Supreme Duelist Posted November 18, 2009 Report Share Posted November 18, 2009 The Banishment God set is finished. I might add some more support cards on later posts in the future. Name - Banishment God - Eclipticon Card Type - Fusion Monster Level - 10 Attribute - DARK Type - Pyro Attack - 3700 Defence - 2200 Ability/Describiton This card can only be Special Summoned from the Extra Deck by Tributing 10 monsters from either side of the field and this Special Summon is also treated a Tribute Summon. (You do not use Polymerization.) While this card is face-up on the field, negate the effects of all Effect Monsters on your opponent's side of the field. When your opponent activates an Effect Monster's effect or summons a monster, you can negate the activation of those cards and send them to the Graveyard. When your opponent sets a monster you can send it to the Graveyard. This card is uneffected by your opponent's Effect Monsters. Name - Banishment God - Solker Card Type - Fusion Monster Level - 10 Attribute - DARK Type - Aqua Attack - 3200 Defence - 2700 Ability/Descibtion This card can only be Special Summoned from the Extra Deck by sending 10 cards from either players' Spell and Trap Card Zone to the Graveyard. (You do not use Polymerization.) If you sent face-up cards to the Graveyard to Special Summon this card, you can negate the activation of a Spell Card that your opponent activated from their hand, or the activation of a Continuous Spell or Trap Card's effect. If you sent set cards, you can negate the activation of a Spell or Trap Card that has been set. This card is uneffected by your opponent's Spell and Trap Cards. Name - Banishment God - Chaoroam Card Type - Fusion Monster Level - 10 Attribute - DARK Type - Fiend Attack - 3000 Defence - 3000 Ability/Describtion This card can only be Special Summoned from the Extra Deck by reducing both players' Life Points to 8000 when both players have more than 15000 Life Points. (You do not use Polymerization.) Once per turn, during your Main Phase 1, you can inflict 2000 damage to your opponent, but this card cannot attack this turn if you do. Name - Banishment God - Pwness Card Type - Fusion Monster Level - 10 Attribute - LIGHT Type - Rock Attack - 2900 Defence - 3800 Ability/Describtion This card can only be Special Summoned from the Extra Deck by sending 7 cards from both players' hands to the Graveyard; then both players draw 5 cards. (You do not use Polymerization.) Your opponent cannot conduct their Draw Phase. Name - Banishment God - Androsis Card Type - Fusion Monster Level - 10 Attribute - LIGHT Type - Plant Attack - 3400 Defence - 2500 Ability Describtion This card can only be Special Summoned from the Extra Deck by shuffling 10 monsters from either players' Graveyards back to their decks and sending 3 random cards from your Extra Deck to the Graveyard. (You do not use Polymerization.) During your Main Phase, you can select 3 cards from your opponents' Main Deck or Extra Deck and send them to the Graveyard. During your End Phase you can send the top 10 cards from both players' decks to the Graveyard. Name - Banishment God - Bvenious Card Type - Fusion Monster Level - 10 Attribute - LIGHT Type - Fairy Attack - 3500 Defence - 2400 Ability Describtion This card can only be Special Summoned from the Extra Deck by flipping 5 monsters on either players' side of the field face-up and by revealing all cards in your hand and Extra Deck. (You do not use Polymerization.) Once per turn, while this card is face-up on the field you can either look at your opponent's hand, Main Deck, or Extra Deck. Once per turn, if you didn't use the previous effect and while this card is face-up on the field, you can flip any amount of monsters on the field into face-down Attack or Defence Position. Name - Judgement Lancer of Truth Card Type - Effect Monster Level - 4 Attribute - LIGHT Type - Warrior Attack - 1950 Defence - 500 Ability Describtion Once per turn, during either players' turn, reveal a "Banishment God" Fusion Monster to activate 1 of the following effects: If you revealed "Banishment God - Eclipticon" from your Extra Deck, you can Special Summon it anytime during the duel by tributing 5 monsters from either side of the field and this Special Summon is also treated a Tribute Summon. (Ignoring the Summoning Conditions.) If you revealed "Banishment God - Solker" from your Extra Deck, you can Special Summon it anytime during the duel by sending 5 cards from either players' Spell and Trap Card Zone to the Graveyard. (Ignoring the Summoning Conditions.) If you revealed "Banishment God - Chaoroam" from your Extra Deck, you can Special Summon it anytime during the duel by reducing both players' Life Points to 8000 when both players have more than 10000 Life Points. (Ignoring the Summoning Conditions.) If you revealed "Banishment God - Pwness" from your Extra Deck, you can Special Summon it anytime during the duel by sending 5 cards from your hand to the Graveyard. (Ignoring the Summoning Conditions.) If you revealed "Banishment God - Androsis" from your Extra Deck, you can Special Summon it anytime during the duel by shuffling 10 cards from either players' Graveyards back to their decks and sending 3 random cards from your Extra Deck to the Graveyard.