Jump to content

Gorz the Corrupt- Manipulator of Fate


~Wright~

Recommended Posts

283337y.jpg

[spoiler=Lore]1 DARK Tuner + 1 or more non-Tuner DARK monsters

When this card is Synchro Summoned, place 1 Dark Counter on each monster your opponent controls. Increase the ATK of all monsters with Dark Counters by 200 for each counter on them. Monsters with Dark Counters must attack during the Battle Phase. Once per turn, you can discard 1 DARK monster to place Dark Counters on monsters your opponent controls equal to the Level of the discarded monster. You can remove from play a DARK monster from your Graveyard to place 1 Dark Counter on a card your opponent controls. When a monster with a Dark Counter attacks, roll a six sided die. The following list states the effects applied for each result:

 

1. The attack continues as normal.

2. The attack continues as normal, but the attacking player takes damage equal to the ATK of the attacking monster.

3. The attacking monster must attack once again during the same Battle Phase, and the attacking player takes 1000 damage.

4. The controller of this card selects a monster their opponent controls as the attack target instead, or inflicts damage to their opponent equal to the ATK of the attacking monster.

5. Remove all Dark Counters from the attacking monster. The controller of this card takes control of the monster.

6. The controller of this card destroys all cards they control, and takes 200 damage for each card destroyed.

 

When the Die has been rolled, the controller of this card can remove from play any amount of Dark Counters from the attacking monster to decrease or increase the result of the die by 1 for each Dark Counter removed.

 

This has got to be my longest effect. :?

Please give LOTS of advice and critique! I'm not getting much because the effect is so long. :?

Link to comment
Share on other sites

1 DARK Tuner + 1 or more non-Tuner DARK monsters

When this card is Synchro Summoned, place 1 Dark Counter on each monster your opponent controls. Increase the ATK of all monsters with Dark Counters by 200 for each counter on them. Monsters with Dark Counters must attack during the Battle Phase. Once per turn, you can discard 1 DARK monster to place Dark Counters on monsters your opponent controls equal to the Level of the discarded monster. You can remove from play a DARK monster from your Graveyard to place 1 Dark Counter on a card your opponent controls. When a monster with a Dark Counter attacks, roll a six sided die. The following list states the effects applied for each result:

1. The attack continues as normal.

2. The attack continues as normal, but the attacking player takes damage equal to the ATK of the attacking monster.

3. The attacking monster must attack once again during the same Battle Phase, and the attacking player takes 1000 damage.

4. The controller of this card selects a monster their opponent controls as the attack target instead, or inflicts damage to their opponent equal to the ATK of the attacking monster.

5. Remove all Dark Counters from the attacking monster. The controller of this card takes control of the monster.

6. The controller of this card destroys all cards they control, and takes 200 damage for each card destroyed.

When the Die has been rolled, the controller of this card can remove from play any amount of Dark Counters from the attacking monster to decrease or increase the result of the Die by 1 for each Dark Counter removed.

 

OMG? Crazily long effect? Well, its sorta balanced, maybe a slightly bit OP. Uhm, pic is, bizzarely kewl. Uhm, it's pretty OK, but next time, make a shorter effect. I'd give it 8/10.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...