about it being UP'd. Because in order to just have it have a decent ATK, you need to take lots of damage. And then as soon as it destroys a monster, it's ATK will skyrocket downward unless it's like, really weak. Link to comment Share on other sites More sharing options...
Alcander Posted November 19, 2009 Report Share Posted November 19, 2009 Thanks. I specified kinda' date=' but you think it can get OP'd? I was worrying about it being UP'd. Because in order to just have it have a decent ATK, you need to take lots of damage. And then as soon as it destroys a monster, it's ATK will skyrocket downward unless it's like, really weak.[/quote']yeah you're right, sorry. I didn't notice the ATK only the effect xD, my mistake.but for the first part remember Summon, Summoned means all types of summon(Fusion Summon, Special Summon, Normal Summon, Ritual Summon, etc) only if you were wondered. Did you let die the KH Set? [/offtopic] Link to comment Share on other sites More sharing options...
destron Posted November 19, 2009 Author Report Share Posted November 19, 2009 [offtopic]Not yet.[/offtopic][ontopic]lol, okay then. Link to comment Share on other sites More sharing options...
destron Posted November 19, 2009 Author Report Share Posted November 19, 2009 New cards added! Plz comment. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 19, 2009 Report Share Posted November 19, 2009 change sacrifice to tribute in the text and 2000 LP is too much for faceless prophet since he's only lv2. Make it 1000 instead, so its max atk can only reach 1900, which is plenty for lv2 anyway 8/10 Link to comment Share on other sites More sharing options...
destron Posted November 19, 2009 Author Report Share Posted November 19, 2009 Hmm, interesting. Seems minor, but better? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 19, 2009 Report Share Posted November 19, 2009 did you change anything? If yes for some reason I can't see the changes. Maybe it takes a few min to kick in Link to comment Share on other sites More sharing options...
destron Posted November 19, 2009 Author Report Share Posted November 19, 2009 Ya, I changed him to level 4. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 20, 2009 Report Share Posted November 20, 2009 ok NOW I can see the changes. But the problem is even that you shouldn't have made the max gain up to 2000 A 2900 atk pt monster and only lv4 is NOT realistic You could make it 1500 for the atk gain and it would work though Link to comment Share on other sites More sharing options...
destron Posted November 20, 2009 Author Report Share Posted November 20, 2009 Fair enough. Edit'd Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 20, 2009 Report Share Posted November 20, 2009 thanks, then now I'll raise the rate to 9/10 Link to comment Share on other sites More sharing options...
destron Posted November 20, 2009 Author Report Share Posted November 20, 2009 Thanks. And new cards! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 20, 2009 Report Share Posted November 20, 2009 your Neprhopidae's def is too high for lv3, make it lv4 instead in addition you need to state a counter limit for it 8.2/10 Link to comment Share on other sites More sharing options...
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