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Seven Deadly Sin Monsters


zaneko

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agree'd if the effects could work with eachother - now that would be awesome... maybe you could give them second effects (overpowered ones) with a field card, and then you lose lifepoints each turn. and have it so if you have more sin's on the field you lose more lifepoints

 

*i dont think i explained this very well - but i mean like. if you have more sin there is more harm caused to ones self (lifepoints)*

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Cough cough... Lemme start.

 

The pics: Well, those that need BG, get one. 'nuff said. Sometimes I may agree Google is better than Deviantart.

 

OCG: Ahhh, any common OCG errors? face up must have a dash and when you spell a number, you're supposed to write he number 1, not one.And Capitalization too.

 

Interestingness: Dullness of effects does not effect Raspy's ratings. But I'll say they're dull anyway. At least I'll understand if they're Flip effects. Some of them are copies of other cards effects, icluding the god Cards.

 

Rest: Not oped or uped

 

Now, how do we use this? So many ways to use. IMO, it works well with Earthbounds.

 

Anyways, 8/10

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