(Ignoring the Summoning Conditions.) If you revealed "Banishment God - Bvenious" from your Extra Deck you can Special Summon it anytime during the duel by flipping 3 monsters on the field face-down and by revealing your Extra Deck. (Ignoring the Summoning Conditions.) Name - The Banishment Gods' Everlasting Servents Card Type - Continuous Spell Ability Describtion When this card is activated, Special Summon up to 3 "Immortal Oblivion Tokens" (Fiend-Type/LIGHT/3 Star/ATK 1000/DEF 1000) to your opponent's side of the field. "Immortal Oblivion Tokens" cannot be removed from the field except for the Summon of a "Banishment God" Fusion Monster, if this card is removed from the field or if an "Immortal Oblivion Token" is flipped face-down. If you Special Summoned 1 "Immortal Oblivion Token" with this card, then during your third Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 2 "Immortal Oblivon Tokens" with this card, then during your second Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 3 "Immortal Oblivion Tokens" with this card, then duing your next Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. Name - Banished for Eternity Card Type - Normal Trap Ability/Describtion While you control a face-up "Banishment God" Fusion Monster you can activate 1 of the following effects: Both players send all cards from their hands to the Graveyard and then Draw 5 cards. Increase both players' Life Points by 7000. Select 3 Monsters from either player's decks and set them on the field, those cards cannot change their Battle Positions. Select 3 Continuous Spell and/or Continuous Trap Cards from either players' decks and either set them or activate their effects (if the conditions are correct) in the Spell and Trap Card Zone. Pick up (not draw) cards from the top of both players decks, stop picking up cards once you picked up 10 monsters and send those 10 monsters to the Graveyard. Then you can discard 2 cards from your Extra Deck to discard 1 random card from your opponent's hand. Flip all monsters on the field face-up (Your opponent's Flip Effects are not activated at this time.) Thanks for reading! Link to comment
玄魔の王 Posted November 18, 2009 Report Share Posted November 18, 2009 [spoiler=ArmedWingX]Behold the Banishment Gods! Just to let you know this is a work in progress, more Banishment Gods and support cards are on the way, for the time being check out the cards below: Name - Banishment God Eclipticon Card Type - Fusion MonsterLevel - 10Attribute - DARKType - PyroAttack - 3700Defence - 2200Ability/DescribitonThis card can only be Special Summoned from the Extra Deck by Tributing 10 monsters from either side of the field. This Special Summon is also treated a Tribute Summon and a Fusion Summon. (You do not use Polymerization) Negate the effects of all Effect Monsters your opponent controls. When your opponent activates an Effect Monster's effect, or Summons or sets a monster, you can negate the activation of those cards and send them to the Graveyard. This card is unaffected by your opponent's Effect Monsters. Name - Banishment God - SolkerCard Type - Fusion MonsterLevel - 10Attribute - DARKType - AquaAttack - 3200Defence - 2700Ability/DescibtionThis card can be Special Summoned from the Extra Deck by sending 10 cards from either players' Spell and Trap Card Zone to the Graveyard. This Special Summon is treated as a Fusion Summon. (You do not use Polymerization.) If you sent face-up cards to the Graveyard to Fusion Summon this card, you can negate the activation of a Spell Card that your opponent activated from their hand, or the activation of a Continuous Spell or Trap Card's effect. If you sent set cards, you can negate the activation of a Spell or Trap Card that has been set. This card is unaffected by spell of trap cards. Name - Banishment God - PwnessCard Type - Fusion MonsterLevel - 10Attribute - DARKType - RockAttack - 2900Defence - 3800Ability/DescribtionThis card can only be Special Summoned from the Extra Deck by sending 7 cards from both players' hands to the Graveyard; then both players draw 5 cards. This Special Summon is treated as a Fusion Summon. (You do not use Polymerization.) Neither player can conduct their Draw Phase. Name - The Banishment Gods' Everlasting ServentsCard Type - Continuous SpellAbility DescribtionWhen this card is activated, Special Summon up to 3 "Immortal Oblivion Tokens" (Fiend-Type/LIGHT/3 Star/ATK 1000/DEF 1000) to your opponent's side of the field. "Immortal Oblivion Tokens" cannot be removed from the field except for the Summon of a "Banishment God" Fusion Monster, if this card is removed from the field or if an "Immortal Oblivion Token" is flipped face-down. If you Special Summoned 1 "Immortal Oblivion Token" with this card, then during your third Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 2 "Immortal Oblivon Tokens" with this card, then during your second Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 3 "Immortal Oblivion Tokens" with this card, then duing your next Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. Questions and Other Stuff: If you notice any typos or errors please notify me in the comments section. I did'nt include a card number or password because I don't think they are all that importent for made up cards. Please comment on your opinions and vote for the ratings. Please no negative or innappropriate comments. Like I said these are a work in progress, I will be adding more support cards because the Banishment Gods alone have a huge cost which makes them hard to summon even if they are accessible at anytime from the Extra Deck, the support cards should help these but not too much to make them broken. Brought to you by: ArmedWingX I did some work on the effects to tweak them. They aren't OP'ed because of huge Summoning requirements. So, 8/10. Link to comment
