evermember Posted November 17, 2009 Report Share Posted November 17, 2009 This card can only be activated by destroying one Judgment monster on your side of the field. This card is not effected by spell or trap cards. Once per turn destroy one "judgment" monster on your side of the field to destroy one card on the feild This card can only be played while Apocalypse is on the field or if two or more" judgment" monsters are on the field. Negate the summoning or special summoning of a monster Once per turn you may negate a attack of a opponents monster. 1 "Judgment" Tuner+ 1 or more non-tuner light or dark monsters This card's attribute is also treated as "Light". This card cannot be destroyed by battle.While Apocalypse is activated this card gains the fallowing effect. During battle calculations you may discard one card from your hand to have this card gain ATK of one face up monster your opponent controls. If this card is summoned while Apocalypse is activated you may special summon one level 4 or lower "Judgment" monster in your grave and special summon it in face up defense mode. The special summoned monster is destroyed during your end phase. whenever a "Judgment" monster you control attacks or is attacked you can send this card from your hand to the graveyard during the damage step to have that monster gain 500 atk X the number of "Judgment" monsters in your graveyard. When this card is successfully tribute summoned by a Judgment monster you may chose one of the fallowing effects *search your deck for Apocalypse and add it to your hand *select one "Judgment" monster and add it to your hand. while apocalypse or 1 other "Judgment" monster is on the field, once per turn when this card destroys a monster by battle add one "Judgment" monster or Apocalypse from your deck to your hand. There's my first few Judgement cards the rest are still in the making Link to comment Share on other sites More sharing options...
Jolta Posted November 17, 2009 Report Share Posted November 17, 2009 no cards here, please post your cards here. Link to comment Share on other sites More sharing options...
evermember Posted November 17, 2009 Author Report Share Posted November 17, 2009 Im haveing trouble with the img code for some reason Edit Fixed For some reason the Copied img code had some unneeded information Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 17, 2009 Report Share Posted November 17, 2009 Spirit Ganarg's effect is still a little bland, you should give it one while it's on the field Due to Tranki's 1600 atk, you should have it at lv4, not 3 You misspelled fiend in your synchro card Namong's effect is also boring, give it another one 8/10 Link to comment Share on other sites More sharing options...
evermember Posted November 18, 2009 Author Report Share Posted November 18, 2009 Updated When this card is successfully tribute summoned by a Judgment monster you may chose one of the fallowing effects *search your deck for Apocalypse and add it to your hand *select one "Judgment" monster and add it to your hand. While this card is on the field and Apocalypse is activated "Judgment" monsters on your side of the field gain 400 atk When this card destroys a opponents monster by battle while Apocalypse is activated you may draw one card for every face up "Judgment" monster on the field. New CardsWhen this card is successfully tribute summoned while Apocalypse or 1 other "Judgment" monster is on your side of the field. Special summon one level four or lower "Judgment" monster from your hand or deck This card cannot be special summoned. Once per turn you can discard one card from your hand to destroy one card on the field Once per turn you may discard one card from your hand to the graveyard to special summon one level 4 or lower "judgment" monster from your graveyard. While Apocalypse is activated you may discard one card from the top of your deck to the grave to destroy one magic or trap card on the field When this card is destroyed by battle special summon one level 4 or lower "judgment" monster from your deck, hand or graveyard. When this card is normal summoned flip summoned or special summoned destroy one card on the field. If Apocalypse is on the field this card gains 1200 atk. 1 "Judgment" Tuner+ 1 or more non-tuner light or dark monsters This card's attribute is also treated as "Dark". If Apocalypse is on the field this card gains the fallowing effect once per turn you may tribute one "Judgment"monster on your side of the field (Other than Judgment- the Chaos DemoGi) to destroy card on your opponent's side of the field equal to the amount of "Judgment" monsters on the field. This can only be played while Apocalypse in on the field. Send as many cards from your hand to your graveyard to special summon "judgment" monsters from your graveyard equal to the number of cards that were sent. Link to comment Share on other sites More sharing options...
Jazin Kay Posted November 18, 2009 Report Share Posted November 18, 2009 Spelled Apocalypse wrong. Crop the autographs from the images, otherwise they look amateur-ish. Minor OCG difficulties. 4.3/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 18, 2009 Report Share Posted November 18, 2009 for your new cards, Moniko's effect is way too boring, give it another one the same goes for Namong and Neamia 6/10 Link to comment Share on other sites More sharing options...
Jolta Posted November 18, 2009 Report Share Posted November 18, 2009 Spelled Apocalypse wrong. Crop the autographs from the images' date=' otherwise they look amateur-ish. Minor OCG difficulties.[/quote'] Read the new rules, Mr. Kay. I'll continue from where you ended. So, let's see... You'll need capitalizing for your card OCG! Including ATK, DEF and in case you didn't, specify if face-up or face-down. When talking about card names, use inverted commas. I like the concept of an Archtype based on one field Spell! It turns the battle upside down! That, alright, is awesome.8/10 Link to comment Share on other sites More sharing options...
Chaos Flame Posted November 18, 2009 Report Share Posted November 18, 2009 The problem with making an archetype with highly based on a field spell (like neos) is that they can't work like at all w/o it. Not really a big fan of this. 7/10 (work on OCG) Link to comment Share on other sites More sharing options...
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