Supreme Duelist Posted November 18, 2009 Author Report Share Posted November 18, 2009 [spoiler=ArmedWingX]Behold the Banishment Gods! Just to let you know this is a work in progress' date=' more Banishment Gods and support cards are on the way, for the time being check out the cards below: Name - Banishment God Eclipticon Card Type - Fusion MonsterLevel - 10Attribute - DARKType - PyroAttack - 3700Defence - 2200Ability/DescribitonThis card can only be Special Summoned from the Extra Deck by Tributing 10 monsters from either side of the field. This Special Summon is also treated a Tribute Summon and a Fusion Summon. (You do not use Polymerization) Negate the effects of all Effect Monsters your opponent controls. When your opponent activates an Effect Monster's effect, or Summons or sets a monster, you can negate the activation of those cards and send them to the Graveyard. This card is unaffected by your opponent's Effect Monsters. Name - Banishment God - SolkerCard Type - Fusion MonsterLevel - 10Attribute - DARKType - AquaAttack - 3200Defence - 2700Ability/DescibtionThis card can be Special Summoned from the Extra Deck by sending 10 cards from either players' Spell and Trap Card Zone to the Graveyard. This Special Summon is treated as a Fusion Summon. (You do not use Polymerization.) If you sent face-up cards to the Graveyard to Fusion Summon this card, you can negate the activation of a Spell Card that your opponent activated from their hand, or the activation of a Continuous Spell or Trap Card's effect. If you sent set cards, you can negate the activation of a Spell or Trap Card that has been set. This card is unaffected by spell of trap cards. Name - Banishment God - PwnessCard Type - Fusion MonsterLevel - 10Attribute - DARKType - RockAttack - 2900Defence - 3800Ability/DescribtionThis card can only be Special Summoned from the Extra Deck by sending 7 cards from both players' hands to the Graveyard; then both players draw 5 cards. This Special Summon is treated as a Fusion Summon. (You do not use Polymerization.) Neither player can conduct their Draw Phase. Name - The Banishment Gods' Everlasting ServentsCard Type - Continuous SpellAbility DescribtionWhen this card is activated, Special Summon up to 3 "Immortal Oblivion Tokens" (Fiend-Type/LIGHT/3 Star/ATK 1000/DEF 1000) to your opponent's side of the field. "Immortal Oblivion Tokens" cannot be removed from the field except for the Summon of a "Banishment God" Fusion Monster, if this card is removed from the field or if an "Immortal Oblivion Token" is flipped face-down. If you Special Summoned 1 "Immortal Oblivion Token" with this card, then during your third Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 2 "Immortal Oblivon Tokens" with this card, then during your second Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 3 "Immortal Oblivion Tokens" with this card, then duing your next Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. Questions and Other Stuff: If you notice any typos or errors please notify me in the comments section. I did'nt include a card number or password because I don't think they are all that importent for made up cards. Please comment on your opinions and vote for the ratings. Please no negative or innappropriate comments. Like I said these are a work in progress, I will be adding more support cards because the Banishment Gods alone have a huge cost which makes them hard to summon even if they are accessible at anytime from the Extra Deck, the support cards should help these but not too much to make them broken. Brought to you by: ArmedWingX I did some work on the effects to tweak them. They aren't OP'ed because of huge Summoning requirements. So, 8/10.[/quote'] Thanks for tweaking these, I have edited and posted the updates above. By the way I finished another Banishment God and changed Pwness to a Light (Banishment Gods will be both Light and Dark attributes.) Link to comment
玄魔の王 Posted November 19, 2009 Report Share Posted November 19, 2009 Name - Banishment God - ChaoroamCard Type - Fusion MonsterLevel - 10Attribute - DARKType - FiendAttack - 3000Defence - 3000Ability/DescribtionThis card can only be Special Summoned from the Extra Deck by making both players' Life Points 8000 when both players have more than 15000 Life Points. (You do not use Polymerization.) Once per turn, during your Main Phase 1, you can inflict 2000 damage to your opponent, but this card cannot attack this turn if you do. That's more like it. Link to comment
Darkest Hour Posted November 22, 2009 Report Share Posted November 22, 2009 Beyond horrible and the summoning condition is stupid. Link to comment
Supreme Duelist Posted November 24, 2009 Author Report Share Posted November 24, 2009 Beyond horrible and the summoning condition is stupid. This is an opinion, with no explaination supporting it. Please don't post comments like these, they are pointless and a waste of my time. :( The summoning conditions are harsh for 2 reasons. The first reason is because these cards have easy access from the Extra Deck. The second reason is because of their high attack values and card effects. I'm still working on support cards to help summon these monsters. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.